[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 96

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 2269,432
Objectives[0]positionY = 425,7376
Objectives[0]positionZ = 274,3042
Objectives[0]Heading = 141,4614
Objectives[0]model = ig_wade
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 0
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = MicroSMG
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2269,528
Objectives[0]mission_Actors[0]positionY = 422,1056
Objectives[0]mission_Actors[0]positionZ = 275,9407
Objectives[0]mission_Actors[0]Heading = 117,0977
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 15
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 12
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 3
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 7
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[2] = 9
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2266,777
Objectives[0]mission_Actors[1]positionY = 407,213
Objectives[0]mission_Actors[1]positionZ = 280,4404
Objectives[0]mission_Actors[1]Heading = 258,0093
Objectives[0]mission_Actors[1]String_Name = ig_nervousron
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 2
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 7
Objectives[0]mission_Actors[2]positionX = 2266,777
Objectives[0]mission_Actors[2]positionY = 407,213
Objectives[0]mission_Actors[2]positionZ = 280,4404
Objectives[0]mission_Actors[2]Heading = 258,0093
Objectives[0]mission_Actors[2]String_Name = a_m_y_skater_02
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 2266,777
Objectives[0]mission_Vehicles[0]positionY = 407,213
Objectives[0]mission_Vehicles[0]positionZ = 280,4404
Objectives[0]mission_Vehicles[0]Heading = 258,0093
Objectives[0]mission_Vehicles[0]Name = Tula
Objectives[0]mission_Vehicles[0]Model = tula
Objectives[0]mission_Vehicles[0]PrimaryColor = WornSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 4
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 10
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -440,718
Objectives[0]mission_Pickup_Props[0]positionY = -923,8752
Objectives[0]mission_Pickup_Props[0]positionZ = 38,18874
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -90
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -455,5062
Objectives[0]mission_Pickup_Props[1]positionY = -903,4984
Objectives[0]mission_Pickup_Props[1]positionZ = 38,18874
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -175
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -447,4818
Objectives[0]mission_Pickup_Props[2]positionY = -889,8406
Objectives[0]mission_Pickup_Props[2]positionZ = 38,18874
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -175
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -440,3223
Objectives[0]mission_Pickup_Props[3]positionY = -938,0192
Objectives[0]mission_Pickup_Props[3]positionZ = 38,18874
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -175
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = -455,7027
Objectives[0]mission_Pickup_Props[4]positionY = -951,917
Objectives[0]mission_Pickup_Props[4]positionZ = 38,18874
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -175
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = -442,0518
Objectives[0]mission_Pickup_Props[5]positionY = -956,715
Objectives[0]mission_Pickup_Props[5]positionZ = 38,18874
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -95
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = -464,3745
Objectives[0]mission_Pickup_Props[6]positionY = -888,2844
Objectives[0]mission_Pickup_Props[6]positionZ = 47,48465
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -170
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 746,9626
Objectives[0]mission_Pickup_Props[7]positionY = -2562,863
Objectives[0]mission_Pickup_Props[7]positionZ = 9,721598
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -170
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 743,6083
Objectives[0]mission_Pickup_Props[8]positionY = -2567,489
Objectives[0]mission_Pickup_Props[8]positionZ = 9,803621
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -15
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 2819,492
Objectives[0]mission_Pickup_Props[9]positionY = -741,302
Objectives[0]mission_Pickup_Props[9]positionZ = 1,759875
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -95
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2258,042
Objectives[1]positionY = 418,391
Objectives[1]positionZ = 278,4734
Objectives[1]SetPlayerActor_Use_Player = False
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = True
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 3
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 2262,492
Objectives[1]Task_List[0]PositionY = 414,8987
Objectives[1]Task_List[0]PositionZ = 279,1854
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]Task_List[1]Type = VehiclePlaneTask
Objectives[1]Task_List[1]positionX = 3090,146
Objectives[1]Task_List[1]positionY = -1122,474
Objectives[1]Task_List[1]positionZ = 500
Objectives[1]Task_List[1]speed = 100
Objectives[1]Task_List[1]Hight = 100
Objectives[1]Task_List[1]FollowPlayer = False
Objectives[1]Task_List[1]AttackPlayer = False
Objectives[1]Task_List[1]LandStart = False
Objectives[1]Task_List[1]LandEnd = False
Objectives[1]Task_List[2]Type = VehiclePlaneTask
Objectives[1]Task_List[2]positionX = 1338,364
Objectives[1]Task_List[2]positionY = -3307,614
Objectives[1]Task_List[2]positionZ = 500
Objectives[1]Task_List[2]speed = 100
Objectives[1]Task_List[2]Hight = 100
Objectives[1]Task_List[2]FollowPlayer = False
Objectives[1]Task_List[2]AttackPlayer = False
Objectives[1]Task_List[2]LandStart = False
Objectives[1]Task_List[2]LandEnd = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2265,87
Objectives[2]positionY = 399,3925
Objectives[2]positionZ = 277,7597
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 1
Objectives[2]Task_List[0]Type = EnterVehicle
Objectives[2]Task_List[0]PositionX = 2262,333
Objectives[2]Task_List[0]PositionY = 402,7081
Objectives[2]Task_List[0]PositionZ = 279,5341
Objectives[2]Task_List[0]Speed = 1
Objectives[2]Task_List[0]SeatIndex = 3
Objectives[2]Task_List[0]TaskIndex = 0
Objectives[2]Task_List[0]Warp = True
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 2262,838
Objectives[3]positionY = 417,9515
Objectives[3]positionZ = 278,0089
Objectives[3]Cutscenes_Time = 1
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = True
Objectives[3]Cutscenes_Follow_Distancee = 1000
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 305
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2267,062
Objectives[4]positionY = 420,268
Objectives[4]positionZ = 276,4407
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 10
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = True
Objectives[4]Cutscenes_Follow_Distancee = 4
Objectives[4]Cutscenes_Follow_Hieght = 0,7
Objectives[4]Cutscenes_Follow_Angle = 220
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 2255,578
Objectives[5]positionY = 433,0087
Objectives[5]positionZ = 274,2535
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 5
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = True
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 2
Objectives[5]Cutscenes_Follow_Hieght = 0,8
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 589,215
Objectives[5]ObjectiveMessages[0]positionY = 4970,947
Objectives[5]ObjectiveMessages[0]positionZ = 280,6924
Objectives[5]ObjectiveMessages[0]Message = ~o~Fuck... it was hard... I didn't think we could make it...
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2269,123
Objectives[6]positionY = 412,3541
Objectives[6]positionZ = 278,0193
Objectives[6]Cutscenes_Time = 12
Objectives[6]Cutscenes_Trans_Time = 6
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = True
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 2
Objectives[6]Cutscenes_Follow_Hieght = 0,8
Objectives[6]Cutscenes_Follow_Angle = 195
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 7
Objectives[6]ObjectiveMessages[0]positionX = 583,1763
Objectives[6]ObjectiveMessages[0]positionY = 4966,184
Objectives[6]ObjectiveMessages[0]positionZ = 276,3005
Objectives[6]ObjectiveMessages[0]Message = ~y~And we're not done yet, there's more to do in LS.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 585,8748
Objectives[6]ObjectiveMessages[1]positionY = 4963,758
Objectives[6]ObjectiveMessages[1]positionZ = 273,28
Objectives[6]ObjectiveMessages[1]Message = ~g~And... what do we do with him?
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 4
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 591,7735
Objectives[6]ObjectiveMessages[2]positionY = 4959,317
Objectives[6]ObjectiveMessages[2]positionZ = 266,7698
Objectives[6]ObjectiveMessages[2]Message = ~y~Who? Oh fuck... I forgot about him...
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 7
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = True
Objectives[6]ObjectiveMessages[2]TypeTextMesage = False
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = 594,5776
Objectives[6]ObjectiveMessages[3]positionY = 4956,272
Objectives[6]ObjectiveMessages[3]positionZ = 263,3812
Objectives[6]ObjectiveMessages[3]Message = ~o~We don't need him anymore...
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = 
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = White
Objectives[6]ObjectiveMessages[3]PlayFromStart = False
Objectives[6]ObjectiveMessages[3]Delay = True
Objectives[6]ObjectiveMessages[3]DelayTime = 10
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = True
Objectives[6]ObjectiveMessages[3]TypeTextMesage = False
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[4]positionX = 598,6288
Objectives[6]ObjectiveMessages[4]positionY = 4954,664
Objectives[6]ObjectiveMessages[4]positionZ = 260,8905
Objectives[6]ObjectiveMessages[4]Message = ~g~So... we kill him?
Objectives[6]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[4]Sender = 
Objectives[6]ObjectiveMessages[4]Subject = 
Objectives[6]ObjectiveMessages[4]MessageColor = White
Objectives[6]ObjectiveMessages[4]PlayFromStart = False
Objectives[6]ObjectiveMessages[4]Delay = True
Objectives[6]ObjectiveMessages[4]DelayTime = 13
Objectives[6]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[4]TypeSubtitle = True
Objectives[6]ObjectiveMessages[4]TypeTextMesage = False
Objectives[6]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[5]positionX = 601,8788
Objectives[6]ObjectiveMessages[5]positionY = 4951,115
Objectives[6]ObjectiveMessages[5]positionZ = 258,2878
Objectives[6]ObjectiveMessages[5]Message = ~o~Yes.
Objectives[6]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[5]Sender = 
Objectives[6]ObjectiveMessages[5]Subject = 
Objectives[6]ObjectiveMessages[5]MessageColor = White
Objectives[6]ObjectiveMessages[5]PlayFromStart = False
Objectives[6]ObjectiveMessages[5]Delay = True
Objectives[6]ObjectiveMessages[5]DelayTime = 15
Objectives[6]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[5]TypeSubtitle = True
Objectives[6]ObjectiveMessages[5]TypeTextMesage = False
Objectives[6]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[6]positionX = 605,626
Objectives[6]ObjectiveMessages[6]positionY = 4949,137
Objectives[6]ObjectiveMessages[6]positionZ = 255,9497
Objectives[6]ObjectiveMessages[6]Message = ~g~Emh... I'm sorry man...
Objectives[6]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[6]Sender = 
Objectives[6]ObjectiveMessages[6]Subject = 
Objectives[6]ObjectiveMessages[6]MessageColor = White
Objectives[6]ObjectiveMessages[6]PlayFromStart = False
Objectives[6]ObjectiveMessages[6]Delay = True
Objectives[6]ObjectiveMessages[6]DelayTime = 16
Objectives[6]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[6]TypeSubtitle = True
Objectives[6]ObjectiveMessages[6]TypeTextMesage = False
Objectives[6]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2273,454
Objectives[7]positionY = 415,4178
Objectives[7]positionZ = 276,1714
Objectives[7]Cutscenes_Time = 9
Objectives[7]Cutscenes_Trans_Time = 6
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = True
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 5
Objectives[7]Cutscenes_Follow_Hieght = 0,8
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 1
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 2785,237
Objectives[7]mission_Actors[0]positionY = -713,2033
Objectives[7]mission_Actors[0]positionZ = 1700
Objectives[7]mission_Actors[0]Heading = 122,8309
Objectives[7]mission_Actors[0]String_Name = a_m_y_skater_02
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = 0
Objectives[7]mission_Actors[0]Variation = Default
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[7]mission_Actors[0]NeededForObjectiveCutscene[0] = 8
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 5
Objectives[7]ObjectiveMessages[0]positionX = 611,1962
Objectives[7]ObjectiveMessages[0]positionY = 4944,098
Objectives[7]ObjectiveMessages[0]positionZ = 247,2327
Objectives[7]ObjectiveMessages[0]Message = ~r~GO FUCK YOURSELF... ASSHOOOOOOLES!
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 615,9287
Objectives[7]ObjectiveMessages[1]positionY = 4940,348
Objectives[7]ObjectiveMessages[1]positionZ = 242,1702
Objectives[7]ObjectiveMessages[1]Message = ~g~Oh shit...
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 3
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 618,9822
Objectives[7]ObjectiveMessages[2]positionY = 4936,198
Objectives[7]ObjectiveMessages[2]positionZ = 238,4076
Objectives[7]ObjectiveMessages[2]Message = ~o~What's up?
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 5
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 621,9558
Objectives[7]ObjectiveMessages[3]positionY = 4933,28
Objectives[7]ObjectiveMessages[3]positionZ = 236,3604
Objectives[7]ObjectiveMessages[3]Message = ~g~He took the parachute and jumped...
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 6
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[4]positionX = 626,7585
Objectives[7]ObjectiveMessages[4]positionY = 4929,87
Objectives[7]ObjectiveMessages[4]positionZ = 232,7495
Objectives[7]ObjectiveMessages[4]Message = ~y~We don't have parachute... that was the sandwich backpack...
Objectives[7]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[4]Sender = 
Objectives[7]ObjectiveMessages[4]Subject = 
Objectives[7]ObjectiveMessages[4]MessageColor = White
Objectives[7]ObjectiveMessages[4]PlayFromStart = False
Objectives[7]ObjectiveMessages[4]Delay = True
Objectives[7]ObjectiveMessages[4]DelayTime = 10
Objectives[7]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[4]TypeSubtitle = True
Objectives[7]ObjectiveMessages[4]TypeTextMesage = False
Objectives[7]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 3162,16
Objectives[8]positionY = -28,52891
Objectives[8]positionZ = 5,871005
Objectives[8]Cutscenes_Time = 7
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = True
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 5
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 2278,347
Objectives[9]positionY = 434,615
Objectives[9]positionZ = 261,2111
Objectives[9]Cutscenes_Time = 12
Objectives[9]Cutscenes_Trans_Time = 6
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = True
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 4
Objectives[9]Cutscenes_Follow_Hieght = 0,8
Objectives[9]Cutscenes_Follow_Angle = 175
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 4
Objectives[9]ObjectiveMessages[0]positionX = 648,3204
Objectives[9]ObjectiveMessages[0]positionY = 4927,346
Objectives[9]ObjectiveMessages[0]positionZ = 219,8966
Objectives[9]ObjectiveMessages[0]Message = ~g~Oh... too bad... I had made my famous salmon sandwich...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 651,9065
Objectives[9]ObjectiveMessages[1]positionY = 4925,452
Objectives[9]ObjectiveMessages[1]positionZ = 218,5721
Objectives[9]ObjectiveMessages[1]Message = ~o~Shit... they were good... but at least he saved us a trouble.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 5
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 656,1592
Objectives[9]ObjectiveMessages[2]positionY = 4924,671
Objectives[9]ObjectiveMessages[2]positionZ = 216,3269
Objectives[9]ObjectiveMessages[2]Message = ~y~There should be a bag of chips in the LS office garage.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 10
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 660,5233
Objectives[9]ObjectiveMessages[3]positionY = 4921,305
Objectives[9]ObjectiveMessages[3]positionZ = 213,009
Objectives[9]ObjectiveMessages[3]Message = ~o~Okay, we'll eat those, let's hurry.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 15
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2248,319
Objectives[10]positionY = 409,9734
Objectives[10]positionZ = 278,3178
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = True
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = -76,49235
Objectives[10]mission_Vehicles[0]positionY = -820,2415
Objectives[10]mission_Vehicles[0]positionZ = 326,5156
Objectives[10]mission_Vehicles[0]Heading = 120,6653
Objectives[10]mission_Vehicles[0]Name = Tula
Objectives[10]mission_Vehicles[0]Model = tula
Objectives[10]mission_Vehicles[0]PrimaryColor = WornSilver
Objectives[10]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = -1
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = True
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 12
Objectives[10]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 12
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = -70,41154
Objectives[11]positionY = -823,2648
Objectives[11]positionZ = 325,1753
Objectives[11]ObjectiveRotation = 59,86517
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -70,41154
Objectives[12]positionY = -823,2648
Objectives[12]positionZ = 325,1753
Objectives[12]SetPlayerActor_Use_Player = True
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[12]SetPlayerActor_Use_Actor = False
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = EnterVehicle
Objectives[12]Task_List[0]PositionX = -70,41154
Objectives[12]Task_List[0]PositionY = -823,2648
Objectives[12]Task_List[0]PositionZ = 325,6753
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]SeatIndex = 3
Objectives[12]Task_List[0]TaskIndex = 0
Objectives[12]Task_List[0]Warp = True
Objectives[12]mission_ActorsCount = 2
Objectives[12]mission_Actors[0]SpawnInVehicle = True
Objectives[12]mission_Actors[0]SeatIndex = 0
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 15
Objectives[12]mission_Actors[0]positionX = -76,49235
Objectives[12]mission_Actors[0]positionY = -820,2415
Objectives[12]mission_Actors[0]positionZ = 326,5156
Objectives[12]mission_Actors[0]Heading = 120,6653
Objectives[12]mission_Actors[0]String_Name = ig_nervousron
Objectives[12]mission_Actors[0]Relationship_Group = Companion
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Custom
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 6
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = Pause
Objectives[12]mission_Actors[0]Task_List[0]PositionX = -75,26574
Objectives[12]mission_Actors[0]Task_List[0]PositionY = -812,547
Objectives[12]mission_Actors[0]Task_List[0]PositionZ = 325,6753
Objectives[12]mission_Actors[0]Task_List[0]time = 1
Objectives[12]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[1]DestinationX = -68,76138
Objectives[12]mission_Actors[0]Task_List[1]DestinationY = -821,2811
Objectives[12]mission_Actors[0]Task_List[1]DestinationZ = 325,6753
Objectives[12]mission_Actors[0]Task_List[1]Rotation = 0
Objectives[12]mission_Actors[0]Task_List[1]Speed = 1
Objectives[12]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[12]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[2]DestinationX = -68,6843
Objectives[12]mission_Actors[0]Task_List[2]DestinationY = -810,43
Objectives[12]mission_Actors[0]Task_List[2]DestinationZ = 325,679
Objectives[12]mission_Actors[0]Task_List[2]Rotation = 126,5224
Objectives[12]mission_Actors[0]Task_List[2]Speed = 1
Objectives[12]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[12]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[3]DestinationX = -72,51804
Objectives[12]mission_Actors[0]Task_List[3]DestinationY = -808,242
Objectives[12]mission_Actors[0]Task_List[3]DestinationZ = 323,5185
Objectives[12]mission_Actors[0]Task_List[3]Rotation = 126,5224
Objectives[12]mission_Actors[0]Task_List[3]Speed = 1
Objectives[12]mission_Actors[0]Task_List[3]GoStraitToCoord = True
Objectives[12]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[4]DestinationX = -72,82575
Objectives[12]mission_Actors[0]Task_List[4]DestinationY = -809,1451
Objectives[12]mission_Actors[0]Task_List[4]DestinationZ = 323,5185
Objectives[12]mission_Actors[0]Task_List[4]Rotation = 126,5224
Objectives[12]mission_Actors[0]Task_List[4]Speed = 1
Objectives[12]mission_Actors[0]Task_List[4]GoStraitToCoord = True
Objectives[12]mission_Actors[0]Task_List[5]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[5]DestinationX = -68,37447
Objectives[12]mission_Actors[0]Task_List[5]DestinationY = -812,4503
Objectives[12]mission_Actors[0]Task_List[5]DestinationZ = 320,7896
Objectives[12]mission_Actors[0]Task_List[5]Rotation = 126,5224
Objectives[12]mission_Actors[0]Task_List[5]Speed = 1
Objectives[12]mission_Actors[0]Task_List[5]GoStraitToCoord = True
Objectives[12]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[12]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[12]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[12]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[12]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 15
Objectives[12]mission_Actors[1]positionX = -73,56078
Objectives[12]mission_Actors[1]positionY = -819,4771
Objectives[12]mission_Actors[1]positionZ = 326,1753
Objectives[12]mission_Actors[1]Heading = 124,4689
Objectives[12]mission_Actors[1]String_Name = player_two
Objectives[12]mission_Actors[1]Relationship_Group = Companion
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = True
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = Pistol
Objectives[12]mission_Actors[1]Variation = Custom
Objectives[12]mission_Actors[1]Task = 99
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Task_List_Count = 7
Objectives[12]mission_Actors[1]Task_Repeat = False
Objectives[12]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[12]mission_Actors[1]Task_List[0]PositionX = -73,7399
Objectives[12]mission_Actors[1]Task_List[0]PositionY = -819,3583
Objectives[12]mission_Actors[1]Task_List[0]PositionZ = 325,6753
Objectives[12]mission_Actors[1]Task_List[0]Speed = 4
Objectives[12]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[12]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[12]mission_Actors[1]Task_List[1]Type = Pause
Objectives[12]mission_Actors[1]Task_List[1]PositionX = -73,7399
Objectives[12]mission_Actors[1]Task_List[1]PositionY = -819,3583
Objectives[12]mission_Actors[1]Task_List[1]PositionZ = 325,6753
Objectives[12]mission_Actors[1]Task_List[1]time = 1
Objectives[12]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[12]mission_Actors[1]Task_List[2]DestinationX = -68,38133
Objectives[12]mission_Actors[1]Task_List[2]DestinationY = -820,2222
Objectives[12]mission_Actors[1]Task_List[2]DestinationZ = 325,6753
Objectives[12]mission_Actors[1]Task_List[2]Rotation = 126,5224
Objectives[12]mission_Actors[1]Task_List[2]Speed = 1
Objectives[12]mission_Actors[1]Task_List[2]GoStraitToCoord = True
Objectives[12]mission_Actors[1]Task_List[3]Type = WalkTo
Objectives[12]mission_Actors[1]Task_List[3]DestinationX = -69,21183
Objectives[12]mission_Actors[1]Task_List[3]DestinationY = -810,6497
Objectives[12]mission_Actors[1]Task_List[3]DestinationZ = 325,679
Objectives[12]mission_Actors[1]Task_List[3]Rotation = 126,5224
Objectives[12]mission_Actors[1]Task_List[3]Speed = 1
Objectives[12]mission_Actors[1]Task_List[3]GoStraitToCoord = True
Objectives[12]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[12]mission_Actors[1]Task_List[4]DestinationX = -72,40649
Objectives[12]mission_Actors[1]Task_List[4]DestinationY = -807,9302
Objectives[12]mission_Actors[1]Task_List[4]DestinationZ = 323,5184
Objectives[12]mission_Actors[1]Task_List[4]Rotation = 126,5224
Objectives[12]mission_Actors[1]Task_List[4]Speed = 1
Objectives[12]mission_Actors[1]Task_List[4]GoStraitToCoord = True
Objectives[12]mission_Actors[1]Task_List[5]Type = WalkTo
Objectives[12]mission_Actors[1]Task_List[5]DestinationX = -72,68964
Objectives[12]mission_Actors[1]Task_List[5]DestinationY = -808,9708
Objectives[12]mission_Actors[1]Task_List[5]DestinationZ = 323,5184
Objectives[12]mission_Actors[1]Task_List[5]Rotation = 126,5224
Objectives[12]mission_Actors[1]Task_List[5]Speed = 1
Objectives[12]mission_Actors[1]Task_List[5]GoStraitToCoord = True
Objectives[12]mission_Actors[1]Task_List[6]Type = WalkTo
Objectives[12]mission_Actors[1]Task_List[6]DestinationX = -68,03399
Objectives[12]mission_Actors[1]Task_List[6]DestinationY = -813,3975
Objectives[12]mission_Actors[1]Task_List[6]DestinationZ = 320,7896
Objectives[12]mission_Actors[1]Task_List[6]Rotation = 126,5224
Objectives[12]mission_Actors[1]Task_List[6]Speed = 1
Objectives[12]mission_Actors[1]Task_List[6]GoStraitToCoord = True
Objectives[12]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 15
Objectives[12]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 18
Objectives[12]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[12]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[12]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[12]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -74,5761
Objectives[13]positionY = -811,9602
Objectives[13]positionZ = 325,1753
Objectives[13]Cutscenes_Time = 7
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = True
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 3
Objectives[13]Cutscenes_Follow_Hieght = 0,8
Objectives[13]Cutscenes_Follow_Angle = 345
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 664,6347
Objectives[13]ObjectiveMessages[0]positionY = 4910,375
Objectives[13]ObjectiveMessages[0]positionZ = 205,7079
Objectives[13]ObjectiveMessages[0]Message = ~o~Okay, here we go... come on, get off you fool.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 665,1957
Objectives[13]ObjectiveMessages[1]positionY = 4904,912
Objectives[13]ObjectiveMessages[1]positionZ = 202,6281
Objectives[13]ObjectiveMessages[1]Message = ~y~Come on Wade.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 4
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = -78,55373
Objectives[14]positionY = -810,8934
Objectives[14]positionZ = 325,0888
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -72,39085
Objectives[15]positionY = -808,5814
Objectives[15]positionZ = 323,0184
Objectives[15]Heading = 124,4689
Objectives[15]Diameter = 2
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 2
Objectives[15]PlaySound = False
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = -72,86921
Objectives[16]positionY = -822,2369
Objectives[16]positionZ = 284,0001
Objectives[16]ObjectiveRotation = 119,4689
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 1
Objectives[16]mission_Vehicles[0]positionX = -78,90738
Objectives[16]mission_Vehicles[0]positionY = -823,0214
Objectives[16]mission_Vehicles[0]positionZ = 284,9589
Objectives[16]mission_Vehicles[0]Heading = 264,4683
Objectives[16]mission_Vehicles[0]Name = Youga Classic
Objectives[16]mission_Vehicles[0]Model = youga2
Objectives[16]mission_Vehicles[0]PrimaryColor = MetallicYellowBird
Objectives[16]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 7
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = True
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[0]NeededForActorsCount = 4
Objectives[16]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 16
Objectives[16]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[16]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[16]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 16
Objectives[16]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[16]mission_Vehicles[0]NeededForActorTaskIndex[1] = 2
Objectives[16]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 17
Objectives[16]mission_Vehicles[0]NeededForActorIndex[2] = 0
Objectives[16]mission_Vehicles[0]NeededForActorTaskIndex[2] = 1
Objectives[16]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 17
Objectives[16]mission_Vehicles[0]NeededForActorIndex[3] = 1
Objectives[16]mission_Vehicles[0]NeededForActorTaskIndex[3] = 2
Objectives[16]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 17
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 24
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 20
Objectives[16]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]FaildText = 
Objectives[17]Type = Enter_Vehicle
Objectives[17]positionX = -78,89436
Objectives[17]positionY = -823,0214
Objectives[17]positionZ = 284,0001
Objectives[17]EnterVehicle_AsPassenger = False
Objectives[17]EnterVehicle_CanExit = True
Objectives[17]EnterVehicle_SetIsWanted = False
Objectives[17]EnterVehicle_SeatIndex = 0
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -72,18578
Objectives[17]mission_Actors[0]positionY = -819,7453
Objectives[17]mission_Actors[0]positionZ = 285,0001
Objectives[17]mission_Actors[0]Heading = 141,5224
Objectives[17]mission_Actors[0]String_Name = player_two
Objectives[17]mission_Actors[0]Relationship_Group = Companion
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Revolver
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 99
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]Task_List_Count = 2
Objectives[17]mission_Actors[0]Task_Repeat = False
Objectives[17]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[17]mission_Actors[0]Task_List[0]DestinationX = -77,56673
Objectives[17]mission_Actors[0]Task_List[0]DestinationY = -825,2648
Objectives[17]mission_Actors[0]Task_List[0]DestinationZ = 284,5001
Objectives[17]mission_Actors[0]Task_List[0]Rotation = 141,5224
Objectives[17]mission_Actors[0]Task_List[0]Speed = 1
Objectives[17]mission_Actors[0]Task_List[0]GoStraitToCoord = True
Objectives[17]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[17]mission_Actors[0]Task_List[1]PositionX = -77,75368
Objectives[17]mission_Actors[0]Task_List[1]PositionY = -822,3282
Objectives[17]mission_Actors[0]Task_List[1]PositionZ = 284,5001
Objectives[17]mission_Actors[0]Task_List[1]Speed = 1
Objectives[17]mission_Actors[0]Task_List[1]SeatIndex = 0
Objectives[17]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 15
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 8
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 50
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 57
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 64
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 68
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 71
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[6] = 85
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[7] = 59
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -64,74132
Objectives[17]mission_Actors[1]positionY = -826,2249
Objectives[17]mission_Actors[1]positionZ = 285,5952
Objectives[17]mission_Actors[1]Heading = 256,519
Objectives[17]mission_Actors[1]String_Name = ig_nervousron
Objectives[17]mission_Actors[1]Relationship_Group = Companion
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = True
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = Revolver
Objectives[17]mission_Actors[1]Variation = Custom
Objectives[17]mission_Actors[1]Task = 99
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Task_List_Count = 3
Objectives[17]mission_Actors[1]Task_Repeat = False
Objectives[17]mission_Actors[1]Task_List[0]Type = Pause
Objectives[17]mission_Actors[1]Task_List[0]PositionX = -64,73451
Objectives[17]mission_Actors[1]Task_List[0]PositionY = -826,1984
Objectives[17]mission_Actors[1]Task_List[0]PositionZ = 285,1001
Objectives[17]mission_Actors[1]Task_List[0]time = 2
Objectives[17]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[17]mission_Actors[1]Task_List[1]DestinationX = -75,59898
Objectives[17]mission_Actors[1]Task_List[1]DestinationY = -823,6862
Objectives[17]mission_Actors[1]Task_List[1]DestinationZ = 284,5001
Objectives[17]mission_Actors[1]Task_List[1]Rotation = 286,4416
Objectives[17]mission_Actors[1]Task_List[1]Speed = 1
Objectives[17]mission_Actors[1]Task_List[1]GoStraitToCoord = True
Objectives[17]mission_Actors[1]Task_List[2]Type = EnterVehicle
Objectives[17]mission_Actors[1]Task_List[2]PositionX = -74,71996
Objectives[17]mission_Actors[1]Task_List[2]PositionY = -818,801
Objectives[17]mission_Actors[1]Task_List[2]PositionZ = 284,5001
Objectives[17]mission_Actors[1]Task_List[2]Speed = 1
Objectives[17]mission_Actors[1]Task_List[2]SeatIndex = 2
Objectives[17]mission_Actors[1]Task_List[2]TaskIndex = 2
Objectives[17]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[17]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[17]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[17]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[17]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 4
Objectives[17]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[17]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 72
Objectives[17]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 86
Objectives[17]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 49
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 4
Objectives[17]ObjectiveMessages[0]positionX = 808,4659
Objectives[17]ObjectiveMessages[0]positionY = 4996,621
Objectives[17]ObjectiveMessages[0]positionZ = 343,6217
Objectives[17]ObjectiveMessages[0]Message = ~o~Is all in the van?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 810,8015
Objectives[17]ObjectiveMessages[1]positionY = 4994,07
Objectives[17]ObjectiveMessages[1]positionZ = 339,6889
Objectives[17]ObjectiveMessages[1]Message = ~g~Yes, we're ready to go.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 2
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 814,2523
Objectives[17]ObjectiveMessages[2]positionY = 4990,236
Objectives[17]ObjectiveMessages[2]positionZ = 334,91
Objectives[17]ObjectiveMessages[2]Message = ~o~Well. Ron, get those chips and let's go.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 5
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 817,7393
Objectives[17]ObjectiveMessages[3]positionY = 4987,084
Objectives[17]ObjectiveMessages[3]positionZ = 330,1797
Objectives[17]ObjectiveMessages[3]Message = ~y~Yes Trevor.
Objectives[17]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = White
Objectives[17]ObjectiveMessages[3]PlayFromStart = False
Objectives[17]ObjectiveMessages[3]Delay = True
Objectives[17]ObjectiveMessages[3]DelayTime = 9
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = True
Objectives[17]ObjectiveMessages[3]TypeTextMesage = False
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -82,49374
Objectives[18]positionY = -812,4864
Objectives[18]positionZ = 35,25143
Objectives[18]Heading = 286,4416
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 15
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 2
Objectives[18]ObjectiveMessages[0]positionX = 826,2842
Objectives[18]ObjectiveMessages[0]positionY = 4978,64
Objectives[18]ObjectiveMessages[0]positionZ = 314,9147
Objectives[18]ObjectiveMessages[0]Message = ~o~This garage is really convenient for our business.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 828,2735
Objectives[18]ObjectiveMessages[1]positionY = 4971,99
Objectives[18]ObjectiveMessages[1]positionZ = 307,0365
Objectives[18]ObjectiveMessages[1]Message = ~y~Yeah, and I didn't even know we had it, I only found out by reading the contract of the guy we stole the office from.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 4
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]Type = Leave_Area
Objectives[19]positionX = -81,97001
Objectives[19]positionY = -812,1708
Objectives[19]positionZ = 35,27099
Objectives[19]Leave_Area_Distance = 100
Objectives[19]Leave_Area_Use_Objective_Position = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 2
Objectives[19]ObjectiveMessages[0]positionX = 836,7161
Objectives[19]ObjectiveMessages[0]positionY = 4962,048
Objectives[19]ObjectiveMessages[0]positionZ = 296,8722
Objectives[19]ObjectiveMessages[0]Message = ~o~Come on, what the fuck are you waiting for? An invitation?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 2
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 839,804
Objectives[19]ObjectiveMessages[1]positionY = 4958,306
Objectives[19]ObjectiveMessages[1]positionZ = 293,5023
Objectives[19]ObjectiveMessages[1]Message = ~g~Yes Trevor.
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 7
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -74,41541
Objectives[20]positionY = -819,9557
Objectives[20]positionZ = 284,0001
Objectives[20]SetPlayerActor_Use_Player = True
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[20]SetPlayerActor_Use_Actor = False
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = EnterVehicle
Objectives[20]Task_List[0]PositionX = -78,1655
Objectives[20]Task_List[0]PositionY = -822,4053
Objectives[20]Task_List[0]PositionZ = 284,5001
Objectives[20]Task_List[0]Speed = 1
Objectives[20]Task_List[0]SeatIndex = -1
Objectives[20]Task_List[0]TaskIndex = 0
Objectives[20]Task_List[0]Warp = True
Objectives[20]Task_List[1]Type = Drive
Objectives[20]Task_List[1]PositionX = -498,6599
Objectives[20]Task_List[1]PositionY = -958,5895
Objectives[20]Task_List[1]PositionZ = 23,38466
Objectives[20]Task_List[1]Speed = 15
Objectives[20]Task_List[1]StopBeforeVehicles = True
Objectives[20]Task_List[1]StopBeforeActors = False
Objectives[20]Task_List[1]AvoidVehicles = True
Objectives[20]Task_List[1]AvoidEmptyVehicles = True
Objectives[20]Task_List[1]AvoidActors = True
Objectives[20]Task_List[1]AvoidObjects = True
Objectives[20]Task_List[1]StopAtLights = False
Objectives[20]Task_List[1]UseBlinkers = True
Objectives[20]Task_List[1]AllowGoingWrongWay = True
Objectives[20]Task_List[1]Reverse = False
Objectives[20]Task_List[1]TakeShortestPath = False
Objectives[20]Task_List[1]IgnoreRoads = False
Objectives[20]Task_List[1]IgnoreAllPathing = False
Objectives[20]Task_List[1]AvoidHighWays = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = -527,3626
Objectives[21]positionY = -979,2441
Objectives[21]positionZ = 22,36754
Objectives[21]Cutscenes_Time = 11
Objectives[21]Cutscenes_Trans_Time = 5
Objectives[21]Cutscenes_FOV = 60
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = True
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 2
Objectives[21]Cutscenes_Follow_Hieght = 0,8
Objectives[21]Cutscenes_Follow_Angle = 165
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 5
Objectives[21]ObjectiveMessages[0]positionX = 856,996
Objectives[21]ObjectiveMessages[0]positionY = 4947,234
Objectives[21]ObjectiveMessages[0]positionZ = 273,6176
Objectives[21]ObjectiveMessages[0]Message = ~o~So... let's try to do a clean job, deliver the goods and leave.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 861,2884
Objectives[21]ObjectiveMessages[1]positionY = 4944,784
Objectives[21]ObjectiveMessages[1]positionZ = 268,8047
Objectives[21]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 5
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 863,4951
Objectives[21]ObjectiveMessages[2]positionY = 4939,081
Objectives[21]ObjectiveMessages[2]positionZ = 266,0006
Objectives[21]ObjectiveMessages[2]Message = ~o~Where should we meet the koreans?
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 6
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = True
Objectives[21]ObjectiveMessages[2]TypeTextMesage = False
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = 865,5081
Objectives[21]ObjectiveMessages[3]positionY = 4933,169
Objectives[21]ObjectiveMessages[3]positionZ = 263,9707
Objectives[21]ObjectiveMessages[3]Message = ~y~In their Little Seoul construction site.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[3]Sender = 
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = White
Objectives[21]ObjectiveMessages[3]PlayFromStart = False
Objectives[21]ObjectiveMessages[3]Delay = True
Objectives[21]ObjectiveMessages[3]DelayTime = 10
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = True
Objectives[21]ObjectiveMessages[3]TypeTextMesage = False
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = 864,9698
Objectives[21]ObjectiveMessages[4]positionY = 4929,016
Objectives[21]ObjectiveMessages[4]positionZ = 261,9437
Objectives[21]ObjectiveMessages[4]Message = ~o~Okay, let's hurry.
Objectives[21]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[4]Sender = 
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = White
Objectives[21]ObjectiveMessages[4]PlayFromStart = False
Objectives[21]ObjectiveMessages[4]Delay = True
Objectives[21]ObjectiveMessages[4]DelayTime = 14
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = True
Objectives[21]ObjectiveMessages[4]TypeTextMesage = False
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -528,0975
Objectives[22]positionY = -985,2001
Objectives[22]positionZ = 22,30692
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = True
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 0,8
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -528,6694
Objectives[23]positionY = -993,4919
Objectives[23]positionZ = 22,29664
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 1
Objectives[23]Task_List[0]Type = Pause
Objectives[23]Task_List[0]positionX = -528,7905
Objectives[23]Task_List[0]positionY = -995,6699
Objectives[23]Task_List[0]positionZ = 22,83896
Objectives[23]Task_List[0]time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = -455,5977
Objectives[24]positionY = -913,4575
Objectives[24]positionZ = 37,68874
Objectives[24]Heading = 91,52267
Objectives[24]Diameter = 10
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 7,5
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 7
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = -455,215
Objectives[24]mission_Actors[0]positionY = -912,8978
Objectives[24]mission_Actors[0]positionZ = 38,68375
Objectives[24]mission_Actors[0]Heading = 210,0092
Objectives[24]mission_Actors[0]String_Name = g_m_m_korboss_01
Objectives[24]mission_Actors[0]Relationship_Group = Friend
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 500
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Pistol
Objectives[24]mission_Actors[0]Variation = Default
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[24]mission_Actors[0]NeededForObjectiveHint[0] = 26
Objectives[24]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[24]mission_Actors[0]NeededForObjectiveGoToActor[0] = 25
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = -448,7023
Objectives[24]mission_Actors[1]positionY = -909,028
Objectives[24]mission_Actors[1]positionZ = 38,68375
Objectives[24]mission_Actors[1]Heading = 169,9483
Objectives[24]mission_Actors[1]String_Name = g_m_y_korean_01
Objectives[24]mission_Actors[1]Relationship_Group = Friend
Objectives[24]mission_Actors[1]AddBlip = False
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 500
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = Pistol
Objectives[24]mission_Actors[1]Variation = Default
Objectives[24]mission_Actors[1]Task = 0
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = -455,0088
Objectives[24]mission_Actors[2]positionY = -916,6014
Objectives[24]mission_Actors[2]positionZ = 38,68375
Objectives[24]mission_Actors[2]Heading = 295
Objectives[24]mission_Actors[2]String_Name = g_m_y_korean_01
Objectives[24]mission_Actors[2]Relationship_Group = Friend
Objectives[24]mission_Actors[2]AddBlip = False
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 500
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = Pistol
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 0
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = -452,6435
Objectives[24]mission_Actors[3]positionY = -910,4719
Objectives[24]mission_Actors[3]positionZ = 38,68372
Objectives[24]mission_Actors[3]Heading = 190,0007
Objectives[24]mission_Actors[3]String_Name = g_m_y_korean_02
Objectives[24]mission_Actors[3]Relationship_Group = Friend
Objectives[24]mission_Actors[3]AddBlip = False
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 500
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Offensive
Objectives[24]mission_Actors[3]weapon = Pistol
Objectives[24]mission_Actors[3]Variation = Random
Objectives[24]mission_Actors[3]Task = 0
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[4]Survive_Number = 0
Objectives[24]mission_Actors[4]Failed_Text = 
Objectives[24]mission_Actors[4]Remove_After = 0
Objectives[24]mission_Actors[4]positionX = -452,9575
Objectives[24]mission_Actors[4]positionY = -911,0459
Objectives[24]mission_Actors[4]positionZ = 38,68375
Objectives[24]mission_Actors[4]Heading = 189,9999
Objectives[24]mission_Actors[4]String_Name = g_m_y_korean_02
Objectives[24]mission_Actors[4]Relationship_Group = Friend
Objectives[24]mission_Actors[4]AddBlip = False
Objectives[24]mission_Actors[4]ShowCone = False
Objectives[24]mission_Actors[4]Invincible = False
Objectives[24]mission_Actors[4]SetHealth = 500
Objectives[24]mission_Actors[4]DieFromHeadShot = True
Objectives[24]mission_Actors[4]CanExitVehicle = True
Objectives[24]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[4]AlwaysFight = True
Objectives[24]mission_Actors[4]Seeing_Range = 30
Objectives[24]mission_Actors[4]Hearing_Range = 30
Objectives[24]mission_Actors[4]CombatMovement = Offensive
Objectives[24]mission_Actors[4]weapon = Pistol
Objectives[24]mission_Actors[4]Variation = Random
Objectives[24]mission_Actors[4]Task = 0
Objectives[24]mission_Actors[4]Task_Guard_Range = 5
Objectives[24]mission_Actors[4]Task_Stay_In_Range = True
Objectives[24]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[4]Task_Scenario = NONE
Objectives[24]mission_Actors[5]Survive_Number = 0
Objectives[24]mission_Actors[5]Failed_Text = 
Objectives[24]mission_Actors[5]Remove_After = 0
Objectives[24]mission_Actors[5]positionX = -455,7664
Objectives[24]mission_Actors[5]positionY = -913,715
Objectives[24]mission_Actors[5]positionZ = 38,68375
Objectives[24]mission_Actors[5]Heading = 260,0648
Objectives[24]mission_Actors[5]String_Name = g_m_y_korean_01
Objectives[24]mission_Actors[5]Relationship_Group = Friend
Objectives[24]mission_Actors[5]AddBlip = False
Objectives[24]mission_Actors[5]ShowCone = False
Objectives[24]mission_Actors[5]Invincible = False
Objectives[24]mission_Actors[5]SetHealth = 500
Objectives[24]mission_Actors[5]DieFromHeadShot = True
Objectives[24]mission_Actors[5]CanExitVehicle = True
Objectives[24]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[5]AlwaysFight = True
Objectives[24]mission_Actors[5]Seeing_Range = 30
Objectives[24]mission_Actors[5]Hearing_Range = 30
Objectives[24]mission_Actors[5]CombatMovement = Offensive
Objectives[24]mission_Actors[5]weapon = Pistol
Objectives[24]mission_Actors[5]Variation = Random
Objectives[24]mission_Actors[5]Task = 0
Objectives[24]mission_Actors[5]Task_Guard_Range = 5
Objectives[24]mission_Actors[5]Task_Stay_In_Range = True
Objectives[24]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[5]Task_Scenario = NONE
Objectives[24]mission_Actors[6]Survive_Number = 0
Objectives[24]mission_Actors[6]Failed_Text = 
Objectives[24]mission_Actors[6]Remove_After = 0
Objectives[24]mission_Actors[6]positionX = -458,495
Objectives[24]mission_Actors[6]positionY = -914,5767
Objectives[24]mission_Actors[6]positionZ = 38,68375
Objectives[24]mission_Actors[6]Heading = 294,9998
Objectives[24]mission_Actors[6]String_Name = g_m_y_korean_02
Objectives[24]mission_Actors[6]Relationship_Group = Friend
Objectives[24]mission_Actors[6]AddBlip = False
Objectives[24]mission_Actors[6]ShowCone = False
Objectives[24]mission_Actors[6]Invincible = False
Objectives[24]mission_Actors[6]SetHealth = 500
Objectives[24]mission_Actors[6]DieFromHeadShot = True
Objectives[24]mission_Actors[6]CanExitVehicle = True
Objectives[24]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[6]AlwaysFight = True
Objectives[24]mission_Actors[6]Seeing_Range = 30
Objectives[24]mission_Actors[6]Hearing_Range = 30
Objectives[24]mission_Actors[6]CombatMovement = Offensive
Objectives[24]mission_Actors[6]weapon = Pistol
Objectives[24]mission_Actors[6]Variation = Random
Objectives[24]mission_Actors[6]Task = 0
Objectives[24]mission_Actors[6]Task_Guard_Range = 5
Objectives[24]mission_Actors[6]Task_Stay_In_Range = True
Objectives[24]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[6]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 6
Objectives[24]mission_Vehicles[0]positionX = -452,1683
Objectives[24]mission_Vehicles[0]positionY = -908,4676
Objectives[24]mission_Vehicles[0]positionZ = 38,11937
Objectives[24]mission_Vehicles[0]Heading = 215,6488
Objectives[24]mission_Vehicles[0]Name = Coquette
Objectives[24]mission_Vehicles[0]Model = jugular
Objectives[24]mission_Vehicles[0]PrimaryColor = MetallicRaceYellow
Objectives[24]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[24]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[0]HasPearlescent = False
Objectives[24]mission_Vehicles[0]Livery = 0
Objectives[24]mission_Vehicles[0]DirtLevel = 0
Objectives[24]mission_Vehicles[0]LockedForPlayer = False
Objectives[24]mission_Vehicles[0]Locked = False
Objectives[24]mission_Vehicles[0]Alarm = False
Objectives[24]mission_Vehicles[0]HotWired = False
Objectives[24]mission_Vehicles[0]Invincible = False
Objectives[24]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[0]Remove_After = 0
Objectives[24]mission_Vehicles[0]Survive_Number = 0
Objectives[24]mission_Vehicles[0]Failed_Text = 
Objectives[24]mission_Vehicles[1]positionX = -458,0348
Objectives[24]mission_Vehicles[1]positionY = -915,9215
Objectives[24]mission_Vehicles[1]positionZ = 38,33237
Objectives[24]mission_Vehicles[1]Heading = 281,8162
Objectives[24]mission_Vehicles[1]Name = Elegy RH8
Objectives[24]mission_Vehicles[1]Model = neon
Objectives[24]mission_Vehicles[1]PrimaryColor = MetallicRed
Objectives[24]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[24]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[1]HasPearlescent = False
Objectives[24]mission_Vehicles[1]Livery = 0
Objectives[24]mission_Vehicles[1]DirtLevel = 0
Objectives[24]mission_Vehicles[1]LockedForPlayer = False
Objectives[24]mission_Vehicles[1]Locked = False
Objectives[24]mission_Vehicles[1]Alarm = False
Objectives[24]mission_Vehicles[1]HotWired = False
Objectives[24]mission_Vehicles[1]Invincible = False
Objectives[24]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[1]Remove_After = 0
Objectives[24]mission_Vehicles[1]Survive_Number = 0
Objectives[24]mission_Vehicles[1]Failed_Text = 
Objectives[24]mission_Vehicles[2]positionX = -457,2845
Objectives[24]mission_Vehicles[2]positionY = -910,9543
Objectives[24]mission_Vehicles[2]positionZ = 38,41969
Objectives[24]mission_Vehicles[2]Heading = 218,5885
Objectives[24]mission_Vehicles[2]Name = Speedo
Objectives[24]mission_Vehicles[2]Model = speedo
Objectives[24]mission_Vehicles[2]PrimaryColor = MetallicSeaGreen
Objectives[24]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[24]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[2]HasPearlescent = False
Objectives[24]mission_Vehicles[2]Livery = 0
Objectives[24]mission_Vehicles[2]DirtLevel = 0
Objectives[24]mission_Vehicles[2]LockedForPlayer = False
Objectives[24]mission_Vehicles[2]Locked = False
Objectives[24]mission_Vehicles[2]Alarm = False
Objectives[24]mission_Vehicles[2]HotWired = False
Objectives[24]mission_Vehicles[2]Invincible = False
Objectives[24]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[2]Remove_After = 0
Objectives[24]mission_Vehicles[2]Survive_Number = 0
Objectives[24]mission_Vehicles[2]Failed_Text = 
Objectives[24]mission_Vehicles[3]positionX = -465,676
Objectives[24]mission_Vehicles[3]positionY = -909,0659
Objectives[24]mission_Vehicles[3]positionZ = 29,01105
Objectives[24]mission_Vehicles[3]Heading = 174,9849
Objectives[24]mission_Vehicles[3]Name = Betoniera
Objectives[24]mission_Vehicles[3]Model = mixer
Objectives[24]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[24]mission_Vehicles[3]SecondaryColor = MetallicBlueSilver
Objectives[24]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[3]HasPearlescent = False
Objectives[24]mission_Vehicles[3]Livery = 0
Objectives[24]mission_Vehicles[3]DirtLevel = 0
Objectives[24]mission_Vehicles[3]LockedForPlayer = True
Objectives[24]mission_Vehicles[3]Locked = False
Objectives[24]mission_Vehicles[3]Alarm = False
Objectives[24]mission_Vehicles[3]HotWired = False
Objectives[24]mission_Vehicles[3]Invincible = False
Objectives[24]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[3]Remove_After = 0
Objectives[24]mission_Vehicles[3]Survive_Number = 0
Objectives[24]mission_Vehicles[3]Failed_Text = 
Objectives[24]mission_Vehicles[4]positionX = -474,5449
Objectives[24]mission_Vehicles[4]positionY = -910,6603
Objectives[24]mission_Vehicles[4]positionZ = 29,52247
Objectives[24]mission_Vehicles[4]Heading = 0,02562182
Objectives[24]mission_Vehicles[4]Name = Betoniera
Objectives[24]mission_Vehicles[4]Model = mixer2
Objectives[24]mission_Vehicles[4]PrimaryColor = MetallicAnthraciteGray
Objectives[24]mission_Vehicles[4]SecondaryColor = MetallicChampagne
Objectives[24]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[4]HasPearlescent = False
Objectives[24]mission_Vehicles[4]Livery = 0
Objectives[24]mission_Vehicles[4]DirtLevel = 0
Objectives[24]mission_Vehicles[4]LockedForPlayer = True
Objectives[24]mission_Vehicles[4]Locked = False
Objectives[24]mission_Vehicles[4]Alarm = False
Objectives[24]mission_Vehicles[4]HotWired = False
Objectives[24]mission_Vehicles[4]Invincible = False
Objectives[24]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[4]Remove_After = 0
Objectives[24]mission_Vehicles[4]Survive_Number = 0
Objectives[24]mission_Vehicles[4]Failed_Text = 
Objectives[24]mission_Vehicles[5]positionX = -443,5582
Objectives[24]mission_Vehicles[5]positionY = -912,6823
Objectives[24]mission_Vehicles[5]positionZ = 38,14482
Objectives[24]mission_Vehicles[5]Heading = 114,9756
Objectives[24]mission_Vehicles[5]Name = Muletto
Objectives[24]mission_Vehicles[5]Model = forklift
Objectives[24]mission_Vehicles[5]PrimaryColor = MetallicOrange
Objectives[24]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[24]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[5]HasPearlescent = False
Objectives[24]mission_Vehicles[5]Livery = 0
Objectives[24]mission_Vehicles[5]DirtLevel = 0
Objectives[24]mission_Vehicles[5]LockedForPlayer = False
Objectives[24]mission_Vehicles[5]Locked = False
Objectives[24]mission_Vehicles[5]Alarm = False
Objectives[24]mission_Vehicles[5]HotWired = False
Objectives[24]mission_Vehicles[5]Invincible = False
Objectives[24]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[5]Remove_After = 0
Objectives[24]mission_Vehicles[5]Survive_Number = 0
Objectives[24]mission_Vehicles[5]Failed_Text = 
Objectives[24]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[24]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 26
Objectives[24]mission_Vehicles[5]NeededForActorIndex[0] = 0
Objectives[24]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = GoTo_Actor
Objectives[25]Text = 
Objectives[25]positionX = -448,559
Objectives[25]positionY = -908,9831
Objectives[25]positionZ = 37,68874
Objectives[25]GoTo_Actor_ChangToCompanion = False
Objectives[25]GoTo_Actor_Distance = 3
Objectives[25]GoTo_Actor_Remove_Blip = True
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 860,5005
Objectives[25]ObjectiveMessages[0]positionY = 4916,377
Objectives[25]ObjectiveMessages[0]positionZ = 254,8055
Objectives[25]ObjectiveMessages[0]Message = ~y~Here we are.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Hint_Objective
Objectives[26]Text = 
Objectives[26]positionX = -449,8221
Objectives[26]positionY = -904,4237
Objectives[26]positionZ = 37,68874
Objectives[26]Hint_Time = 11
Objectives[26]Hint_FOV = 40
Objectives[26]Hint_Use_Position = False
Objectives[26]Hint_Use_Player = False
Objectives[26]Hint_Use_Actor = True
Objectives[26]Hint_Use_Vehicle = False
Objectives[26]mission_ActorsCount = 1
Objectives[26]mission_Actors[0]SpawnInVehicle = True
Objectives[26]mission_Actors[0]SeatIndex = -1
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = -443,5582
Objectives[26]mission_Actors[0]positionY = -912,6823
Objectives[26]mission_Actors[0]positionZ = 38,14482
Objectives[26]mission_Actors[0]Heading = 114,9756
Objectives[26]mission_Actors[0]String_Name = g_m_y_korean_01
Objectives[26]mission_Actors[0]Relationship_Group = Friend
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 500
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = MicroSMG
Objectives[26]mission_Actors[0]Variation = Random
Objectives[26]mission_Actors[0]Task = 99
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]Task_List_Count = 6
Objectives[26]mission_Actors[0]Task_Repeat = True
Objectives[26]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[26]mission_Actors[0]Task_List[0]PositionX = -443,9362
Objectives[26]mission_Actors[0]Task_List[0]PositionY = -911,0164
Objectives[26]mission_Actors[0]Task_List[0]PositionZ = 38,18874
Objectives[26]mission_Actors[0]Task_List[0]Speed = 1
Objectives[26]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[26]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[26]mission_Actors[0]Task_List[1]Type = Drive
Objectives[26]mission_Actors[0]Task_List[1]PositionX = -453,4146
Objectives[26]mission_Actors[0]Task_List[1]PositionY = -912,1989
Objectives[26]mission_Actors[0]Task_List[1]PositionZ = 38,18874
Objectives[26]mission_Actors[0]Task_List[1]Speed = 5
Objectives[26]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[26]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[26]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[26]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[26]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[26]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[26]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[26]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[26]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[26]mission_Actors[0]Task_List[1]Reverse = False
Objectives[26]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[26]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[26]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[26]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[26]mission_Actors[0]Task_List[2]Type = Drive
Objectives[26]mission_Actors[0]Task_List[2]PositionX = -443,1469
Objectives[26]mission_Actors[0]Task_List[2]PositionY = -923,1003
Objectives[26]mission_Actors[0]Task_List[2]PositionZ = 38,18874
Objectives[26]mission_Actors[0]Task_List[2]Speed = 5
Objectives[26]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[26]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[26]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[26]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[26]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[26]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[26]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[26]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[26]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[26]mission_Actors[0]Task_List[2]Reverse = False
Objectives[26]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[26]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[26]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[26]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[26]mission_Actors[0]Task_List[3]Type = Drive
Objectives[26]mission_Actors[0]Task_List[3]PositionX = -452,5554
Objectives[26]mission_Actors[0]Task_List[3]PositionY = -922,5282
Objectives[26]mission_Actors[0]Task_List[3]PositionZ = 38,18874
Objectives[26]mission_Actors[0]Task_List[3]Speed = 5
Objectives[26]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[26]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[26]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[26]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[26]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[26]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[26]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[26]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[26]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[26]mission_Actors[0]Task_List[3]Reverse = False
Objectives[26]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[26]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[26]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[26]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[26]mission_Actors[0]Task_List[4]Type = Drive
Objectives[26]mission_Actors[0]Task_List[4]PositionX = -454,4946
Objectives[26]mission_Actors[0]Task_List[4]PositionY = -914,6305
Objectives[26]mission_Actors[0]Task_List[4]PositionZ = 38,18874
Objectives[26]mission_Actors[0]Task_List[4]Speed = 5
Objectives[26]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[26]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[26]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[26]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[26]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[26]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[26]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[26]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[26]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[26]mission_Actors[0]Task_List[4]Reverse = False
Objectives[26]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[26]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[26]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[26]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[26]mission_Actors[0]Task_List[5]Type = Drive
Objectives[26]mission_Actors[0]Task_List[5]PositionX = -447,0487
Objectives[26]mission_Actors[0]Task_List[5]PositionY = -900,3057
Objectives[26]mission_Actors[0]Task_List[5]PositionZ = 38,18874
Objectives[26]mission_Actors[0]Task_List[5]Speed = 5
Objectives[26]mission_Actors[0]Task_List[5]StopBeforeVehicles = True
Objectives[26]mission_Actors[0]Task_List[5]StopBeforeActors = True
Objectives[26]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[26]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[26]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[26]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[26]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[26]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[26]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[26]mission_Actors[0]Task_List[5]Reverse = False
Objectives[26]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[26]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[26]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[26]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 857,785
Objectives[26]ObjectiveMessages[0]positionY = 4911,562
Objectives[26]ObjectiveMessages[0]positionZ = 252,9326
Objectives[26]ObjectiveMessages[0]Message = ~b~Mr. Jakowsi, you are late.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 854,0044
Objectives[26]ObjectiveMessages[1]positionY = 4905,735
Objectives[26]ObjectiveMessages[1]positionZ = 248,7473
Objectives[26]ObjectiveMessages[1]Message = ~y~Yeah, sorry, we got a bit lost for the construction site.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 3
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 851,9056
Objectives[26]ObjectiveMessages[2]positionY = 4902,637
Objectives[26]ObjectiveMessages[2]positionZ = 245,1655
Objectives[26]ObjectiveMessages[2]Message = Boss, someone is coming.
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 8
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Type = Random_Spawn_Objective
Objectives[27]positionX = -447,8419
Objectives[27]positionY = -934,1461
Objectives[27]positionZ = 37,68874
Objectives[27]Random_Actors_Actor_Model_Name = g_f_y_lost_01
Objectives[27]Random_Actors_Vehicle_Model_Name = blista
Objectives[27]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[27]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[27]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[27]Random_Actors_Passenger = True
Objectives[27]Random_Actors_Fill_With_Occupants = True
Objectives[27]Random_Actors_Max_Count = 2
Objectives[27]Random_Actors_Max_ReSpawn = 20
Objectives[27]Random_Actors_Spawn_End = False
Objectives[27]Random_Actors_Spawn_Actors_Only = True
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = -450,8593
Objectives[28]positionY = -933,3616
Objectives[28]positionZ = 37,68874
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_lost_03
Objectives[28]Random_Actors_Vehicle_Model_Name = blista
Objectives[28]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[28]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[28]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 2
Objectives[28]Random_Actors_Max_ReSpawn = 20
Objectives[28]Random_Actors_Spawn_End = False
Objectives[28]Random_Actors_Spawn_Actors_Only = True
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = -449,9577
Objectives[29]positionY = -936,3961
Objectives[29]positionZ = 37,68874
Objectives[29]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[29]Random_Actors_Vehicle_Model_Name = blista
Objectives[29]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[29]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[29]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 2
Objectives[29]Random_Actors_Max_ReSpawn = 20
Objectives[29]Random_Actors_Spawn_End = False
Objectives[29]Random_Actors_Spawn_Actors_Only = True
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Random_Spawn_Objective
Objectives[30]positionX = -450,9278
Objectives[30]positionY = -939,2471
Objectives[30]positionZ = 37,69303
Objectives[30]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[30]Random_Actors_Vehicle_Model_Name = blista
Objectives[30]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[30]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[30]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[30]Random_Actors_Passenger = True
Objectives[30]Random_Actors_Fill_With_Occupants = True
Objectives[30]Random_Actors_Max_Count = 2
Objectives[30]Random_Actors_Max_ReSpawn = 20
Objectives[30]Random_Actors_Spawn_End = False
Objectives[30]Random_Actors_Spawn_Actors_Only = True
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Type = Leave_Area
Objectives[31]positionX = -451,5384
Objectives[31]positionY = -944,821
Objectives[31]positionZ = 37,69303
Objectives[31]Leave_Area_Distance = 100
Objectives[31]Leave_Area_Use_Objective_Position = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 3
Objectives[31]ObjectiveMessages[0]positionX = 847,0827
Objectives[31]ObjectiveMessages[0]positionY = 4891,617
Objectives[31]ObjectiveMessages[0]positionZ = 236,8469
Objectives[31]ObjectiveMessages[0]Message = ~b~What? Did you bring anyone else with you?
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 844,8715
Objectives[31]ObjectiveMessages[1]positionY = 4887,454
Objectives[31]ObjectiveMessages[1]positionZ = 233,2152
Objectives[31]ObjectiveMessages[1]Message = ~y~No, we don't.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 5
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = True
Objectives[31]ObjectiveMessages[1]TypeTextMesage = False
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = 840,9169
Objectives[31]ObjectiveMessages[2]positionY = 4879,104
Objectives[31]ObjectiveMessages[2]positionZ = 225,4915
Objectives[31]ObjectiveMessages[2]Message = ~o~FUCK... WE HAVE TO GET OUT OF HERE!
Objectives[31]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = White
Objectives[31]ObjectiveMessages[2]PlayFromStart = False
Objectives[31]ObjectiveMessages[2]Delay = True
Objectives[31]ObjectiveMessages[2]DelayTime = 30
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = True
Objectives[31]ObjectiveMessages[2]TypeTextMesage = False
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[32]Type = Random_Spawn_Objective
Objectives[32]positionX = -457,4078
Objectives[32]positionY = -912,9825
Objectives[32]positionZ = 46,98465
Objectives[32]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[32]Random_Actors_Vehicle_Model_Name = blista
Objectives[32]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[32]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[32]Random_Actors_Weapon_Model_Name = Pistol
Objectives[32]Random_Actors_Passenger = True
Objectives[32]Random_Actors_Fill_With_Occupants = True
Objectives[32]Random_Actors_Max_Count = 3
Objectives[32]Random_Actors_Max_ReSpawn = 3
Objectives[32]Random_Actors_Spawn_End = True
Objectives[32]Random_Actors_Spawn_Actors_Only = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[32]mission_ActorsCount = 10
Objectives[32]mission_Actors[0]SpawnInVehicle = True
Objectives[32]mission_Actors[0]SeatIndex = -1
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 55
Objectives[32]mission_Actors[0]positionX = 126,0175
Objectives[32]mission_Actors[0]positionY = -1314,414
Objectives[32]mission_Actors[0]positionZ = 28,42841
Objectives[32]mission_Actors[0]Heading = 141,038
Objectives[32]mission_Actors[0]String_Name = ig_clay
Objectives[32]mission_Actors[0]Relationship_Group = Friend
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = True
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = SawnOffShotgun
Objectives[32]mission_Actors[0]Variation = Default
Objectives[32]mission_Actors[0]Task = 99
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[0]Task_List_Count = 2
Objectives[32]mission_Actors[0]Task_Repeat = False
Objectives[32]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[32]mission_Actors[0]Task_List[0]PositionX = 124,5665
Objectives[32]mission_Actors[0]Task_List[0]PositionY = -1313,319
Objectives[32]mission_Actors[0]Task_List[0]PositionZ = 28,51197
Objectives[32]mission_Actors[0]Task_List[0]Speed = 1
Objectives[32]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[32]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[32]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[32]mission_Actors[0]Task_List[1]PositionX = 124,5665
Objectives[32]mission_Actors[0]Task_List[1]PositionY = -1313,319
Objectives[32]mission_Actors[0]Task_List[1]PositionZ = 28,51197
Objectives[32]mission_Actors[0]Task_List[1]speed = 100
Objectives[32]mission_Actors[0]Task_List[1]minDistance = 5
Objectives[32]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[32]mission_Actors[0]NeededForObjectiveHint[0] = 42
Objectives[32]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[32]mission_Actors[0]NeededForObjectiveGoToActor[0] = 40
Objectives[32]mission_Actors[1]SpawnInVehicle = True
Objectives[32]mission_Actors[1]SeatIndex = 0
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 55
Objectives[32]mission_Actors[1]positionX = 126,0175
Objectives[32]mission_Actors[1]positionY = -1314,414
Objectives[32]mission_Actors[1]positionZ = 28,42841
Objectives[32]mission_Actors[1]Heading = 141,038
Objectives[32]mission_Actors[1]String_Name = mp_f_chbar_01
Objectives[32]mission_Actors[1]Relationship_Group = Friend
Objectives[32]mission_Actors[1]AddBlip = True
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = True
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = False
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = SawnOffShotgun
Objectives[32]mission_Actors[1]Variation = Default
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]SpawnInVehicle = True
Objectives[32]mission_Actors[2]SeatIndex = 0
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 55
Objectives[32]mission_Actors[2]positionX = 131,4823
Objectives[32]mission_Actors[2]positionY = -1310,02
Objectives[32]mission_Actors[2]positionZ = 28,43745
Objectives[32]mission_Actors[2]Heading = 159,8209
Objectives[32]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[32]mission_Actors[2]Relationship_Group = Friend
Objectives[32]mission_Actors[2]AddBlip = True
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = True
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = False
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = SawnOffShotgun
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]SpawnInVehicle = True
Objectives[32]mission_Actors[3]SeatIndex = 0
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 55
Objectives[32]mission_Actors[3]positionX = 127,5288
Objectives[32]mission_Actors[3]positionY = -1311,855
Objectives[32]mission_Actors[3]positionZ = 28,46001
Objectives[32]mission_Actors[3]Heading = 158,757
Objectives[32]mission_Actors[3]String_Name = g_m_y_lost_03
Objectives[32]mission_Actors[3]Relationship_Group = Friend
Objectives[32]mission_Actors[3]AddBlip = True
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = True
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = False
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = SawnOffShotgun
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 0
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[4]SpawnInVehicle = True
Objectives[32]mission_Actors[4]SeatIndex = 0
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 55
Objectives[32]mission_Actors[4]positionX = 131,0616
Objectives[32]mission_Actors[4]positionY = -1314,557
Objectives[32]mission_Actors[4]positionZ = 28,63777
Objectives[32]mission_Actors[4]Heading = 138,6597
Objectives[32]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[32]mission_Actors[4]Relationship_Group = Friend
Objectives[32]mission_Actors[4]AddBlip = True
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = True
Objectives[32]mission_Actors[4]SetHealth = 100
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = False
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 30
Objectives[32]mission_Actors[4]Hearing_Range = 30
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = SawnOffShotgun
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 0
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[5]SpawnInVehicle = True
Objectives[32]mission_Actors[5]SeatIndex = 0
Objectives[32]mission_Actors[5]Survive_Number = 0
Objectives[32]mission_Actors[5]Failed_Text = 
Objectives[32]mission_Actors[5]Remove_After = 55
Objectives[32]mission_Actors[5]positionX = 136,3091
Objectives[32]mission_Actors[5]positionY = -1312,265
Objectives[32]mission_Actors[5]positionZ = 28,63705
Objectives[32]mission_Actors[5]Heading = 144,9839
Objectives[32]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[32]mission_Actors[5]Relationship_Group = Friend
Objectives[32]mission_Actors[5]AddBlip = True
Objectives[32]mission_Actors[5]ShowCone = False
Objectives[32]mission_Actors[5]Invincible = True
Objectives[32]mission_Actors[5]SetHealth = 100
Objectives[32]mission_Actors[5]DieFromHeadShot = True
Objectives[32]mission_Actors[5]CanExitVehicle = False
Objectives[32]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[5]AlwaysFight = True
Objectives[32]mission_Actors[5]Seeing_Range = 30
Objectives[32]mission_Actors[5]Hearing_Range = 30
Objectives[32]mission_Actors[5]CombatMovement = Offensive
Objectives[32]mission_Actors[5]weapon = SawnOffShotgun
Objectives[32]mission_Actors[5]Variation = Random
Objectives[32]mission_Actors[5]Task = 0
Objectives[32]mission_Actors[5]Task_Guard_Range = 5
Objectives[32]mission_Actors[5]Task_Stay_In_Range = True
Objectives[32]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[5]Task_Scenario = NONE
Objectives[32]mission_Actors[6]SpawnInVehicle = True
Objectives[32]mission_Actors[6]SeatIndex = -1
Objectives[32]mission_Actors[6]Survive_Number = 0
Objectives[32]mission_Actors[6]Failed_Text = 
Objectives[32]mission_Actors[6]Remove_After = 55
Objectives[32]mission_Actors[6]positionX = 136,3091
Objectives[32]mission_Actors[6]positionY = -1312,265
Objectives[32]mission_Actors[6]positionZ = 28,63705
Objectives[32]mission_Actors[6]Heading = 144,9839
Objectives[32]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[32]mission_Actors[6]Relationship_Group = Friend
Objectives[32]mission_Actors[6]AddBlip = True
Objectives[32]mission_Actors[6]ShowCone = False
Objectives[32]mission_Actors[6]Invincible = True
Objectives[32]mission_Actors[6]SetHealth = 100
Objectives[32]mission_Actors[6]DieFromHeadShot = True
Objectives[32]mission_Actors[6]CanExitVehicle = True
Objectives[32]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[6]AlwaysFight = True
Objectives[32]mission_Actors[6]Seeing_Range = 30
Objectives[32]mission_Actors[6]Hearing_Range = 30
Objectives[32]mission_Actors[6]CombatMovement = Offensive
Objectives[32]mission_Actors[6]weapon = SawnOffShotgun
Objectives[32]mission_Actors[6]Variation = Random
Objectives[32]mission_Actors[6]Task = 99
Objectives[32]mission_Actors[6]Task_Guard_Range = 5
Objectives[32]mission_Actors[6]Task_Stay_In_Range = True
Objectives[32]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[6]Task_Scenario = NONE
Objectives[32]mission_Actors[6]Task_List_Count = 2
Objectives[32]mission_Actors[6]Task_Repeat = False
Objectives[32]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[32]mission_Actors[6]Task_List[0]PositionX = 134,5821
Objectives[32]mission_Actors[6]Task_List[0]PositionY = -1311,51
Objectives[32]mission_Actors[6]Task_List[0]PositionZ = 28,61386
Objectives[32]mission_Actors[6]Task_List[0]Speed = 1
Objectives[32]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[32]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[32]mission_Actors[6]Task_List[1]Type = VehicleFollow(Player)
Objectives[32]mission_Actors[6]Task_List[1]PositionX = 134,5821
Objectives[32]mission_Actors[6]Task_List[1]PositionY = -1311,51
Objectives[32]mission_Actors[6]Task_List[1]PositionZ = 28,61386
Objectives[32]mission_Actors[6]Task_List[1]speed = 100
Objectives[32]mission_Actors[6]Task_List[1]minDistance = 10
Objectives[32]mission_Actors[7]SpawnInVehicle = True
Objectives[32]mission_Actors[7]SeatIndex = -1
Objectives[32]mission_Actors[7]Survive_Number = 0
Objectives[32]mission_Actors[7]Failed_Text = 
Objectives[32]mission_Actors[7]Remove_After = 55
Objectives[32]mission_Actors[7]positionX = 131,4823
Objectives[32]mission_Actors[7]positionY = -1310,02
Objectives[32]mission_Actors[7]positionZ = 28,43745
Objectives[32]mission_Actors[7]Heading = 159,8209
Objectives[32]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[32]mission_Actors[7]Relationship_Group = Friend
Objectives[32]mission_Actors[7]AddBlip = True
Objectives[32]mission_Actors[7]ShowCone = False
Objectives[32]mission_Actors[7]Invincible = True
Objectives[32]mission_Actors[7]SetHealth = 100
Objectives[32]mission_Actors[7]DieFromHeadShot = True
Objectives[32]mission_Actors[7]CanExitVehicle = True
Objectives[32]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[7]AlwaysFight = True
Objectives[32]mission_Actors[7]Seeing_Range = 30
Objectives[32]mission_Actors[7]Hearing_Range = 30
Objectives[32]mission_Actors[7]CombatMovement = Offensive
Objectives[32]mission_Actors[7]weapon = SawnOffShotgun
Objectives[32]mission_Actors[7]Variation = Random
Objectives[32]mission_Actors[7]Task = 99
Objectives[32]mission_Actors[7]Task_Guard_Range = 5
Objectives[32]mission_Actors[7]Task_Stay_In_Range = True
Objectives[32]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[7]Task_Scenario = NONE
Objectives[32]mission_Actors[7]Task_List_Count = 2
Objectives[32]mission_Actors[7]Task_Repeat = False
Objectives[32]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[32]mission_Actors[7]Task_List[0]PositionX = 130,2164
Objectives[32]mission_Actors[7]Task_List[0]PositionY = -1307,232
Objectives[32]mission_Actors[7]Task_List[0]PositionZ = 28,66976
Objectives[32]mission_Actors[7]Task_List[0]Speed = 1
Objectives[32]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[32]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[32]mission_Actors[7]Task_List[1]Type = VehicleFollow(Player)
Objectives[32]mission_Actors[7]Task_List[1]PositionX = 130,2164
Objectives[32]mission_Actors[7]Task_List[1]PositionY = -1307,232
Objectives[32]mission_Actors[7]Task_List[1]PositionZ = 28,66976
Objectives[32]mission_Actors[7]Task_List[1]speed = 100
Objectives[32]mission_Actors[7]Task_List[1]minDistance = 10
Objectives[32]mission_Actors[8]SpawnInVehicle = True
Objectives[32]mission_Actors[8]SeatIndex = -1
Objectives[32]mission_Actors[8]Survive_Number = 0
Objectives[32]mission_Actors[8]Failed_Text = 
Objectives[32]mission_Actors[8]Remove_After = 55
Objectives[32]mission_Actors[8]positionX = 127,5288
Objectives[32]mission_Actors[8]positionY = -1311,855
Objectives[32]mission_Actors[8]positionZ = 28,46001
Objectives[32]mission_Actors[8]Heading = 158,757
Objectives[32]mission_Actors[8]String_Name = g_m_y_lost_02
Objectives[32]mission_Actors[8]Relationship_Group = Friend
Objectives[32]mission_Actors[8]AddBlip = True
Objectives[32]mission_Actors[8]ShowCone = False
Objectives[32]mission_Actors[8]Invincible = True
Objectives[32]mission_Actors[8]SetHealth = 100
Objectives[32]mission_Actors[8]DieFromHeadShot = True
Objectives[32]mission_Actors[8]CanExitVehicle = True
Objectives[32]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[8]AlwaysFight = True
Objectives[32]mission_Actors[8]Seeing_Range = 30
Objectives[32]mission_Actors[8]Hearing_Range = 30
Objectives[32]mission_Actors[8]CombatMovement = Offensive
Objectives[32]mission_Actors[8]weapon = SawnOffShotgun
Objectives[32]mission_Actors[8]Variation = Random
Objectives[32]mission_Actors[8]Task = 99
Objectives[32]mission_Actors[8]Task_Guard_Range = 5
Objectives[32]mission_Actors[8]Task_Stay_In_Range = True
Objectives[32]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[8]Task_Scenario = NONE
Objectives[32]mission_Actors[8]Task_List_Count = 2
Objectives[32]mission_Actors[8]Task_Repeat = False
Objectives[32]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[32]mission_Actors[8]Task_List[0]PositionX = 125,9338
Objectives[32]mission_Actors[8]Task_List[0]PositionY = -1310,527
Objectives[32]mission_Actors[8]Task_List[0]PositionZ = 28,64845
Objectives[32]mission_Actors[8]Task_List[0]Speed = 1
Objectives[32]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[32]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[32]mission_Actors[8]Task_List[1]Type = VehicleFollow(Player)
Objectives[32]mission_Actors[8]Task_List[1]PositionX = 125,9338
Objectives[32]mission_Actors[8]Task_List[1]PositionY = -1310,527
Objectives[32]mission_Actors[8]Task_List[1]PositionZ = 28,64845
Objectives[32]mission_Actors[8]Task_List[1]speed = 100
Objectives[32]mission_Actors[8]Task_List[1]minDistance = 10
Objectives[32]mission_Actors[9]SpawnInVehicle = True
Objectives[32]mission_Actors[9]SeatIndex = -1
Objectives[32]mission_Actors[9]Survive_Number = 0
Objectives[32]mission_Actors[9]Failed_Text = 
Objectives[32]mission_Actors[9]Remove_After = 55
Objectives[32]mission_Actors[9]positionX = 131,0616
Objectives[32]mission_Actors[9]positionY = -1314,557
Objectives[32]mission_Actors[9]positionZ = 28,63777
Objectives[32]mission_Actors[9]Heading = 138,6597
Objectives[32]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[32]mission_Actors[9]Relationship_Group = Friend
Objectives[32]mission_Actors[9]AddBlip = True
Objectives[32]mission_Actors[9]ShowCone = False
Objectives[32]mission_Actors[9]Invincible = True
Objectives[32]mission_Actors[9]SetHealth = 100
Objectives[32]mission_Actors[9]DieFromHeadShot = True
Objectives[32]mission_Actors[9]CanExitVehicle = True
Objectives[32]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[9]AlwaysFight = True
Objectives[32]mission_Actors[9]Seeing_Range = 30
Objectives[32]mission_Actors[9]Hearing_Range = 30
Objectives[32]mission_Actors[9]CombatMovement = Offensive
Objectives[32]mission_Actors[9]weapon = SawnOffShotgun
Objectives[32]mission_Actors[9]Variation = Random
Objectives[32]mission_Actors[9]Task = 99
Objectives[32]mission_Actors[9]Task_Guard_Range = 5
Objectives[32]mission_Actors[9]Task_Stay_In_Range = True
Objectives[32]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[9]Task_Scenario = NONE
Objectives[32]mission_Actors[9]Task_List_Count = 2
Objectives[32]mission_Actors[9]Task_Repeat = False
Objectives[32]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[32]mission_Actors[9]Task_List[0]PositionX = 129,5097
Objectives[32]mission_Actors[9]Task_List[0]PositionY = -1313,004
Objectives[32]mission_Actors[9]Task_List[0]PositionZ = 28,51957
Objectives[32]mission_Actors[9]Task_List[0]Speed = 1
Objectives[32]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[32]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[32]mission_Actors[9]Task_List[1]Type = VehicleFollow(Player)
Objectives[32]mission_Actors[9]Task_List[1]PositionX = 129,5097
Objectives[32]mission_Actors[9]Task_List[1]PositionY = -1313,004
Objectives[32]mission_Actors[9]Task_List[1]PositionZ = 28,51957
Objectives[32]mission_Actors[9]Task_List[1]speed = 100
Objectives[32]mission_Actors[9]Task_List[1]minDistance = 10
Objectives[32]mission_Vehicles = 5
Objectives[32]mission_Vehicles[0]positionX = 126,0175
Objectives[32]mission_Vehicles[0]positionY = -1314,414
Objectives[32]mission_Vehicles[0]positionZ = 28,42841
Objectives[32]mission_Vehicles[0]Heading = 141,038
Objectives[32]mission_Vehicles[0]Name = Wolfsbane
Objectives[32]mission_Vehicles[0]Model = wolfsbane
Objectives[32]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[32]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[32]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[0]HasPearlescent = False
Objectives[32]mission_Vehicles[0]Livery = -1
Objectives[32]mission_Vehicles[0]DirtLevel = 0
Objectives[32]mission_Vehicles[0]LockedForPlayer = False
Objectives[32]mission_Vehicles[0]Locked = False
Objectives[32]mission_Vehicles[0]Alarm = False
Objectives[32]mission_Vehicles[0]HotWired = False
Objectives[32]mission_Vehicles[0]Invincible = True
Objectives[32]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[0]Remove_After = 55
Objectives[32]mission_Vehicles[0]Survive_Number = 0
Objectives[32]mission_Vehicles[0]Failed_Text = 
Objectives[32]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[32]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[32]mission_Vehicles[1]positionX = 127,5288
Objectives[32]mission_Vehicles[1]positionY = -1311,855
Objectives[32]mission_Vehicles[1]positionZ = 28,46001
Objectives[32]mission_Vehicles[1]Heading = 158,757
Objectives[32]mission_Vehicles[1]Name = Zombie Chopper
Objectives[32]mission_Vehicles[1]Model = zombieb
Objectives[32]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[32]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[32]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[1]HasPearlescent = False
Objectives[32]mission_Vehicles[1]Livery = -1
Objectives[32]mission_Vehicles[1]DirtLevel = 0
Objectives[32]mission_Vehicles[1]LockedForPlayer = False
Objectives[32]mission_Vehicles[1]Locked = False
Objectives[32]mission_Vehicles[1]Alarm = False
Objectives[32]mission_Vehicles[1]HotWired = False
Objectives[32]mission_Vehicles[1]Invincible = True
Objectives[32]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[1]Remove_After = 55
Objectives[32]mission_Vehicles[1]Survive_Number = 0
Objectives[32]mission_Vehicles[1]Failed_Text = 
Objectives[32]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[1]NeededForActorIndex[0] = 8
Objectives[32]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[32]mission_Vehicles[2]positionX = 131,0616
Objectives[32]mission_Vehicles[2]positionY = -1314,557
Objectives[32]mission_Vehicles[2]positionZ = 28,63777
Objectives[32]mission_Vehicles[2]Heading = 138,6597
Objectives[32]mission_Vehicles[2]Name = Hexer
Objectives[32]mission_Vehicles[2]Model = hexer
Objectives[32]mission_Vehicles[2]PrimaryColor = MetallicBlazeRed
Objectives[32]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[32]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[2]HasPearlescent = False
Objectives[32]mission_Vehicles[2]Livery = 0
Objectives[32]mission_Vehicles[2]DirtLevel = 0
Objectives[32]mission_Vehicles[2]LockedForPlayer = False
Objectives[32]mission_Vehicles[2]Locked = False
Objectives[32]mission_Vehicles[2]Alarm = False
Objectives[32]mission_Vehicles[2]HotWired = False
Objectives[32]mission_Vehicles[2]Invincible = True
Objectives[32]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[2]Remove_After = 55
Objectives[32]mission_Vehicles[2]Survive_Number = 0
Objectives[32]mission_Vehicles[2]Failed_Text = 
Objectives[32]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[2]NeededForActorIndex[0] = 9
Objectives[32]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[32]mission_Vehicles[3]positionX = 136,3091
Objectives[32]mission_Vehicles[3]positionY = -1312,265
Objectives[32]mission_Vehicles[3]positionZ = 28,63705
Objectives[32]mission_Vehicles[3]Heading = 144,9839
Objectives[32]mission_Vehicles[3]Name = Daemon
Objectives[32]mission_Vehicles[3]Model = daemon2
Objectives[32]mission_Vehicles[3]PrimaryColor = MetallicDarkBlue
Objectives[32]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[32]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[3]HasPearlescent = False
Objectives[32]mission_Vehicles[3]Livery = -1
Objectives[32]mission_Vehicles[3]DirtLevel = 0
Objectives[32]mission_Vehicles[3]LockedForPlayer = False
Objectives[32]mission_Vehicles[3]Locked = False
Objectives[32]mission_Vehicles[3]Alarm = False
Objectives[32]mission_Vehicles[3]HotWired = False
Objectives[32]mission_Vehicles[3]Invincible = True
Objectives[32]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[3]Remove_After = 55
Objectives[32]mission_Vehicles[3]Survive_Number = 0
Objectives[32]mission_Vehicles[3]Failed_Text = 
Objectives[32]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[3]NeededForActorIndex[0] = 6
Objectives[32]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[32]mission_Vehicles[4]positionX = 131,4823
Objectives[32]mission_Vehicles[4]positionY = -1310,02
Objectives[32]mission_Vehicles[4]positionZ = 28,43745
Objectives[32]mission_Vehicles[4]Heading = 159,8209
Objectives[32]mission_Vehicles[4]Name = Daemon
Objectives[32]mission_Vehicles[4]Model = daemon
Objectives[32]mission_Vehicles[4]PrimaryColor = MetallicDarkGreen
Objectives[32]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[32]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[4]HasPearlescent = False
Objectives[32]mission_Vehicles[4]Livery = 0
Objectives[32]mission_Vehicles[4]DirtLevel = 0
Objectives[32]mission_Vehicles[4]LockedForPlayer = False
Objectives[32]mission_Vehicles[4]Locked = False
Objectives[32]mission_Vehicles[4]Alarm = False
Objectives[32]mission_Vehicles[4]HotWired = False
Objectives[32]mission_Vehicles[4]Invincible = True
Objectives[32]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[4]Remove_After = 55
Objectives[32]mission_Vehicles[4]Survive_Number = 0
Objectives[32]mission_Vehicles[4]Failed_Text = 
Objectives[32]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[4]NeededForActorIndex[0] = 7
Objectives[32]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = -448,5931
Objectives[33]positionY = -910,6089
Objectives[33]positionZ = 37,68874
Objectives[33]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[33]Random_Actors_Vehicle_Model_Name = zombieb
Objectives[33]Random_Actors_Vehicle_Primary_Color = MetaillicVDarkBlue
Objectives[33]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[33]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 10
Objectives[33]Random_Actors_Max_ReSpawn = 5
Objectives[33]Random_Actors_Spawn_End = False
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Random_Spawn_Objective
Objectives[34]positionX = -444,9929
Objectives[34]positionY = -911,382
Objectives[34]positionZ = 37,68874
Objectives[34]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[34]Random_Actors_Vehicle_Model_Name = wolfsbane
Objectives[34]Random_Actors_Vehicle_Primary_Color = MetallicBlue
Objectives[34]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[34]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[34]Random_Actors_Passenger = True
Objectives[34]Random_Actors_Fill_With_Occupants = True
Objectives[34]Random_Actors_Max_Count = 2
Objectives[34]Random_Actors_Max_ReSpawn = 20
Objectives[34]Random_Actors_Spawn_End = False
Objectives[34]Random_Actors_Spawn_Actors_Only = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = -447,4819
Objectives[35]positionY = -918,3418
Objectives[35]positionZ = 37,68874
Objectives[35]Random_Actors_Actor_Model_Name = g_m_y_lost_03
Objectives[35]Random_Actors_Vehicle_Model_Name = hexer
Objectives[35]Random_Actors_Vehicle_Primary_Color = PoliceCarBlue
Objectives[35]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[35]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 2
Objectives[35]Random_Actors_Max_ReSpawn = 20
Objectives[35]Random_Actors_Spawn_End = False
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Random_Spawn_Objective
Objectives[36]positionX = -453,7574
Objectives[36]positionY = -923,4025
Objectives[36]positionZ = 37,68874
Objectives[36]Random_Actors_Actor_Model_Name = g_f_y_lost_01
Objectives[36]Random_Actors_Vehicle_Model_Name = daemon
Objectives[36]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[36]Random_Actors_Vehicle_Secondary_Color = Salmonpink
Objectives[36]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[36]Random_Actors_Passenger = True
Objectives[36]Random_Actors_Fill_With_Occupants = True
Objectives[36]Random_Actors_Max_Count = 2
Objectives[36]Random_Actors_Max_ReSpawn = 20
Objectives[36]Random_Actors_Spawn_End = False
Objectives[36]Random_Actors_Spawn_Actors_Only = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = 
Objectives[37]Type = Timeout_Objective
Objectives[37]positionX = 124,5139
Objectives[37]positionY = -1318,831
Objectives[37]positionZ = 28,1734
Objectives[37]Timeout_Min = 3
Objectives[37]Timeout_Sec = 0
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 5
Objectives[37]ObjectiveMessages[0]positionX = 837,5797
Objectives[37]ObjectiveMessages[0]positionY = 4870,105
Objectives[37]ObjectiveMessages[0]positionZ = 217,0194
Objectives[37]ObjectiveMessages[0]Message = ~o~Shit! Who the fuck were those bastards?
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 835,8364
Objectives[37]ObjectiveMessages[1]positionY = 4866,299
Objectives[37]ObjectiveMessages[1]positionZ = 213,5654
Objectives[37]ObjectiveMessages[1]Message = ~g~Bikers.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 4
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 833,9632
Objectives[37]ObjectiveMessages[2]positionY = 4862,356
Objectives[37]ObjectiveMessages[2]positionZ = 209,8816
Objectives[37]ObjectiveMessages[2]Message = ~y~I call Clay, bikers are his problem.
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 5
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = True
Objectives[37]ObjectiveMessages[2]TypeTextMesage = False
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[3]positionX = 830,5746
Objectives[37]ObjectiveMessages[3]positionY = 4855,403
Objectives[37]ObjectiveMessages[3]positionZ = 204,7472
Objectives[37]ObjectiveMessages[3]Message = ~o~Okay, let go meet him before any more come.
Objectives[37]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[3]Sender = 
Objectives[37]ObjectiveMessages[3]Subject = 
Objectives[37]ObjectiveMessages[3]MessageColor = White
Objectives[37]ObjectiveMessages[3]PlayFromStart = False
Objectives[37]ObjectiveMessages[3]Delay = True
Objectives[37]ObjectiveMessages[3]DelayTime = 9
Objectives[37]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[3]TypeSubtitle = True
Objectives[37]ObjectiveMessages[3]TypeTextMesage = False
Objectives[37]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[4]positionX = 827,7539
Objectives[37]ObjectiveMessages[4]positionY = 4850,817
Objectives[37]ObjectiveMessages[4]positionZ = 201,49
Objectives[37]ObjectiveMessages[4]Message = ~g~Okay.
Objectives[37]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[4]Sender = 
Objectives[37]ObjectiveMessages[4]Subject = 
Objectives[37]ObjectiveMessages[4]MessageColor = White
Objectives[37]ObjectiveMessages[4]PlayFromStart = False
Objectives[37]ObjectiveMessages[4]Delay = True
Objectives[37]ObjectiveMessages[4]DelayTime = 13
Objectives[37]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[4]TypeSubtitle = True
Objectives[37]ObjectiveMessages[4]TypeTextMesage = False
Objectives[37]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[38]Type = Random_Spawn_Objective
Objectives[38]positionX = 106,0215
Objectives[38]positionY = -1319,035
Objectives[38]positionZ = 28,23841
Objectives[38]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[38]Random_Actors_Vehicle_Model_Name = blista
Objectives[38]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[38]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[38]Random_Actors_Weapon_Model_Name = Pistol
Objectives[38]Random_Actors_Passenger = True
Objectives[38]Random_Actors_Fill_With_Occupants = True
Objectives[38]Random_Actors_Max_Count = 2
Objectives[38]Random_Actors_Max_ReSpawn = 3
Objectives[38]Random_Actors_Spawn_End = True
Objectives[38]Random_Actors_Spawn_Actors_Only = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = 
Objectives[39]Type = Leave_Area
Objectives[39]positionX = 98,29942
Objectives[39]positionY = -1321,499
Objectives[39]positionZ = 28,29155
Objectives[39]Leave_Area_Distance = 50
Objectives[39]Leave_Area_Use_Objective_Position = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 2
Objectives[39]ObjectiveMessages[0]positionX = 821,9467
Objectives[39]ObjectiveMessages[0]positionY = 4840,847
Objectives[39]ObjectiveMessages[0]positionZ = 195,3398
Objectives[39]ObjectiveMessages[0]Message = ~g~It looks like they are giving up.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 816,721
Objectives[39]ObjectiveMessages[1]positionY = 4831,795
Objectives[39]ObjectiveMessages[1]positionZ = 191,4386
Objectives[39]ObjectiveMessages[1]Message = ~o~Well, where's Clay?
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 4
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = True
Objectives[39]ObjectiveMessages[1]TypeTextMesage = False
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[40]Type = GoTo_Actor
Objectives[40]Text = 
Objectives[40]positionX = 119,3454
Objectives[40]positionY = -1316,513
Objectives[40]positionZ = 28,01689
Objectives[40]GoTo_Actor_ChangToCompanion = False
Objectives[40]GoTo_Actor_Distance = 10
Objectives[40]GoTo_Actor_Remove_Blip = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Random_Spawn_Objective
Objectives[41]positionX = 97,63606
Objectives[41]positionY = -1321,918
Objectives[41]positionZ = 28,29155
Objectives[41]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[41]Random_Actors_Vehicle_Model_Name = blista
Objectives[41]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[41]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[41]Random_Actors_Weapon_Model_Name = Pistol
Objectives[41]Random_Actors_Passenger = True
Objectives[41]Random_Actors_Fill_With_Occupants = True
Objectives[41]Random_Actors_Max_Count = 3
Objectives[41]Random_Actors_Max_ReSpawn = 3
Objectives[41]Random_Actors_Spawn_End = True
Objectives[41]Random_Actors_Spawn_Actors_Only = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Hint_Objective
Objectives[42]Text = 
Objectives[42]positionX = 120,6996
Objectives[42]positionY = -1314,133
Objectives[42]positionZ = 28,13057
Objectives[42]Hint_Time = 30
Objectives[42]Hint_FOV = 40
Objectives[42]Hint_Use_Position = False
Objectives[42]Hint_Use_Player = False
Objectives[42]Hint_Use_Actor = True
Objectives[42]Hint_Use_Vehicle = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 6
Objectives[42]ObjectiveMessages[0]positionX = 939,3785
Objectives[42]ObjectiveMessages[0]positionY = 5003,829
Objectives[42]ObjectiveMessages[0]positionZ = 334,7229
Objectives[42]ObjectiveMessages[0]Message = ~b~Hey guys, we made it for now, but I don't think it's done, maybe it would be better if you leave the city for a while.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 936,3417
Objectives[42]ObjectiveMessages[1]positionY = 4999,511
Objectives[42]ObjectiveMessages[1]positionZ = 332,5182
Objectives[42]ObjectiveMessages[1]Message = ~o~Okay... we still have to deliver the bag, is the dinghy ready?
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 10
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = True
Objectives[42]ObjectiveMessages[1]TypeTextMesage = False
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 932,3415
Objectives[42]ObjectiveMessages[2]positionY = 4994,941
Objectives[42]ObjectiveMessages[2]positionZ = 329,399
Objectives[42]ObjectiveMessages[2]Message = ~y~Yes, everything is ready waiting for us at Buccaneer way.
Objectives[42]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = White
Objectives[42]ObjectiveMessages[2]PlayFromStart = False
Objectives[42]ObjectiveMessages[2]Delay = True
Objectives[42]ObjectiveMessages[2]DelayTime = 15
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = True
Objectives[42]ObjectiveMessages[2]TypeTextMesage = False
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 927,9368
Objectives[42]ObjectiveMessages[3]positionY = 4989,666
Objectives[42]ObjectiveMessages[3]positionZ = 326,3535
Objectives[42]ObjectiveMessages[3]Message = ~o~Well, so let's go.
Objectives[42]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = White
Objectives[42]ObjectiveMessages[3]PlayFromStart = False
Objectives[42]ObjectiveMessages[3]Delay = True
Objectives[42]ObjectiveMessages[3]DelayTime = 20
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = True
Objectives[42]ObjectiveMessages[3]TypeTextMesage = False
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[4]positionX = 924,4674
Objectives[42]ObjectiveMessages[4]positionY = 4986,672
Objectives[42]ObjectiveMessages[4]positionZ = 320,3137
Objectives[42]ObjectiveMessages[4]Message = ~b~Okay, but we better follow you, more of those assholes might come.
Objectives[42]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[4]Sender = 
Objectives[42]ObjectiveMessages[4]Subject = 
Objectives[42]ObjectiveMessages[4]MessageColor = White
Objectives[42]ObjectiveMessages[4]PlayFromStart = False
Objectives[42]ObjectiveMessages[4]Delay = True
Objectives[42]ObjectiveMessages[4]DelayTime = 22
Objectives[42]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[4]TypeSubtitle = True
Objectives[42]ObjectiveMessages[4]TypeTextMesage = False
Objectives[42]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[5]positionX = 921,5845
Objectives[42]ObjectiveMessages[5]positionY = 4981,073
Objectives[42]ObjectiveMessages[5]positionZ = 314,748
Objectives[42]ObjectiveMessages[5]Message = ~g~Okay, thank you.
Objectives[42]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[5]Sender = 
Objectives[42]ObjectiveMessages[5]Subject = 
Objectives[42]ObjectiveMessages[5]MessageColor = White
Objectives[42]ObjectiveMessages[5]PlayFromStart = False
Objectives[42]ObjectiveMessages[5]Delay = True
Objectives[42]ObjectiveMessages[5]DelayTime = 28
Objectives[42]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[5]TypeSubtitle = True
Objectives[42]ObjectiveMessages[5]TypeTextMesage = False
Objectives[42]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[43]Type = Random_Spawn_Objective
Objectives[43]positionX = 1560,034
Objectives[43]positionY = -2180,359
Objectives[43]positionZ = 76,34105
Objectives[43]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[43]Random_Actors_Vehicle_Model_Name = zombieb
Objectives[43]Random_Actors_Vehicle_Primary_Color = MetallicAnthraciteGray
Objectives[43]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[43]Random_Actors_Weapon_Model_Name = Pistol
Objectives[43]Random_Actors_Passenger = True
Objectives[43]Random_Actors_Fill_With_Occupants = True
Objectives[43]Random_Actors_Max_Count = 2
Objectives[43]Random_Actors_Max_ReSpawn = 20
Objectives[43]Random_Actors_Spawn_End = False
Objectives[43]Random_Actors_Spawn_Actors_Only = False
Objectives[43]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[43]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[43]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[43]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = 
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 1
Objectives[44]ColorR = 255
Objectives[44]ColorG = 255
Objectives[44]ColorB = 0
Objectives[44]ColorA = 255
Objectives[44]IconColorR = 255
Objectives[44]IconColorG = 255
Objectives[44]IconColorB = 0
Objectives[44]IconColorA = 255
Objectives[44]positionX = 764,9637
Objectives[44]positionY = -2503,006
Objectives[44]positionZ = 18,88133
Objectives[44]Heading = 273,4214
Objectives[44]Diameter = 5
Objectives[44]minimum_hight = 1
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 7,5
Objectives[44]PlaySound = False
Objectives[44]LoseWanted = False
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = 
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 45
Objectives[45]Reserved = 1
Objectives[45]ColorR = 255
Objectives[45]ColorG = 255
Objectives[45]ColorB = 0
Objectives[45]ColorA = 255
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 0
Objectives[45]IconColorA = 255
Objectives[45]positionX = 758,3192
Objectives[45]positionY = -2561,182
Objectives[45]positionZ = 9,131531
Objectives[45]Heading = 250,0002
Objectives[45]Diameter = 10
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 5
Objectives[45]PlaySound = False
Objectives[45]LoseWanted = False
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 1
Objectives[45]mission_Vehicles[0]positionX = 755,849
Objectives[45]mission_Vehicles[0]positionY = -2569,07
Objectives[45]mission_Vehicles[0]positionZ = -0,831556
Objectives[45]mission_Vehicles[0]Heading = 263,0293
Objectives[45]mission_Vehicles[0]Name = Dinghy
Objectives[45]mission_Vehicles[0]Model = dinghy
Objectives[45]mission_Vehicles[0]PrimaryColor = MetallicMossBrown
Objectives[45]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[45]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[0]HasPearlescent = False
Objectives[45]mission_Vehicles[0]Livery = 0
Objectives[45]mission_Vehicles[0]DirtLevel = 0
Objectives[45]mission_Vehicles[0]LockedForPlayer = False
Objectives[45]mission_Vehicles[0]Locked = False
Objectives[45]mission_Vehicles[0]Alarm = False
Objectives[45]mission_Vehicles[0]HotWired = False
Objectives[45]mission_Vehicles[0]Invincible = True
Objectives[45]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[0]Remove_After = 0
Objectives[45]mission_Vehicles[0]Survive_Number = 0
Objectives[45]mission_Vehicles[0]Failed_Text = 
Objectives[45]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[45]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 48
Objectives[45]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 63
Objectives[45]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorCount = 6
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 46
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 47
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 50
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 64
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 1
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 59
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 49
Objectives[45]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 3
Objectives[45]ObjectiveMessages[0]positionX = 915,0175
Objectives[45]ObjectiveMessages[0]positionY = 4966,966
Objectives[45]ObjectiveMessages[0]positionZ = 308,3759
Objectives[45]ObjectiveMessages[0]Message = ~o~Is the dinghy here?
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 913,7593
Objectives[45]ObjectiveMessages[1]positionY = 4963,625
Objectives[45]ObjectiveMessages[1]positionZ = 304,2787
Objectives[45]ObjectiveMessages[1]Message = ~y~Yes, down the stairs.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 3
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = True
Objectives[45]ObjectiveMessages[1]TypeTextMesage = False
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 913,4865
Objectives[45]ObjectiveMessages[2]positionY = 4954,237
Objectives[45]ObjectiveMessages[2]positionZ = 302,0358
Objectives[45]ObjectiveMessages[2]Message = ~o~Okay, let's hurry, Clay's gonna take care of these assholes.
Objectives[45]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[2]Sender = 
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = White
Objectives[45]ObjectiveMessages[2]PlayFromStart = False
Objectives[45]ObjectiveMessages[2]Delay = True
Objectives[45]ObjectiveMessages[2]DelayTime = 6
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = True
Objectives[45]ObjectiveMessages[2]TypeTextMesage = False
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -443,0151
Objectives[46]positionY = -916,4392
Objectives[46]positionZ = 37,68874
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = True
Objectives[46]SetPlayerActor_RelationshipGroup = Friend
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 1
Objectives[46]Task_List[0]Type = EnterVehicle
Objectives[46]Task_List[0]PositionX = 880,598
Objectives[46]Task_List[0]PositionY = -2632,353
Objectives[46]Task_List[0]PositionZ = 1,391568
Objectives[46]Task_List[0]Speed = 4
Objectives[46]Task_List[0]SeatIndex = 0
Objectives[46]Task_List[0]TaskIndex = 0
Objectives[46]Task_List[0]Warp = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -444,1669
Objectives[47]positionY = -918,8688
Objectives[47]positionZ = 37,68874
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = True
Objectives[47]SetPlayerActor_RelationshipGroup = Friend
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 2
Objectives[47]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]Task_List[0]positionX = 778,7707
Objectives[47]Task_List[0]positionY = -2572,452
Objectives[47]Task_List[0]positionZ = 9,614397
Objectives[47]Task_List[0]Block = True
Objectives[47]Task_List[1]Type = EnterVehicle
Objectives[47]Task_List[1]PositionX = 880,6003
Objectives[47]Task_List[1]PositionY = -2632,354
Objectives[47]Task_List[1]PositionZ = 1,542343
Objectives[47]Task_List[1]Speed = 4
Objectives[47]Task_List[1]SeatIndex = -1
Objectives[47]Task_List[1]TaskIndex = 1
Objectives[47]Task_List[1]Warp = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]FaildText = 
Objectives[48]Type = Enter_Vehicle
Objectives[48]positionX = 880,6003
Objectives[48]positionY = -2632,354
Objectives[48]positionZ = 0,7032642
Objectives[48]EnterVehicle_AsPassenger = True
Objectives[48]EnterVehicle_CanExit = True
Objectives[48]EnterVehicle_SetIsWanted = False
Objectives[48]EnterVehicle_SeatIndex = 1
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = 911,3721
Objectives[48]ObjectiveMessages[0]positionY = 4944,873
Objectives[48]ObjectiveMessages[0]positionZ = 298,9372
Objectives[48]ObjectiveMessages[0]Message = ~y~The dinghy is moored here, let's hurry up.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -445,2823
Objectives[49]positionY = -904,1329
Objectives[49]positionZ = 37,68874
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 1
Objectives[49]Task_List[0]Type = EnterVehicle
Objectives[49]Task_List[0]PositionX = 755,515
Objectives[49]Task_List[0]PositionY = -2570,715
Objectives[49]Task_List[0]PositionZ = -5,105753
Objectives[49]Task_List[0]Speed = 4
Objectives[49]Task_List[0]SeatIndex = 0
Objectives[49]Task_List[0]TaskIndex = 0
Objectives[49]Task_List[0]Warp = True
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = -440,9276
Objectives[50]positionY = -918,6142
Objectives[50]positionZ = 37,68874
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 6
Objectives[50]Task_List[0]Type = EnterVehicle
Objectives[50]Task_List[0]PositionX = 881,0907
Objectives[50]Task_List[0]PositionY = -2631,34
Objectives[50]Task_List[0]PositionZ = 2,775153
Objectives[50]Task_List[0]Speed = 4
Objectives[50]Task_List[0]SeatIndex = -1
Objectives[50]Task_List[0]TaskIndex = 0
Objectives[50]Task_List[0]Warp = False
Objectives[50]Task_List[1]Type = Drive
Objectives[50]Task_List[1]PositionX = 913,0527
Objectives[50]Task_List[1]PositionY = -2732,141
Objectives[50]Task_List[1]PositionZ = 1,164525
Objectives[50]Task_List[1]Speed = 100
Objectives[50]Task_List[1]StopBeforeVehicles = False
Objectives[50]Task_List[1]StopBeforeActors = False
Objectives[50]Task_List[1]AvoidVehicles = True
Objectives[50]Task_List[1]AvoidEmptyVehicles = True
Objectives[50]Task_List[1]AvoidActors = True
Objectives[50]Task_List[1]AvoidObjects = True
Objectives[50]Task_List[1]StopAtLights = False
Objectives[50]Task_List[1]UseBlinkers = True
Objectives[50]Task_List[1]AllowGoingWrongWay = True
Objectives[50]Task_List[1]Reverse = False
Objectives[50]Task_List[1]TakeShortestPath = True
Objectives[50]Task_List[1]IgnoreRoads = True
Objectives[50]Task_List[1]IgnoreAllPathing = True
Objectives[50]Task_List[1]AvoidHighWays = True
Objectives[50]Task_List[2]Type = Drive
Objectives[50]Task_List[2]PositionX = 1409,383
Objectives[50]Task_List[2]PositionY = -2923,445
Objectives[50]Task_List[2]PositionZ = 1,074096
Objectives[50]Task_List[2]Speed = 100
Objectives[50]Task_List[2]StopBeforeVehicles = False
Objectives[50]Task_List[2]StopBeforeActors = False
Objectives[50]Task_List[2]AvoidVehicles = True
Objectives[50]Task_List[2]AvoidEmptyVehicles = True
Objectives[50]Task_List[2]AvoidActors = True
Objectives[50]Task_List[2]AvoidObjects = True
Objectives[50]Task_List[2]StopAtLights = False
Objectives[50]Task_List[2]UseBlinkers = True
Objectives[50]Task_List[2]AllowGoingWrongWay = True
Objectives[50]Task_List[2]Reverse = False
Objectives[50]Task_List[2]TakeShortestPath = True
Objectives[50]Task_List[2]IgnoreRoads = True
Objectives[50]Task_List[2]IgnoreAllPathing = True
Objectives[50]Task_List[2]AvoidHighWays = True
Objectives[50]Task_List[3]Type = Drive
Objectives[50]Task_List[3]PositionX = 1818,081
Objectives[50]Task_List[3]PositionY = -2918,18
Objectives[50]Task_List[3]PositionZ = 0,5164288
Objectives[50]Task_List[3]Speed = 100
Objectives[50]Task_List[3]StopBeforeVehicles = False
Objectives[50]Task_List[3]StopBeforeActors = False
Objectives[50]Task_List[3]AvoidVehicles = True
Objectives[50]Task_List[3]AvoidEmptyVehicles = True
Objectives[50]Task_List[3]AvoidActors = True
Objectives[50]Task_List[3]AvoidObjects = True
Objectives[50]Task_List[3]StopAtLights = False
Objectives[50]Task_List[3]UseBlinkers = True
Objectives[50]Task_List[3]AllowGoingWrongWay = True
Objectives[50]Task_List[3]Reverse = False
Objectives[50]Task_List[3]TakeShortestPath = True
Objectives[50]Task_List[3]IgnoreRoads = True
Objectives[50]Task_List[3]IgnoreAllPathing = True
Objectives[50]Task_List[3]AvoidHighWays = True
Objectives[50]Task_List[4]Type = Drive
Objectives[50]Task_List[4]PositionX = 2305,196
Objectives[50]Task_List[4]PositionY = -2617,953
Objectives[50]Task_List[4]PositionZ = 2,349703
Objectives[50]Task_List[4]Speed = 100
Objectives[50]Task_List[4]StopBeforeVehicles = False
Objectives[50]Task_List[4]StopBeforeActors = False
Objectives[50]Task_List[4]AvoidVehicles = True
Objectives[50]Task_List[4]AvoidEmptyVehicles = True
Objectives[50]Task_List[4]AvoidActors = True
Objectives[50]Task_List[4]AvoidObjects = True
Objectives[50]Task_List[4]StopAtLights = False
Objectives[50]Task_List[4]UseBlinkers = True
Objectives[50]Task_List[4]AllowGoingWrongWay = True
Objectives[50]Task_List[4]Reverse = False
Objectives[50]Task_List[4]TakeShortestPath = True
Objectives[50]Task_List[4]IgnoreRoads = True
Objectives[50]Task_List[4]IgnoreAllPathing = True
Objectives[50]Task_List[4]AvoidHighWays = True
Objectives[50]Task_List[5]Type = BlockNonTemporaryEvents
Objectives[50]Task_List[5]positionX = 762,6516
Objectives[50]Task_List[5]positionY = -2587,526
Objectives[50]Task_List[5]positionZ = -9,452042
Objectives[50]Task_List[5]Block = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = 
Objectives[51]Type = Leave_Area
Objectives[51]positionX = 613,1265
Objectives[51]positionY = -2561,048
Objectives[51]positionZ = -0,3891602
Objectives[51]Leave_Area_Distance = 150
Objectives[51]Leave_Area_Use_Objective_Position = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 1
Objectives[51]ObjectiveMessages[0]positionX = 909,9888
Objectives[51]ObjectiveMessages[0]positionY = 4935,268
Objectives[51]ObjectiveMessages[0]positionZ = 294,6921
Objectives[51]ObjectiveMessages[0]Message = ~y~Okay, let's go.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = True
Objectives[51]ObjectiveMessages[0]TypeTextMesage = False
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[52]Type = Random_Spawn_Objective
Objectives[52]positionX = 595,4791
Objectives[52]positionY = -2558,402
Objectives[52]positionZ = -0,02717493
Objectives[52]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[52]Random_Actors_Vehicle_Model_Name = blista
Objectives[52]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[52]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[52]Random_Actors_Weapon_Model_Name = Pistol
Objectives[52]Random_Actors_Passenger = True
Objectives[52]Random_Actors_Fill_With_Occupants = True
Objectives[52]Random_Actors_Max_Count = 3
Objectives[52]Random_Actors_Max_ReSpawn = 3
Objectives[52]Random_Actors_Spawn_End = True
Objectives[52]Random_Actors_Spawn_Actors_Only = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = 638,0121
Objectives[53]positionY = -2560,453
Objectives[53]positionZ = 0,2503345
Objectives[53]Cutscenes_Time = 13
Objectives[53]Cutscenes_Trans_Time = 6
Objectives[53]Cutscenes_FOV = 60
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = True
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 2
Objectives[53]Cutscenes_Follow_Hieght = 1
Objectives[53]Cutscenes_Follow_Angle = 170
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 4
Objectives[53]ObjectiveMessages[0]positionX = 910,3284
Objectives[53]ObjectiveMessages[0]positionY = 4928,332
Objectives[53]ObjectiveMessages[0]positionZ = 292,0724
Objectives[53]ObjectiveMessages[0]Message = ~y~Well, maybe we're safe, now Clay will take care of those assholes.
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = 910,2145
Objectives[53]ObjectiveMessages[1]positionY = 4921,065
Objectives[53]ObjectiveMessages[1]positionZ = 287,8829
Objectives[53]ObjectiveMessages[1]Message = ~o~Okay, let's deliver the bag and then let's stay at Sandy Shore for a while... Wade, where's the bag?
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 6
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = 910,1122
Objectives[53]ObjectiveMessages[2]positionY = 4914,81
Objectives[53]ObjectiveMessages[2]positionZ = 286,1909
Objectives[53]ObjectiveMessages[2]Message = ~g~Next to the sandwich backpack... Oh shit...
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = White
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 14
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = True
Objectives[53]ObjectiveMessages[2]TypeTextMesage = False
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[3]positionX = 909,9793
Objectives[53]ObjectiveMessages[3]positionY = 4908,858
Objectives[53]ObjectiveMessages[3]positionZ = 283,3233
Objectives[53]ObjectiveMessages[3]Message = ~o~What?
Objectives[53]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[3]Sender = 
Objectives[53]ObjectiveMessages[3]Subject = 
Objectives[53]ObjectiveMessages[3]MessageColor = White
Objectives[53]ObjectiveMessages[3]PlayFromStart = False
Objectives[53]ObjectiveMessages[3]Delay = True
Objectives[53]ObjectiveMessages[3]DelayTime = 18
Objectives[53]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[3]TypeSubtitle = True
Objectives[53]ObjectiveMessages[3]TypeTextMesage = False
Objectives[53]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = 699,834
Objectives[54]positionY = -2596,203
Objectives[54]positionZ = 0,04068728
Objectives[54]Cutscenes_Time = 10
Objectives[54]Cutscenes_Trans_Time = 19
Objectives[54]Cutscenes_FOV = 60
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = False
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = True
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 2
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 15
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 5
Objectives[54]ObjectiveMessages[0]positionX = 909,6761
Objectives[54]ObjectiveMessages[0]positionY = 4904,471
Objectives[54]ObjectiveMessages[0]positionZ = 282,4815
Objectives[54]ObjectiveMessages[0]Message = ~y~Do you mean that the guy who jumped with the parachute also took the bag that we have to deliver now?
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 909,4377
Objectives[54]ObjectiveMessages[1]positionY = 4900,893
Objectives[54]ObjectiveMessages[1]positionZ = 282,5377
Objectives[54]ObjectiveMessages[1]Message = ~g~Emh... I'm afraid so... it wasn't in the plane when we landed.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 8
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = True
Objectives[54]ObjectiveMessages[1]TypeTextMesage = False
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = 909,3204
Objectives[54]ObjectiveMessages[2]positionY = 4896,548
Objectives[54]ObjectiveMessages[2]positionZ = 283,0114
Objectives[54]ObjectiveMessages[2]Message = ~o~Oh fuck... what now?
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = White
Objectives[54]ObjectiveMessages[2]PlayFromStart = False
Objectives[54]ObjectiveMessages[2]Delay = True
Objectives[54]ObjectiveMessages[2]DelayTime = 13
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = True
Objectives[54]ObjectiveMessages[2]TypeTextMesage = False
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = 909,0962
Objectives[54]ObjectiveMessages[3]positionY = 4890,992
Objectives[54]ObjectiveMessages[3]positionZ = 282,0405
Objectives[54]ObjectiveMessages[3]Message = ~y~Emh... it's on the road... and I remember more or less where he launched... we could try to look for it...
Objectives[54]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = White
Objectives[54]ObjectiveMessages[3]PlayFromStart = False
Objectives[54]ObjectiveMessages[3]Delay = True
Objectives[54]ObjectiveMessages[3]DelayTime = 16
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = True
Objectives[54]ObjectiveMessages[3]TypeTextMesage = False
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[4]positionX = 908,606
Objectives[54]ObjectiveMessages[4]positionY = 4883,532
Objectives[54]ObjectiveMessages[4]positionZ = 273,5315
Objectives[54]ObjectiveMessages[4]Message = ~o~Okay... let's try... FUCK!
Objectives[54]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[4]Sender = 
Objectives[54]ObjectiveMessages[4]Subject = 
Objectives[54]ObjectiveMessages[4]MessageColor = White
Objectives[54]ObjectiveMessages[4]PlayFromStart = False
Objectives[54]ObjectiveMessages[4]Delay = True
Objectives[54]ObjectiveMessages[4]DelayTime = 26
Objectives[54]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[4]TypeSubtitle = True
Objectives[54]ObjectiveMessages[4]TypeTextMesage = False
Objectives[54]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = 736,1047
Objectives[55]positionY = -2608,189
Objectives[55]positionZ = 0,408209
Objectives[55]Cutscenes_Time = 0
Objectives[55]Cutscenes_Trans_Time = 0
Objectives[55]Cutscenes_FOV = 30
Objectives[55]Cutscenes_Shake = Hand
Objectives[55]Cutscenes_Amplitude = 0
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = True
Objectives[55]Cutscenes_Point_At_Position = False
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = False
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 10
Objectives[55]Cutscenes_Follow_Hieght = 1
Objectives[55]Cutscenes_Follow_Angle = 0
Objectives[55]mission_ActorsCount = 1
Objectives[55]mission_Actors[0]Survive_Number = 0
Objectives[55]mission_Actors[0]Failed_Text = 
Objectives[55]mission_Actors[0]Remove_After = 0
Objectives[55]mission_Actors[0]positionX = 2300,651
Objectives[55]mission_Actors[0]positionY = -2650,003
Objectives[55]mission_Actors[0]positionZ = -0,4735539
Objectives[55]mission_Actors[0]Heading = 89,28682
Objectives[55]mission_Actors[0]String_Name = a_m_y_skater_02
Objectives[55]mission_Actors[0]Relationship_Group = Neutral
Objectives[55]mission_Actors[0]AddBlip = False
Objectives[55]mission_Actors[0]ShowCone = False
Objectives[55]mission_Actors[0]Invincible = False
Objectives[55]mission_Actors[0]SetHealth = 0
Objectives[55]mission_Actors[0]DieFromHeadShot = True
Objectives[55]mission_Actors[0]CanExitVehicle = True
Objectives[55]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[0]AlwaysFight = True
Objectives[55]mission_Actors[0]Seeing_Range = 30
Objectives[55]mission_Actors[0]Hearing_Range = 30
Objectives[55]mission_Actors[0]CombatMovement = Offensive
Objectives[55]mission_Actors[0]weapon = Unarmed
Objectives[55]mission_Actors[0]Variation = Default
Objectives[55]mission_Actors[0]Task = 0
Objectives[55]mission_Actors[0]Task_Guard_Range = 5
Objectives[55]mission_Actors[0]Task_Stay_In_Range = True
Objectives[55]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[0]Task_Scenario = NONE
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 1
Objectives[55]mission_Pickup_Props[0]Model = p_ld_heist_bag_s_1
Objectives[55]mission_Pickup_Props[0]Value = 99999
Objectives[55]mission_Pickup_Props[0]positionX = 2294,574
Objectives[55]mission_Pickup_Props[0]positionY = -2650,662
Objectives[55]mission_Pickup_Props[0]positionZ = -1
Objectives[55]mission_Pickup_Props[0]rotationX = 0
Objectives[55]mission_Pickup_Props[0]rotationY = 0
Objectives[55]mission_Pickup_Props[0]rotationZ = 0
Objectives[55]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[55]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 61
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Random_Spawn_Objective
Objectives[56]positionX = -441,1721
Objectives[56]positionY = -917,933
Objectives[56]positionZ = 37,68874
Objectives[56]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[56]Random_Actors_Vehicle_Model_Name = blista
Objectives[56]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[56]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[56]Random_Actors_Weapon_Model_Name = Pistol
Objectives[56]Random_Actors_Passenger = True
Objectives[56]Random_Actors_Fill_With_Occupants = True
Objectives[56]Random_Actors_Max_Count = 3
Objectives[56]Random_Actors_Max_ReSpawn = 3
Objectives[56]Random_Actors_Spawn_End = True
Objectives[56]Random_Actors_Spawn_Actors_Only = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = -441,2881
Objectives[57]positionY = -914,7714
Objectives[57]positionZ = 37,68874
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = True
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = -439,7483
Objectives[58]positionY = -911,1912
Objectives[58]positionZ = 37,68874
Objectives[58]SetPlayerActor_Use_Player = True
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[58]SetPlayerActor_Use_Actor = False
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 99
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]TaskListCount = 1
Objectives[58]Task_List[0]Type = Pause
Objectives[58]Task_List[0]positionX = -439,9762
Objectives[58]Task_List[0]positionY = -910,5779
Objectives[58]Task_List[0]positionZ = 38,18874
Objectives[58]Task_List[0]time = 1
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = -437,4552
Objectives[59]positionY = -914,5555
Objectives[59]positionZ = 34,33372
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 2
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = 754,7936
Objectives[59]Task_List[0]PositionY = -2568,952
Objectives[59]Task_List[0]PositionZ = -4,403316
Objectives[59]Task_List[0]Speed = 4
Objectives[59]Task_List[0]SeatIndex = -1
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = False
Objectives[59]Task_List[1]Type = VehicleFollow(Player)
Objectives[59]Task_List[1]positionX = 754,7936
Objectives[59]Task_List[1]positionY = -2568,952
Objectives[59]Task_List[1]positionZ = -4,403316
Objectives[59]Task_List[1]speed = 30
Objectives[59]Task_List[1]minDistance = 5
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Random_Spawn_Objective
Objectives[60]positionX = 2303,349
Objectives[60]positionY = -2644,143
Objectives[60]positionZ = 0,1097034
Objectives[60]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[60]Random_Actors_Vehicle_Model_Name = dinghy
Objectives[60]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[60]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[60]Random_Actors_Weapon_Model_Name = Pistol
Objectives[60]Random_Actors_Passenger = True
Objectives[60]Random_Actors_Fill_With_Occupants = True
Objectives[60]Random_Actors_Max_Count = 3
Objectives[60]Random_Actors_Max_ReSpawn = 20
Objectives[60]Random_Actors_Spawn_End = False
Objectives[60]Random_Actors_Spawn_Actors_Only = False
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = 
Objectives[61]CollectPickupsAddBlips = True
Objectives[61]FaildText = 
Objectives[61]Type = Collect_Pickup
Objectives[61]positionX = 2310,646
Objectives[61]positionY = -2641,719
Objectives[61]positionZ = 0,649246
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 5
Objectives[61]ObjectiveMessages[0]positionX = 906,1067
Objectives[61]ObjectiveMessages[0]positionY = 4867,721
Objectives[61]ObjectiveMessages[0]positionZ = 261,3672
Objectives[61]ObjectiveMessages[0]Message = ~y~Okay, stop, more or less it should be here.
Objectives[61]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = White
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = True
Objectives[61]ObjectiveMessages[0]TypeTextMesage = False
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[1]positionX = 905,5685
Objectives[61]ObjectiveMessages[1]positionY = 4864,757
Objectives[61]ObjectiveMessages[1]positionZ = 259,3929
Objectives[61]ObjectiveMessages[1]Message = ~o~Okay, Wade jump into the water and find that damn bag.
Objectives[61]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[1]Sender = 
Objectives[61]ObjectiveMessages[1]Subject = 
Objectives[61]ObjectiveMessages[1]MessageColor = White
Objectives[61]ObjectiveMessages[1]PlayFromStart = False
Objectives[61]ObjectiveMessages[1]Delay = True
Objectives[61]ObjectiveMessages[1]DelayTime = 4
Objectives[61]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[1]TypeSubtitle = True
Objectives[61]ObjectiveMessages[1]TypeTextMesage = False
Objectives[61]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[2]positionX = 904,3349
Objectives[61]ObjectiveMessages[2]positionY = 4859,651
Objectives[61]ObjectiveMessages[2]positionZ = 253,0254
Objectives[61]ObjectiveMessages[2]Message = ~y~Trevor look, boats are approaching, it's the bikers, they've followed us here.
Objectives[61]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[2]Sender = 
Objectives[61]ObjectiveMessages[2]Subject = 
Objectives[61]ObjectiveMessages[2]MessageColor = White
Objectives[61]ObjectiveMessages[2]PlayFromStart = False
Objectives[61]ObjectiveMessages[2]Delay = True
Objectives[61]ObjectiveMessages[2]DelayTime = 9
Objectives[61]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[2]TypeSubtitle = True
Objectives[61]ObjectiveMessages[2]TypeTextMesage = False
Objectives[61]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[3]positionX = 902,8163
Objectives[61]ObjectiveMessages[3]positionY = 4850,6
Objectives[61]ObjectiveMessages[3]positionZ = 248,3059
Objectives[61]ObjectiveMessages[3]Message = ~o~Fuck! Wade hurry up, we try to keep them busy.
Objectives[61]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[3]Sender = 
Objectives[61]ObjectiveMessages[3]Subject = 
Objectives[61]ObjectiveMessages[3]MessageColor = White
Objectives[61]ObjectiveMessages[3]PlayFromStart = False
Objectives[61]ObjectiveMessages[3]Delay = True
Objectives[61]ObjectiveMessages[3]DelayTime = 15
Objectives[61]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[3]TypeSubtitle = True
Objectives[61]ObjectiveMessages[3]TypeTextMesage = False
Objectives[61]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[4]positionX = 901,5261
Objectives[61]ObjectiveMessages[4]positionY = 4844,073
Objectives[61]ObjectiveMessages[4]positionZ = 246,3165
Objectives[61]ObjectiveMessages[4]Message = ~g~Okay.
Objectives[61]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[4]Sender = 
Objectives[61]ObjectiveMessages[4]Subject = 
Objectives[61]ObjectiveMessages[4]MessageColor = White
Objectives[61]ObjectiveMessages[4]PlayFromStart = False
Objectives[61]ObjectiveMessages[4]Delay = True
Objectives[61]ObjectiveMessages[4]DelayTime = 19
Objectives[61]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[4]TypeSubtitle = True
Objectives[61]ObjectiveMessages[4]TypeTextMesage = False
Objectives[61]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[62]Type = Random_Spawn_Objective
Objectives[62]positionX = 2292,408
Objectives[62]positionY = -2653,527
Objectives[62]positionZ = 0,507697
Objectives[62]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[62]Random_Actors_Vehicle_Model_Name = blista
Objectives[62]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[62]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[62]Random_Actors_Weapon_Model_Name = Pistol
Objectives[62]Random_Actors_Passenger = True
Objectives[62]Random_Actors_Fill_With_Occupants = True
Objectives[62]Random_Actors_Max_Count = 3
Objectives[62]Random_Actors_Max_ReSpawn = 3
Objectives[62]Random_Actors_Spawn_End = True
Objectives[62]Random_Actors_Spawn_Actors_Only = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Text = 
Objectives[63]FaildText = 
Objectives[63]Type = Enter_Vehicle
Objectives[63]positionX = 756,0738
Objectives[63]positionY = -2589,121
Objectives[63]positionZ = 1,121557
Objectives[63]EnterVehicle_AsPassenger = True
Objectives[63]EnterVehicle_CanExit = True
Objectives[63]EnterVehicle_SetIsWanted = False
Objectives[63]EnterVehicle_SeatIndex = 1
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 1
Objectives[63]ObjectiveMessages[0]positionX = 901,1016
Objectives[63]ObjectiveMessages[0]positionY = 4833,214
Objectives[63]ObjectiveMessages[0]positionZ = 241,8073
Objectives[63]ObjectiveMessages[0]Message = ~g~(Found... where are the guy?)
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = True
Objectives[63]ObjectiveMessages[0]TypeTextMesage = False
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = -438,8234
Objectives[64]positionY = -918,4533
Objectives[64]positionZ = 37,32456
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 7
Objectives[64]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[64]Task_List[0]positionX = 753,6807
Objectives[64]Task_List[0]positionY = -2574,364
Objectives[64]Task_List[0]positionZ = -6,6866
Objectives[64]Task_List[0]Block = True
Objectives[64]Task_List[1]Type = EnterVehicle
Objectives[64]Task_List[1]PositionX = 753,6807
Objectives[64]Task_List[1]PositionY = -2574,364
Objectives[64]Task_List[1]PositionZ = -6,686607
Objectives[64]Task_List[1]Speed = 1
Objectives[64]Task_List[1]SeatIndex = -1
Objectives[64]Task_List[1]TaskIndex = 1
Objectives[64]Task_List[1]Warp = False
Objectives[64]Task_List[2]Type = Drive
Objectives[64]Task_List[2]PositionX = 2704,715
Objectives[64]Task_List[2]PositionY = -2205,056
Objectives[64]Task_List[2]PositionZ = 1,816648
Objectives[64]Task_List[2]Speed = 100
Objectives[64]Task_List[2]StopBeforeVehicles = False
Objectives[64]Task_List[2]StopBeforeActors = False
Objectives[64]Task_List[2]AvoidVehicles = True
Objectives[64]Task_List[2]AvoidEmptyVehicles = True
Objectives[64]Task_List[2]AvoidActors = True
Objectives[64]Task_List[2]AvoidObjects = True
Objectives[64]Task_List[2]StopAtLights = False
Objectives[64]Task_List[2]UseBlinkers = True
Objectives[64]Task_List[2]AllowGoingWrongWay = True
Objectives[64]Task_List[2]Reverse = False
Objectives[64]Task_List[2]TakeShortestPath = True
Objectives[64]Task_List[2]IgnoreRoads = True
Objectives[64]Task_List[2]IgnoreAllPathing = True
Objectives[64]Task_List[2]AvoidHighWays = True
Objectives[64]Task_List[3]Type = Drive
Objectives[64]Task_List[3]PositionX = 2984,663
Objectives[64]Task_List[3]PositionY = -1419,438
Objectives[64]Task_List[3]PositionZ = 2,377432
Objectives[64]Task_List[3]Speed = 100
Objectives[64]Task_List[3]StopBeforeVehicles = False
Objectives[64]Task_List[3]StopBeforeActors = False
Objectives[64]Task_List[3]AvoidVehicles = True
Objectives[64]Task_List[3]AvoidEmptyVehicles = True
Objectives[64]Task_List[3]AvoidActors = True
Objectives[64]Task_List[3]AvoidObjects = True
Objectives[64]Task_List[3]StopAtLights = False
Objectives[64]Task_List[3]UseBlinkers = True
Objectives[64]Task_List[3]AllowGoingWrongWay = True
Objectives[64]Task_List[3]Reverse = False
Objectives[64]Task_List[3]TakeShortestPath = True
Objectives[64]Task_List[3]IgnoreRoads = True
Objectives[64]Task_List[3]IgnoreAllPathing = True
Objectives[64]Task_List[3]AvoidHighWays = True
Objectives[64]Task_List[4]Type = Drive
Objectives[64]Task_List[4]PositionX = 2855,917
Objectives[64]Task_List[4]PositionY = -795,516
Objectives[64]Task_List[4]PositionZ = 0,927099
Objectives[64]Task_List[4]Speed = 100
Objectives[64]Task_List[4]StopBeforeVehicles = False
Objectives[64]Task_List[4]StopBeforeActors = False
Objectives[64]Task_List[4]AvoidVehicles = True
Objectives[64]Task_List[4]AvoidEmptyVehicles = True
Objectives[64]Task_List[4]AvoidActors = True
Objectives[64]Task_List[4]AvoidObjects = True
Objectives[64]Task_List[4]StopAtLights = False
Objectives[64]Task_List[4]UseBlinkers = True
Objectives[64]Task_List[4]AllowGoingWrongWay = True
Objectives[64]Task_List[4]Reverse = False
Objectives[64]Task_List[4]TakeShortestPath = True
Objectives[64]Task_List[4]IgnoreRoads = True
Objectives[64]Task_List[4]IgnoreAllPathing = True
Objectives[64]Task_List[4]AvoidHighWays = True
Objectives[64]Task_List[5]Type = Drive
Objectives[64]Task_List[5]PositionX = 2831,866
Objectives[64]Task_List[5]PositionY = -764,4119
Objectives[64]Task_List[5]PositionZ = 1,135908
Objectives[64]Task_List[5]Speed = 10
Objectives[64]Task_List[5]StopBeforeVehicles = False
Objectives[64]Task_List[5]StopBeforeActors = False
Objectives[64]Task_List[5]AvoidVehicles = True
Objectives[64]Task_List[5]AvoidEmptyVehicles = True
Objectives[64]Task_List[5]AvoidActors = True
Objectives[64]Task_List[5]AvoidObjects = True
Objectives[64]Task_List[5]StopAtLights = False
Objectives[64]Task_List[5]UseBlinkers = True
Objectives[64]Task_List[5]AllowGoingWrongWay = True
Objectives[64]Task_List[5]Reverse = False
Objectives[64]Task_List[5]TakeShortestPath = True
Objectives[64]Task_List[5]IgnoreRoads = True
Objectives[64]Task_List[5]IgnoreAllPathing = True
Objectives[64]Task_List[5]AvoidHighWays = True
Objectives[64]Task_List[6]Type = Drive
Objectives[64]Task_List[6]PositionX = 2825,191
Objectives[64]Task_List[6]PositionY = -740,9793
Objectives[64]Task_List[6]PositionZ = 1,018258
Objectives[64]Task_List[6]Speed = 10
Objectives[64]Task_List[6]StopBeforeVehicles = False
Objectives[64]Task_List[6]StopBeforeActors = False
Objectives[64]Task_List[6]AvoidVehicles = True
Objectives[64]Task_List[6]AvoidEmptyVehicles = True
Objectives[64]Task_List[6]AvoidActors = True
Objectives[64]Task_List[6]AvoidObjects = True
Objectives[64]Task_List[6]StopAtLights = False
Objectives[64]Task_List[6]UseBlinkers = True
Objectives[64]Task_List[6]AllowGoingWrongWay = True
Objectives[64]Task_List[6]Reverse = False
Objectives[64]Task_List[6]TakeShortestPath = True
Objectives[64]Task_List[6]IgnoreRoads = True
Objectives[64]Task_List[6]IgnoreAllPathing = True
Objectives[64]Task_List[6]AvoidHighWays = True
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = 
Objectives[65]Type = Leave_Area
Objectives[65]positionX = 2835,11
Objectives[65]positionY = -775,6773
Objectives[65]positionZ = 0,2661262
Objectives[65]Leave_Area_Distance = 50
Objectives[65]Leave_Area_Use_Objective_Position = False
Objectives[65]mission_ActorsCount = 9
Objectives[65]mission_Actors[0]Survive_Number = 0
Objectives[65]mission_Actors[0]Failed_Text = 
Objectives[65]mission_Actors[0]Remove_After = 0
Objectives[65]mission_Actors[0]positionX = 2819,624
Objectives[65]mission_Actors[0]positionY = -710,6853
Objectives[65]mission_Actors[0]positionZ = 2,39868
Objectives[65]mission_Actors[0]Heading = 239,9999
Objectives[65]mission_Actors[0]String_Name = a_m_m_hillbilly_02
Objectives[65]mission_Actors[0]Relationship_Group = Friend
Objectives[65]mission_Actors[0]AddBlip = False
Objectives[65]mission_Actors[0]ShowCone = False
Objectives[65]mission_Actors[0]Invincible = False
Objectives[65]mission_Actors[0]SetHealth = 500
Objectives[65]mission_Actors[0]DieFromHeadShot = True
Objectives[65]mission_Actors[0]CanExitVehicle = True
Objectives[65]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[0]AlwaysFight = True
Objectives[65]mission_Actors[0]Seeing_Range = 30
Objectives[65]mission_Actors[0]Hearing_Range = 30
Objectives[65]mission_Actors[0]CombatMovement = Offensive
Objectives[65]mission_Actors[0]weapon = Revolver
Objectives[65]mission_Actors[0]Variation = Random
Objectives[65]mission_Actors[0]Task = 0
Objectives[65]mission_Actors[0]Task_Guard_Range = 5
Objectives[65]mission_Actors[0]Task_Stay_In_Range = True
Objectives[65]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[0]Task_Scenario = NONE
Objectives[65]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[65]mission_Actors[0]NeededForObjectiveHint[0] = 74
Objectives[65]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[65]mission_Actors[0]NeededForObjectiveGoToActor[0] = 73
Objectives[65]mission_Actors[1]Survive_Number = 0
Objectives[65]mission_Actors[1]Failed_Text = 
Objectives[65]mission_Actors[1]Remove_After = 0
Objectives[65]mission_Actors[1]positionX = 2828,016
Objectives[65]mission_Actors[1]positionY = -728,4596
Objectives[65]mission_Actors[1]positionZ = 1,846661
Objectives[65]mission_Actors[1]Heading = 75,00155
Objectives[65]mission_Actors[1]String_Name = a_m_m_hillbilly_02
Objectives[65]mission_Actors[1]Relationship_Group = Friend
Objectives[65]mission_Actors[1]AddBlip = False
Objectives[65]mission_Actors[1]ShowCone = False
Objectives[65]mission_Actors[1]Invincible = False
Objectives[65]mission_Actors[1]SetHealth = 500
Objectives[65]mission_Actors[1]DieFromHeadShot = True
Objectives[65]mission_Actors[1]CanExitVehicle = True
Objectives[65]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[1]AlwaysFight = True
Objectives[65]mission_Actors[1]Seeing_Range = 30
Objectives[65]mission_Actors[1]Hearing_Range = 30
Objectives[65]mission_Actors[1]CombatMovement = Offensive
Objectives[65]mission_Actors[1]weapon = Revolver
Objectives[65]mission_Actors[1]Variation = Random
Objectives[65]mission_Actors[1]Task = 1
Objectives[65]mission_Actors[1]Task_Guard_Range = 50
Objectives[65]mission_Actors[1]Task_Stay_In_Range = False
Objectives[65]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[1]Task_Scenario = NONE
Objectives[65]mission_Actors[2]Survive_Number = 0
Objectives[65]mission_Actors[2]Failed_Text = 
Objectives[65]mission_Actors[2]Remove_After = 0
Objectives[65]mission_Actors[2]positionX = 2823,858
Objectives[65]mission_Actors[2]positionY = -734,8504
Objectives[65]mission_Actors[2]positionZ = 2,012645
Objectives[65]mission_Actors[2]Heading = 30
Objectives[65]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[65]mission_Actors[2]Relationship_Group = Friend
Objectives[65]mission_Actors[2]AddBlip = False
Objectives[65]mission_Actors[2]ShowCone = False
Objectives[65]mission_Actors[2]Invincible = False
Objectives[65]mission_Actors[2]SetHealth = 500
Objectives[65]mission_Actors[2]DieFromHeadShot = True
Objectives[65]mission_Actors[2]CanExitVehicle = True
Objectives[65]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[2]AlwaysFight = True
Objectives[65]mission_Actors[2]Seeing_Range = 30
Objectives[65]mission_Actors[2]Hearing_Range = 30
Objectives[65]mission_Actors[2]CombatMovement = Offensive
Objectives[65]mission_Actors[2]weapon = Revolver
Objectives[65]mission_Actors[2]Variation = Random
Objectives[65]mission_Actors[2]Task = 1
Objectives[65]mission_Actors[2]Task_Guard_Range = 25
Objectives[65]mission_Actors[2]Task_Stay_In_Range = False
Objectives[65]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[2]Task_Scenario = NONE
Objectives[65]mission_Actors[3]Survive_Number = 0
Objectives[65]mission_Actors[3]Failed_Text = 
Objectives[65]mission_Actors[3]Remove_After = 0
Objectives[65]mission_Actors[3]positionX = 2821,864
Objectives[65]mission_Actors[3]positionY = -757,0805
Objectives[65]mission_Actors[3]positionZ = 2,454456
Objectives[65]mission_Actors[3]Heading = 200
Objectives[65]mission_Actors[3]String_Name = a_m_m_hillbilly_02
Objectives[65]mission_Actors[3]Relationship_Group = Friend
Objectives[65]mission_Actors[3]AddBlip = False
Objectives[65]mission_Actors[3]ShowCone = False
Objectives[65]mission_Actors[3]Invincible = False
Objectives[65]mission_Actors[3]SetHealth = 500
Objectives[65]mission_Actors[3]DieFromHeadShot = True
Objectives[65]mission_Actors[3]CanExitVehicle = True
Objectives[65]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[3]AlwaysFight = True
Objectives[65]mission_Actors[3]Seeing_Range = 30
Objectives[65]mission_Actors[3]Hearing_Range = 30
Objectives[65]mission_Actors[3]CombatMovement = Offensive
Objectives[65]mission_Actors[3]weapon = Revolver
Objectives[65]mission_Actors[3]Variation = Random
Objectives[65]mission_Actors[3]Task = 0
Objectives[65]mission_Actors[3]Task_Guard_Range = 5
Objectives[65]mission_Actors[3]Task_Stay_In_Range = True
Objectives[65]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[3]Task_Scenario = NONE
Objectives[65]mission_Actors[4]Survive_Number = 0
Objectives[65]mission_Actors[4]Failed_Text = 
Objectives[65]mission_Actors[4]Remove_After = 0
Objectives[65]mission_Actors[4]positionX = 2809,719
Objectives[65]mission_Actors[4]positionY = -727,2882
Objectives[65]mission_Actors[4]positionZ = 4,010785
Objectives[65]mission_Actors[4]Heading = 260
Objectives[65]mission_Actors[4]String_Name = a_m_m_hillbilly_01
Objectives[65]mission_Actors[4]Relationship_Group = Friend
Objectives[65]mission_Actors[4]AddBlip = False
Objectives[65]mission_Actors[4]ShowCone = False
Objectives[65]mission_Actors[4]Invincible = False
Objectives[65]mission_Actors[4]SetHealth = 500
Objectives[65]mission_Actors[4]DieFromHeadShot = True
Objectives[65]mission_Actors[4]CanExitVehicle = True
Objectives[65]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[4]AlwaysFight = True
Objectives[65]mission_Actors[4]Seeing_Range = 30
Objectives[65]mission_Actors[4]Hearing_Range = 30
Objectives[65]mission_Actors[4]CombatMovement = Offensive
Objectives[65]mission_Actors[4]weapon = DoubleBarrelShotgun
Objectives[65]mission_Actors[4]Variation = Random
Objectives[65]mission_Actors[4]Task = 1
Objectives[65]mission_Actors[4]Task_Guard_Range = 50
Objectives[65]mission_Actors[4]Task_Stay_In_Range = False
Objectives[65]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[4]Task_Scenario = NONE
Objectives[65]mission_Actors[5]Survive_Number = 0
Objectives[65]mission_Actors[5]Failed_Text = 
Objectives[65]mission_Actors[5]Remove_After = 0
Objectives[65]mission_Actors[5]positionX = 2820,157
Objectives[65]mission_Actors[5]positionY = -710,0038
Objectives[65]mission_Actors[5]positionZ = 2,35485
Objectives[65]mission_Actors[5]Heading = 220,0004
Objectives[65]mission_Actors[5]String_Name = a_m_m_hillbilly_01
Objectives[65]mission_Actors[5]Relationship_Group = Friend
Objectives[65]mission_Actors[5]AddBlip = False
Objectives[65]mission_Actors[5]ShowCone = False
Objectives[65]mission_Actors[5]Invincible = False
Objectives[65]mission_Actors[5]SetHealth = 500
Objectives[65]mission_Actors[5]DieFromHeadShot = True
Objectives[65]mission_Actors[5]CanExitVehicle = True
Objectives[65]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[5]AlwaysFight = True
Objectives[65]mission_Actors[5]Seeing_Range = 30
Objectives[65]mission_Actors[5]Hearing_Range = 30
Objectives[65]mission_Actors[5]CombatMovement = Offensive
Objectives[65]mission_Actors[5]weapon = DoubleBarrelShotgun
Objectives[65]mission_Actors[5]Variation = Random
Objectives[65]mission_Actors[5]Task = 0
Objectives[65]mission_Actors[5]Task_Guard_Range = 5
Objectives[65]mission_Actors[5]Task_Stay_In_Range = True
Objectives[65]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[5]Task_Scenario = NONE
Objectives[65]mission_Actors[6]Survive_Number = 0
Objectives[65]mission_Actors[6]Failed_Text = 
Objectives[65]mission_Actors[6]Remove_After = 0
Objectives[65]mission_Actors[6]positionX = 2822,097
Objectives[65]mission_Actors[6]positionY = -726,4466
Objectives[65]mission_Actors[6]positionZ = 2,573568
Objectives[65]mission_Actors[6]Heading = 185,0056
Objectives[65]mission_Actors[6]String_Name = a_m_m_hillbilly_01
Objectives[65]mission_Actors[6]Relationship_Group = Friend
Objectives[65]mission_Actors[6]AddBlip = False
Objectives[65]mission_Actors[6]ShowCone = False
Objectives[65]mission_Actors[6]Invincible = False
Objectives[65]mission_Actors[6]SetHealth = 500
Objectives[65]mission_Actors[6]DieFromHeadShot = True
Objectives[65]mission_Actors[6]CanExitVehicle = True
Objectives[65]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[6]AlwaysFight = True
Objectives[65]mission_Actors[6]Seeing_Range = 30
Objectives[65]mission_Actors[6]Hearing_Range = 30
Objectives[65]mission_Actors[6]CombatMovement = Offensive
Objectives[65]mission_Actors[6]weapon = DoubleBarrelShotgun
Objectives[65]mission_Actors[6]Variation = Random
Objectives[65]mission_Actors[6]Task = 1
Objectives[65]mission_Actors[6]Task_Guard_Range = 25
Objectives[65]mission_Actors[6]Task_Stay_In_Range = False
Objectives[65]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[6]Task_Scenario = NONE
Objectives[65]mission_Actors[7]Survive_Number = 0
Objectives[65]mission_Actors[7]Failed_Text = 
Objectives[65]mission_Actors[7]Remove_After = 0
Objectives[65]mission_Actors[7]positionX = 2826,866
Objectives[65]mission_Actors[7]positionY = -719,0628
Objectives[65]mission_Actors[7]positionZ = 2,125445
Objectives[65]mission_Actors[7]Heading = 280
Objectives[65]mission_Actors[7]String_Name = a_m_m_hillbilly_01
Objectives[65]mission_Actors[7]Relationship_Group = Friend
Objectives[65]mission_Actors[7]AddBlip = False
Objectives[65]mission_Actors[7]ShowCone = False
Objectives[65]mission_Actors[7]Invincible = False
Objectives[65]mission_Actors[7]SetHealth = 500
Objectives[65]mission_Actors[7]DieFromHeadShot = True
Objectives[65]mission_Actors[7]CanExitVehicle = True
Objectives[65]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[7]AlwaysFight = True
Objectives[65]mission_Actors[7]Seeing_Range = 30
Objectives[65]mission_Actors[7]Hearing_Range = 30
Objectives[65]mission_Actors[7]CombatMovement = Offensive
Objectives[65]mission_Actors[7]weapon = DoubleBarrelShotgun
Objectives[65]mission_Actors[7]Variation = Random
Objectives[65]mission_Actors[7]Task = 1
Objectives[65]mission_Actors[7]Task_Guard_Range = 50
Objectives[65]mission_Actors[7]Task_Stay_In_Range = False
Objectives[65]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[7]Task_Scenario = NONE
Objectives[65]mission_Actors[8]Survive_Number = 0
Objectives[65]mission_Actors[8]Failed_Text = 
Objectives[65]mission_Actors[8]Remove_After = 0
Objectives[65]mission_Actors[8]positionX = 2822,555
Objectives[65]mission_Actors[8]positionY = -757,7883
Objectives[65]mission_Actors[8]positionZ = 2,288116
Objectives[65]mission_Actors[8]Heading = 35
Objectives[65]mission_Actors[8]String_Name = a_m_m_hillbilly_01
Objectives[65]mission_Actors[8]Relationship_Group = Friend
Objectives[65]mission_Actors[8]AddBlip = False
Objectives[65]mission_Actors[8]ShowCone = False
Objectives[65]mission_Actors[8]Invincible = False
Objectives[65]mission_Actors[8]SetHealth = 500
Objectives[65]mission_Actors[8]DieFromHeadShot = True
Objectives[65]mission_Actors[8]CanExitVehicle = True
Objectives[65]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[8]AlwaysFight = True
Objectives[65]mission_Actors[8]Seeing_Range = 30
Objectives[65]mission_Actors[8]Hearing_Range = 30
Objectives[65]mission_Actors[8]CombatMovement = Offensive
Objectives[65]mission_Actors[8]weapon = DoubleBarrelShotgun
Objectives[65]mission_Actors[8]Variation = Random
Objectives[65]mission_Actors[8]Task = 0
Objectives[65]mission_Actors[8]Task_Guard_Range = 5
Objectives[65]mission_Actors[8]Task_Stay_In_Range = True
Objectives[65]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[8]Task_Scenario = NONE
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 4
Objectives[65]ObjectiveMessages[0]positionX = 903,9636
Objectives[65]ObjectiveMessages[0]positionY = 4825,872
Objectives[65]ObjectiveMessages[0]positionZ = 239,3582
Objectives[65]ObjectiveMessages[0]Message = ~y~Did you find it?
Objectives[65]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = White
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = True
Objectives[65]ObjectiveMessages[0]TypeTextMesage = False
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[1]positionX = 905,2773
Objectives[65]ObjectiveMessages[1]positionY = 4822,168
Objectives[65]ObjectiveMessages[1]positionZ = 238,6449
Objectives[65]ObjectiveMessages[1]Message = ~g~Yes.
Objectives[65]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[1]Sender = 
Objectives[65]ObjectiveMessages[1]Subject = 
Objectives[65]ObjectiveMessages[1]MessageColor = White
Objectives[65]ObjectiveMessages[1]PlayFromStart = False
Objectives[65]ObjectiveMessages[1]Delay = True
Objectives[65]ObjectiveMessages[1]DelayTime = 2
Objectives[65]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[1]TypeSubtitle = True
Objectives[65]ObjectiveMessages[1]TypeTextMesage = False
Objectives[65]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[2]positionX = 906,5226
Objectives[65]ObjectiveMessages[2]positionY = 4818,163
Objectives[65]ObjectiveMessages[2]positionZ = 238,2103
Objectives[65]ObjectiveMessages[2]Message = ~o~Well, let's get out of here, let's go deliver it right away, and if other boats approache, try to stop them.
Objectives[65]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[2]Sender = 
Objectives[65]ObjectiveMessages[2]Subject = 
Objectives[65]ObjectiveMessages[2]MessageColor = White
Objectives[65]ObjectiveMessages[2]PlayFromStart = False
Objectives[65]ObjectiveMessages[2]Delay = True
Objectives[65]ObjectiveMessages[2]DelayTime = 3
Objectives[65]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[2]TypeSubtitle = True
Objectives[65]ObjectiveMessages[2]TypeTextMesage = False
Objectives[65]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[3]positionX = 908,1102
Objectives[65]ObjectiveMessages[3]positionY = 4812,261
Objectives[65]ObjectiveMessages[3]positionZ = 238,3471
Objectives[65]ObjectiveMessages[3]Message = ~g~Okay.
Objectives[65]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[3]Sender = 
Objectives[65]ObjectiveMessages[3]Subject = 
Objectives[65]ObjectiveMessages[3]MessageColor = White
Objectives[65]ObjectiveMessages[3]PlayFromStart = False
Objectives[65]ObjectiveMessages[3]Delay = True
Objectives[65]ObjectiveMessages[3]DelayTime = 10
Objectives[65]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[3]TypeSubtitle = True
Objectives[65]ObjectiveMessages[3]TypeTextMesage = False
Objectives[65]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[66]Type = Mission_Settings_Objective
Objectives[66]positionX = 2156,989
Objectives[66]positionY = -2579,142
Objectives[66]positionZ = 1,655482
Objectives[66]MissionSettings_TimesOfDay = Current
Objectives[66]MissionSettings_Weather = Current
Objectives[66]MissionSettings_WantedLevel = 0
Objectives[66]MissionSettings_SetWantedLevelNow = Current
Objectives[66]MissionSettings_StartNightvision = False
Objectives[66]MissionSettings_StopNightvision = False
Objectives[66]MissionSettings_StartSeethrough = False
Objectives[66]MissionSettings_StopSeethrough = False
Objectives[66]MissionSettings_StartMusic = False
Objectives[66]MissionSettings_StopMusic = False
Objectives[66]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Random_Spawn_Objective
Objectives[67]positionX = 2848,925
Objectives[67]positionY = -771,3286
Objectives[67]positionZ = 1,072825
Objectives[67]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[67]Random_Actors_Vehicle_Model_Name = dinghy
Objectives[67]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[67]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[67]Random_Actors_Weapon_Model_Name = Pistol
Objectives[67]Random_Actors_Passenger = True
Objectives[67]Random_Actors_Fill_With_Occupants = False
Objectives[67]Random_Actors_Max_Count = 2
Objectives[67]Random_Actors_Max_ReSpawn = 20
Objectives[67]Random_Actors_Spawn_End = False
Objectives[67]Random_Actors_Spawn_Actors_Only = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = -437,2172
Objectives[68]positionY = -919,793
Objectives[68]positionZ = 34,04982
Objectives[68]SetPlayerActor_Use_Player = False
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[68]SetPlayerActor_Use_Actor = True
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = True
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Random_Spawn_Objective
Objectives[69]positionX = 2843,59
Objectives[69]positionY = -776,5728
Objectives[69]positionZ = 0,7835103
Objectives[69]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[69]Random_Actors_Vehicle_Model_Name = blista
Objectives[69]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[69]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[69]Random_Actors_Weapon_Model_Name = Pistol
Objectives[69]Random_Actors_Passenger = True
Objectives[69]Random_Actors_Fill_With_Occupants = True
Objectives[69]Random_Actors_Max_Count = 3
Objectives[69]Random_Actors_Max_ReSpawn = 3
Objectives[69]Random_Actors_Spawn_End = True
Objectives[69]Random_Actors_Spawn_Actors_Only = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = -440,6983
Objectives[70]positionY = -921,7106
Objectives[70]positionZ = 37,68874
Objectives[70]SetPlayerActor_Use_Player = True
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[70]SetPlayerActor_Use_Actor = False
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 1
Objectives[70]Task_List[0]Type = Pause
Objectives[70]Task_List[0]positionX = -440,9932
Objectives[70]Task_List[0]positionY = -922,1902
Objectives[70]Task_List[0]positionZ = 38,18874
Objectives[70]Task_List[0]time = 1
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = -441,7946
Objectives[71]positionY = -925,8932
Objectives[71]positionZ = 37,68874
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = True
Objectives[71]SetPlayerActor_RelationshipGroup = Companion
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 1
Objectives[71]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[71]Task_List[0]positionX = -444,2332
Objectives[71]Task_List[0]positionY = -920,0348
Objectives[71]Task_List[0]positionZ = 38,18874
Objectives[71]Task_List[0]Block = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = -445,6498
Objectives[72]positionY = -922,6356
Objectives[72]positionZ = 37,68874
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = True
Objectives[72]SetPlayerActor_RelationshipGroup = Companion
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = False
Objectives[72]Int_Task = 0
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = GoTo_Actor
Objectives[73]Text = 
Objectives[73]positionX = 2820,384
Objectives[73]positionY = -743,62
Objectives[73]positionZ = 0,9856931
Objectives[73]GoTo_Actor_ChangToCompanion = False
Objectives[73]GoTo_Actor_Distance = 3
Objectives[73]GoTo_Actor_Remove_Blip = True
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 1
Objectives[73]ObjectiveMessages[0]positionX = 1088,257
Objectives[73]ObjectiveMessages[0]positionY = 4992,615
Objectives[73]ObjectiveMessages[0]positionZ = 300,2054
Objectives[73]ObjectiveMessages[0]Message = ~o~Okay, here we are, let's go deliver the bag.
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = True
Objectives[73]ObjectiveMessages[0]Delay = False
Objectives[73]ObjectiveMessages[0]DelayTime = 0
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = True
Objectives[73]ObjectiveMessages[0]TypeTextMesage = False
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[74]Type = Hint_Objective
Objectives[74]Text = 
Objectives[74]positionX = 2818,245
Objectives[74]positionY = -745,6241
Objectives[74]positionZ = 0,4448914
Objectives[74]Hint_Time = 10
Objectives[74]Hint_FOV = 40
Objectives[74]Hint_Use_Position = False
Objectives[74]Hint_Use_Player = False
Objectives[74]Hint_Use_Actor = True
Objectives[74]Hint_Use_Vehicle = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 3
Objectives[74]ObjectiveMessages[0]positionX = 1094,753
Objectives[74]ObjectiveMessages[0]positionY = 4989,102
Objectives[74]ObjectiveMessages[0]positionZ = 297,781
Objectives[74]ObjectiveMessages[0]Message = ~r~Hey, you're late.
Objectives[74]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = White
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = True
Objectives[74]ObjectiveMessages[0]TypeTextMesage = False
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[1]positionX = 1098,036
Objectives[74]ObjectiveMessages[1]positionY = 4988,381
Objectives[74]ObjectiveMessages[1]positionZ = 296,8835
Objectives[74]ObjectiveMessages[1]Message = ~y~Yeah, sorry, we had some logistic problems.
Objectives[74]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[1]Sender = 
Objectives[74]ObjectiveMessages[1]Subject = 
Objectives[74]ObjectiveMessages[1]MessageColor = White
Objectives[74]ObjectiveMessages[1]PlayFromStart = False
Objectives[74]ObjectiveMessages[1]Delay = True
Objectives[74]ObjectiveMessages[1]DelayTime = 2
Objectives[74]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[1]TypeSubtitle = True
Objectives[74]ObjectiveMessages[1]TypeTextMesage = False
Objectives[74]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[2]positionX = 1104,247
Objectives[74]ObjectiveMessages[2]positionY = 4986,381
Objectives[74]ObjectiveMessages[2]positionZ = 295,0397
Objectives[74]ObjectiveMessages[2]Message = Hey boss, someone is coming.
Objectives[74]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[2]Sender = 
Objectives[74]ObjectiveMessages[2]Subject = 
Objectives[74]ObjectiveMessages[2]MessageColor = White
Objectives[74]ObjectiveMessages[2]PlayFromStart = False
Objectives[74]ObjectiveMessages[2]Delay = True
Objectives[74]ObjectiveMessages[2]DelayTime = 6
Objectives[74]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[2]TypeSubtitle = True
Objectives[74]ObjectiveMessages[2]TypeTextMesage = False
Objectives[74]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[75]Type = Random_Spawn_Objective
Objectives[75]positionX = 2826,524
Objectives[75]positionY = -719,2082
Objectives[75]positionZ = 1,153173
Objectives[75]Random_Actors_Actor_Model_Name = g_f_y_lost_01
Objectives[75]Random_Actors_Vehicle_Model_Name = zombieb
Objectives[75]Random_Actors_Vehicle_Primary_Color = MetallicBrightBlue
Objectives[75]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[75]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[75]Random_Actors_Passenger = True
Objectives[75]Random_Actors_Fill_With_Occupants = True
Objectives[75]Random_Actors_Max_Count = 3
Objectives[75]Random_Actors_Max_ReSpawn = 20
Objectives[75]Random_Actors_Spawn_End = False
Objectives[75]Random_Actors_Spawn_Actors_Only = False
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[75]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Random_Spawn_Objective
Objectives[76]positionX = 2829,383
Objectives[76]positionY = -717,8787
Objectives[76]positionZ = 0,9371649
Objectives[76]Random_Actors_Actor_Model_Name = g_m_y_lost_03
Objectives[76]Random_Actors_Vehicle_Model_Name = wolfsbane
Objectives[76]Random_Actors_Vehicle_Primary_Color = MetallicDesertRed
Objectives[76]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[76]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[76]Random_Actors_Passenger = True
Objectives[76]Random_Actors_Fill_With_Occupants = True
Objectives[76]Random_Actors_Max_Count = 3
Objectives[76]Random_Actors_Max_ReSpawn = 20
Objectives[76]Random_Actors_Spawn_End = False
Objectives[76]Random_Actors_Spawn_Actors_Only = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Random_Spawn_Objective
Objectives[77]positionX = 2825,768
Objectives[77]positionY = -712,9988
Objectives[77]positionZ = 1,341711
Objectives[77]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[77]Random_Actors_Vehicle_Model_Name = hexer
Objectives[77]Random_Actors_Vehicle_Primary_Color = MetallicDiamondBlue
Objectives[77]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[77]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[77]Random_Actors_Passenger = True
Objectives[77]Random_Actors_Fill_With_Occupants = True
Objectives[77]Random_Actors_Max_Count = 3
Objectives[77]Random_Actors_Max_ReSpawn = 20
Objectives[77]Random_Actors_Spawn_End = False
Objectives[77]Random_Actors_Spawn_Actors_Only = False
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Random_Spawn_Objective
Objectives[78]positionX = 2819,73
Objectives[78]positionY = -709,1385
Objectives[78]positionZ = 1,321526
Objectives[78]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[78]Random_Actors_Vehicle_Model_Name = daemon2
Objectives[78]Random_Actors_Vehicle_Primary_Color = MetallicLime
Objectives[78]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[78]Random_Actors_Weapon_Model_Name = SawnOffShotgun
Objectives[78]Random_Actors_Passenger = True
Objectives[78]Random_Actors_Fill_With_Occupants = True
Objectives[78]Random_Actors_Max_Count = 3
Objectives[78]Random_Actors_Max_ReSpawn = 20
Objectives[78]Random_Actors_Spawn_End = False
Objectives[78]Random_Actors_Spawn_Actors_Only = False
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Text = 
Objectives[79]Type = Timeout_Objective
Objectives[79]positionX = 2811,794
Objectives[79]positionY = -703,5829
Objectives[79]positionZ = 1,289556
Objectives[79]Timeout_Min = 1
Objectives[79]Timeout_Sec = 30
Objectives[79]mission_ActorsCount = 10
Objectives[79]mission_Actors[0]SpawnInVehicle = True
Objectives[79]mission_Actors[0]SeatIndex = -1
Objectives[79]mission_Actors[0]Survive_Number = 0
Objectives[79]mission_Actors[0]Failed_Text = 
Objectives[79]mission_Actors[0]Remove_After = 0
Objectives[79]mission_Actors[0]positionX = 1417,967
Objectives[79]mission_Actors[0]positionY = -1558,541
Objectives[79]mission_Actors[0]positionZ = 57,54766
Objectives[79]mission_Actors[0]Heading = 312,6486
Objectives[79]mission_Actors[0]String_Name = ig_clay
Objectives[79]mission_Actors[0]Relationship_Group = Friend
Objectives[79]mission_Actors[0]AddBlip = True
Objectives[79]mission_Actors[0]ShowCone = False
Objectives[79]mission_Actors[0]Invincible = True
Objectives[79]mission_Actors[0]SetHealth = 100
Objectives[79]mission_Actors[0]DieFromHeadShot = True
Objectives[79]mission_Actors[0]CanExitVehicle = True
Objectives[79]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[0]AlwaysFight = True
Objectives[79]mission_Actors[0]Seeing_Range = 30
Objectives[79]mission_Actors[0]Hearing_Range = 30
Objectives[79]mission_Actors[0]CombatMovement = Offensive
Objectives[79]mission_Actors[0]weapon = SawnOffShotgun
Objectives[79]mission_Actors[0]Variation = Default
Objectives[79]mission_Actors[0]Task = 99
Objectives[79]mission_Actors[0]Task_Guard_Range = 5
Objectives[79]mission_Actors[0]Task_Stay_In_Range = True
Objectives[79]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[0]Task_Scenario = NONE
Objectives[79]mission_Actors[0]Task_List_Count = 3
Objectives[79]mission_Actors[0]Task_Repeat = False
Objectives[79]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[79]mission_Actors[0]Task_List[0]PositionX = 2130,441
Objectives[79]mission_Actors[0]Task_List[0]PositionY = -850,0133
Objectives[79]mission_Actors[0]Task_List[0]PositionZ = 78,0257
Objectives[79]mission_Actors[0]Task_List[0]Speed = 1
Objectives[79]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[79]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[79]mission_Actors[0]Task_List[1]Type = Drive
Objectives[79]mission_Actors[0]Task_List[1]PositionX = 2316,105
Objectives[79]mission_Actors[0]Task_List[1]PositionY = -697,3552
Objectives[79]mission_Actors[0]Task_List[1]PositionZ = 63,70634
Objectives[79]mission_Actors[0]Task_List[1]Speed = 100
Objectives[79]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[79]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[79]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[79]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[79]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[79]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[79]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[79]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[79]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[79]mission_Actors[0]Task_List[1]Reverse = False
Objectives[79]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[79]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[79]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[79]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[79]mission_Actors[0]Task_List[2]Type = Drive
Objectives[79]mission_Actors[0]Task_List[2]PositionX = 2773,664
Objectives[79]mission_Actors[0]Task_List[2]PositionY = -713,059
Objectives[79]mission_Actors[0]Task_List[2]PositionZ = 5,993769
Objectives[79]mission_Actors[0]Task_List[2]Speed = 20
Objectives[79]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[79]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[79]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[79]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[79]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[79]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[79]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[79]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[79]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[79]mission_Actors[0]Task_List[2]Reverse = False
Objectives[79]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[79]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[79]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[79]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[79]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[79]mission_Actors[0]NeededForObjectiveHint[0] = 83
Objectives[79]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[79]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 84
Objectives[79]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[79]mission_Actors[0]NeededForObjectiveGoToActor[0] = 81
Objectives[79]mission_Actors[0]NeededForSetPlayerActorTaskCount = 3
Objectives[79]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 89
Objectives[79]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[79]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 90
Objectives[79]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 3
Objectives[79]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[2] = 91
Objectives[79]mission_Actors[0]NeededForSetPlayerActorTaskIndex[2] = 3
Objectives[79]mission_Actors[1]SpawnInVehicle = True
Objectives[79]mission_Actors[1]SeatIndex = -1
Objectives[79]mission_Actors[1]Survive_Number = 0
Objectives[79]mission_Actors[1]Failed_Text = 
Objectives[79]mission_Actors[1]Remove_After = 0
Objectives[79]mission_Actors[1]positionX = 1408,463
Objectives[79]mission_Actors[1]positionY = -1568,531
Objectives[79]mission_Actors[1]positionZ = 56,35419
Objectives[79]mission_Actors[1]Heading = 321,4977
Objectives[79]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[79]mission_Actors[1]Relationship_Group = Friend
Objectives[79]mission_Actors[1]AddBlip = True
Objectives[79]mission_Actors[1]ShowCone = False
Objectives[79]mission_Actors[1]Invincible = True
Objectives[79]mission_Actors[1]SetHealth = 100
Objectives[79]mission_Actors[1]DieFromHeadShot = True
Objectives[79]mission_Actors[1]CanExitVehicle = True
Objectives[79]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[1]AlwaysFight = True
Objectives[79]mission_Actors[1]Seeing_Range = 30
Objectives[79]mission_Actors[1]Hearing_Range = 30
Objectives[79]mission_Actors[1]CombatMovement = Offensive
Objectives[79]mission_Actors[1]weapon = SawnOffShotgun
Objectives[79]mission_Actors[1]Variation = Random
Objectives[79]mission_Actors[1]Task = 99
Objectives[79]mission_Actors[1]Task_Guard_Range = 5
Objectives[79]mission_Actors[1]Task_Stay_In_Range = True
Objectives[79]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[1]Task_Scenario = NONE
Objectives[79]mission_Actors[1]Task_List_Count = 2
Objectives[79]mission_Actors[1]Task_Repeat = False
Objectives[79]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[79]mission_Actors[1]Task_List[0]PositionX = 2125,01
Objectives[79]mission_Actors[1]Task_List[0]PositionY = -852,2591
Objectives[79]mission_Actors[1]Task_List[0]PositionZ = 78,28707
Objectives[79]mission_Actors[1]Task_List[0]Speed = 1
Objectives[79]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[79]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[79]mission_Actors[1]Task_List[1]Type = VehicleFollow(Player)
Objectives[79]mission_Actors[1]Task_List[1]PositionX = 2125,01
Objectives[79]mission_Actors[1]Task_List[1]PositionY = -852,2591
Objectives[79]mission_Actors[1]Task_List[1]PositionZ = 78,28707
Objectives[79]mission_Actors[1]Task_List[1]speed = 100
Objectives[79]mission_Actors[1]Task_List[1]minDistance = 10
Objectives[79]mission_Actors[2]SpawnInVehicle = True
Objectives[79]mission_Actors[2]SeatIndex = -1
Objectives[79]mission_Actors[2]Survive_Number = 0
Objectives[79]mission_Actors[2]Failed_Text = 
Objectives[79]mission_Actors[2]Remove_After = 0
Objectives[79]mission_Actors[2]positionX = 1415,807
Objectives[79]mission_Actors[2]positionY = -1568,945
Objectives[79]mission_Actors[2]positionZ = 57,22233
Objectives[79]mission_Actors[2]Heading = 323,098
Objectives[79]mission_Actors[2]String_Name = g_m_y_lost_03
Objectives[79]mission_Actors[2]Relationship_Group = Friend
Objectives[79]mission_Actors[2]AddBlip = True
Objectives[79]mission_Actors[2]ShowCone = False
Objectives[79]mission_Actors[2]Invincible = True
Objectives[79]mission_Actors[2]SetHealth = 100
Objectives[79]mission_Actors[2]DieFromHeadShot = True
Objectives[79]mission_Actors[2]CanExitVehicle = True
Objectives[79]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[2]AlwaysFight = True
Objectives[79]mission_Actors[2]Seeing_Range = 30
Objectives[79]mission_Actors[2]Hearing_Range = 30
Objectives[79]mission_Actors[2]CombatMovement = Offensive
Objectives[79]mission_Actors[2]weapon = SawnOffShotgun
Objectives[79]mission_Actors[2]Variation = Random
Objectives[79]mission_Actors[2]Task = 99
Objectives[79]mission_Actors[2]Task_Guard_Range = 5
Objectives[79]mission_Actors[2]Task_Stay_In_Range = True
Objectives[79]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[2]Task_Scenario = NONE
Objectives[79]mission_Actors[2]Task_List_Count = 2
Objectives[79]mission_Actors[2]Task_Repeat = False
Objectives[79]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[79]mission_Actors[2]Task_List[0]PositionX = 2124,23
Objectives[79]mission_Actors[2]Task_List[0]PositionY = -854,8264
Objectives[79]mission_Actors[2]Task_List[0]PositionZ = 78,35859
Objectives[79]mission_Actors[2]Task_List[0]Speed = 1
Objectives[79]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[79]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[79]mission_Actors[2]Task_List[1]Type = VehicleFollow(Player)
Objectives[79]mission_Actors[2]Task_List[1]PositionX = 2124,23
Objectives[79]mission_Actors[2]Task_List[1]PositionY = -854,8264
Objectives[79]mission_Actors[2]Task_List[1]PositionZ = 78,35859
Objectives[79]mission_Actors[2]Task_List[1]speed = 100
Objectives[79]mission_Actors[2]Task_List[1]minDistance = 10
Objectives[79]mission_Actors[3]SpawnInVehicle = True
Objectives[79]mission_Actors[3]SeatIndex = -1
Objectives[79]mission_Actors[3]Survive_Number = 0
Objectives[79]mission_Actors[3]Failed_Text = 
Objectives[79]mission_Actors[3]Remove_After = 0
Objectives[79]mission_Actors[3]positionX = 1411,38
Objectives[79]mission_Actors[3]positionY = -1572,747
Objectives[79]mission_Actors[3]positionZ = 56,79758
Objectives[79]mission_Actors[3]Heading = 321,9041
Objectives[79]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[79]mission_Actors[3]Relationship_Group = Friend
Objectives[79]mission_Actors[3]AddBlip = True
Objectives[79]mission_Actors[3]ShowCone = False
Objectives[79]mission_Actors[3]Invincible = True
Objectives[79]mission_Actors[3]SetHealth = 100
Objectives[79]mission_Actors[3]DieFromHeadShot = True
Objectives[79]mission_Actors[3]CanExitVehicle = True
Objectives[79]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[3]AlwaysFight = True
Objectives[79]mission_Actors[3]Seeing_Range = 30
Objectives[79]mission_Actors[3]Hearing_Range = 30
Objectives[79]mission_Actors[3]CombatMovement = Offensive
Objectives[79]mission_Actors[3]weapon = SawnOffShotgun
Objectives[79]mission_Actors[3]Variation = Random
Objectives[79]mission_Actors[3]Task = 99
Objectives[79]mission_Actors[3]Task_Guard_Range = 5
Objectives[79]mission_Actors[3]Task_Stay_In_Range = True
Objectives[79]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[3]Task_Scenario = NONE
Objectives[79]mission_Actors[3]Task_List_Count = 2
Objectives[79]mission_Actors[3]Task_Repeat = False
Objectives[79]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[79]mission_Actors[3]Task_List[0]PositionX = 2124,243
Objectives[79]mission_Actors[3]Task_List[0]PositionY = -859,0302
Objectives[79]mission_Actors[3]Task_List[0]PositionZ = 78,42341
Objectives[79]mission_Actors[3]Task_List[0]Speed = 1
Objectives[79]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[79]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[79]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[79]mission_Actors[3]Task_List[1]PositionX = 2124,243
Objectives[79]mission_Actors[3]Task_List[1]PositionY = -859,0301
Objectives[79]mission_Actors[3]Task_List[1]PositionZ = 78,42341
Objectives[79]mission_Actors[3]Task_List[1]speed = 100
Objectives[79]mission_Actors[3]Task_List[1]minDistance = 10
Objectives[79]mission_Actors[4]SpawnInVehicle = True
Objectives[79]mission_Actors[4]SeatIndex = -1
Objectives[79]mission_Actors[4]Survive_Number = 0
Objectives[79]mission_Actors[4]Failed_Text = 
Objectives[79]mission_Actors[4]Remove_After = 0
Objectives[79]mission_Actors[4]positionX = 1412,422
Objectives[79]mission_Actors[4]positionY = -1565,645
Objectives[79]mission_Actors[4]positionZ = 56,86067
Objectives[79]mission_Actors[4]Heading = 311,9
Objectives[79]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[79]mission_Actors[4]Relationship_Group = Friend
Objectives[79]mission_Actors[4]AddBlip = True
Objectives[79]mission_Actors[4]ShowCone = False
Objectives[79]mission_Actors[4]Invincible = True
Objectives[79]mission_Actors[4]SetHealth = 100
Objectives[79]mission_Actors[4]DieFromHeadShot = True
Objectives[79]mission_Actors[4]CanExitVehicle = True
Objectives[79]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[4]AlwaysFight = True
Objectives[79]mission_Actors[4]Seeing_Range = 30
Objectives[79]mission_Actors[4]Hearing_Range = 30
Objectives[79]mission_Actors[4]CombatMovement = Offensive
Objectives[79]mission_Actors[4]weapon = SawnOffShotgun
Objectives[79]mission_Actors[4]Variation = Random
Objectives[79]mission_Actors[4]Task = 99
Objectives[79]mission_Actors[4]Task_Guard_Range = 5
Objectives[79]mission_Actors[4]Task_Stay_In_Range = True
Objectives[79]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[4]Task_Scenario = NONE
Objectives[79]mission_Actors[4]Task_List_Count = 2
Objectives[79]mission_Actors[4]Task_Repeat = False
Objectives[79]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[79]mission_Actors[4]Task_List[0]PositionX = 2127,925
Objectives[79]mission_Actors[4]Task_List[0]PositionY = -855,6837
Objectives[79]mission_Actors[4]Task_List[0]PositionZ = 78,25366
Objectives[79]mission_Actors[4]Task_List[0]Speed = 1
Objectives[79]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[79]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[79]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[79]mission_Actors[4]Task_List[1]PositionX = 2127,925
Objectives[79]mission_Actors[4]Task_List[1]PositionY = -855,6837
Objectives[79]mission_Actors[4]Task_List[1]PositionZ = 78,25366
Objectives[79]mission_Actors[4]Task_List[1]speed = 100
Objectives[79]mission_Actors[4]Task_List[1]minDistance = 10
Objectives[79]mission_Actors[5]SpawnInVehicle = True
Objectives[79]mission_Actors[5]SeatIndex = 0
Objectives[79]mission_Actors[5]Survive_Number = 0
Objectives[79]mission_Actors[5]Failed_Text = 
Objectives[79]mission_Actors[5]Remove_After = 0
Objectives[79]mission_Actors[5]positionX = 1417,967
Objectives[79]mission_Actors[5]positionY = -1558,541
Objectives[79]mission_Actors[5]positionZ = 57,54766
Objectives[79]mission_Actors[5]Heading = 312,6486
Objectives[79]mission_Actors[5]String_Name = mp_f_chbar_01
Objectives[79]mission_Actors[5]Relationship_Group = Friend
Objectives[79]mission_Actors[5]AddBlip = True
Objectives[79]mission_Actors[5]ShowCone = False
Objectives[79]mission_Actors[5]Invincible = True
Objectives[79]mission_Actors[5]SetHealth = 100
Objectives[79]mission_Actors[5]DieFromHeadShot = True
Objectives[79]mission_Actors[5]CanExitVehicle = False
Objectives[79]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[5]AlwaysFight = True
Objectives[79]mission_Actors[5]Seeing_Range = 30
Objectives[79]mission_Actors[5]Hearing_Range = 30
Objectives[79]mission_Actors[5]CombatMovement = Offensive
Objectives[79]mission_Actors[5]weapon = SawnOffShotgun
Objectives[79]mission_Actors[5]Variation = Random
Objectives[79]mission_Actors[5]Task = 0
Objectives[79]mission_Actors[5]Task_Guard_Range = 5
Objectives[79]mission_Actors[5]Task_Stay_In_Range = True
Objectives[79]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[5]Task_Scenario = NONE
Objectives[79]mission_Actors[6]SpawnInVehicle = True
Objectives[79]mission_Actors[6]SeatIndex = 0
Objectives[79]mission_Actors[6]Survive_Number = 0
Objectives[79]mission_Actors[6]Failed_Text = 
Objectives[79]mission_Actors[6]Remove_After = 0
Objectives[79]mission_Actors[6]positionX = 1412,422
Objectives[79]mission_Actors[6]positionY = -1565,645
Objectives[79]mission_Actors[6]positionZ = 56,86067
Objectives[79]mission_Actors[6]Heading = 311,9
Objectives[79]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[79]mission_Actors[6]Relationship_Group = Friend
Objectives[79]mission_Actors[6]AddBlip = True
Objectives[79]mission_Actors[6]ShowCone = False
Objectives[79]mission_Actors[6]Invincible = True
Objectives[79]mission_Actors[6]SetHealth = 100
Objectives[79]mission_Actors[6]DieFromHeadShot = True
Objectives[79]mission_Actors[6]CanExitVehicle = False
Objectives[79]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[6]AlwaysFight = True
Objectives[79]mission_Actors[6]Seeing_Range = 30
Objectives[79]mission_Actors[6]Hearing_Range = 30
Objectives[79]mission_Actors[6]CombatMovement = Offensive
Objectives[79]mission_Actors[6]weapon = SawnOffShotgun
Objectives[79]mission_Actors[6]Variation = Random
Objectives[79]mission_Actors[6]Task = 0
Objectives[79]mission_Actors[6]Task_Guard_Range = 5
Objectives[79]mission_Actors[6]Task_Stay_In_Range = True
Objectives[79]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[6]Task_Scenario = NONE
Objectives[79]mission_Actors[7]SpawnInVehicle = True
Objectives[79]mission_Actors[7]SeatIndex = 0
Objectives[79]mission_Actors[7]Survive_Number = 0
Objectives[79]mission_Actors[7]Failed_Text = 
Objectives[79]mission_Actors[7]Remove_After = 0
Objectives[79]mission_Actors[7]positionX = 1408,463
Objectives[79]mission_Actors[7]positionY = -1568,531
Objectives[79]mission_Actors[7]positionZ = 56,35419
Objectives[79]mission_Actors[7]Heading = 321,4977
Objectives[79]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[79]mission_Actors[7]Relationship_Group = Friend
Objectives[79]mission_Actors[7]AddBlip = True
Objectives[79]mission_Actors[7]ShowCone = False
Objectives[79]mission_Actors[7]Invincible = True
Objectives[79]mission_Actors[7]SetHealth = 100
Objectives[79]mission_Actors[7]DieFromHeadShot = True
Objectives[79]mission_Actors[7]CanExitVehicle = False
Objectives[79]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[7]AlwaysFight = True
Objectives[79]mission_Actors[7]Seeing_Range = 30
Objectives[79]mission_Actors[7]Hearing_Range = 30
Objectives[79]mission_Actors[7]CombatMovement = Offensive
Objectives[79]mission_Actors[7]weapon = SawnOffShotgun
Objectives[79]mission_Actors[7]Variation = Random
Objectives[79]mission_Actors[7]Task = 0
Objectives[79]mission_Actors[7]Task_Guard_Range = 5
Objectives[79]mission_Actors[7]Task_Stay_In_Range = True
Objectives[79]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[7]Task_Scenario = NONE
Objectives[79]mission_Actors[8]SpawnInVehicle = True
Objectives[79]mission_Actors[8]SeatIndex = 0
Objectives[79]mission_Actors[8]Survive_Number = 0
Objectives[79]mission_Actors[8]Failed_Text = 
Objectives[79]mission_Actors[8]Remove_After = 0
Objectives[79]mission_Actors[8]positionX = 1415,807
Objectives[79]mission_Actors[8]positionY = -1568,945
Objectives[79]mission_Actors[8]positionZ = 57,22233
Objectives[79]mission_Actors[8]Heading = 323,098
Objectives[79]mission_Actors[8]String_Name = g_m_y_lost_03
Objectives[79]mission_Actors[8]Relationship_Group = Friend
Objectives[79]mission_Actors[8]AddBlip = True
Objectives[79]mission_Actors[8]ShowCone = False
Objectives[79]mission_Actors[8]Invincible = True
Objectives[79]mission_Actors[8]SetHealth = 100
Objectives[79]mission_Actors[8]DieFromHeadShot = True
Objectives[79]mission_Actors[8]CanExitVehicle = False
Objectives[79]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[8]AlwaysFight = True
Objectives[79]mission_Actors[8]Seeing_Range = 30
Objectives[79]mission_Actors[8]Hearing_Range = 30
Objectives[79]mission_Actors[8]CombatMovement = Offensive
Objectives[79]mission_Actors[8]weapon = SawnOffShotgun
Objectives[79]mission_Actors[8]Variation = Random
Objectives[79]mission_Actors[8]Task = 0
Objectives[79]mission_Actors[8]Task_Guard_Range = 5
Objectives[79]mission_Actors[8]Task_Stay_In_Range = True
Objectives[79]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[8]Task_Scenario = NONE
Objectives[79]mission_Actors[9]SpawnInVehicle = True
Objectives[79]mission_Actors[9]SeatIndex = 0
Objectives[79]mission_Actors[9]Survive_Number = 0
Objectives[79]mission_Actors[9]Failed_Text = 
Objectives[79]mission_Actors[9]Remove_After = 0
Objectives[79]mission_Actors[9]positionX = 1411,38
Objectives[79]mission_Actors[9]positionY = -1572,747
Objectives[79]mission_Actors[9]positionZ = 56,79758
Objectives[79]mission_Actors[9]Heading = 321,9041
Objectives[79]mission_Actors[9]String_Name = g_m_y_lost_02
Objectives[79]mission_Actors[9]Relationship_Group = Friend
Objectives[79]mission_Actors[9]AddBlip = True
Objectives[79]mission_Actors[9]ShowCone = False
Objectives[79]mission_Actors[9]Invincible = True
Objectives[79]mission_Actors[9]SetHealth = 100
Objectives[79]mission_Actors[9]DieFromHeadShot = True
Objectives[79]mission_Actors[9]CanExitVehicle = False
Objectives[79]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[9]AlwaysFight = True
Objectives[79]mission_Actors[9]Seeing_Range = 30
Objectives[79]mission_Actors[9]Hearing_Range = 30
Objectives[79]mission_Actors[9]CombatMovement = Offensive
Objectives[79]mission_Actors[9]weapon = SawnOffShotgun
Objectives[79]mission_Actors[9]Variation = Random
Objectives[79]mission_Actors[9]Task = 0
Objectives[79]mission_Actors[9]Task_Guard_Range = 5
Objectives[79]mission_Actors[9]Task_Stay_In_Range = True
Objectives[79]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[9]Task_Scenario = NONE
Objectives[79]mission_Vehicles = 5
Objectives[79]mission_Vehicles[0]positionX = 1417,967
Objectives[79]mission_Vehicles[0]positionY = -1558,541
Objectives[79]mission_Vehicles[0]positionZ = 57,54766
Objectives[79]mission_Vehicles[0]Heading = 312,6486
Objectives[79]mission_Vehicles[0]Name = Wolfsbane
Objectives[79]mission_Vehicles[0]Model = wolfsbane
Objectives[79]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[79]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[79]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[0]HasPearlescent = False
Objectives[79]mission_Vehicles[0]Livery = -1
Objectives[79]mission_Vehicles[0]DirtLevel = 0
Objectives[79]mission_Vehicles[0]LockedForPlayer = False
Objectives[79]mission_Vehicles[0]Locked = False
Objectives[79]mission_Vehicles[0]Alarm = False
Objectives[79]mission_Vehicles[0]HotWired = False
Objectives[79]mission_Vehicles[0]Invincible = True
Objectives[79]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[0]Remove_After = 0
Objectives[79]mission_Vehicles[0]Survive_Number = 0
Objectives[79]mission_Vehicles[0]Failed_Text = 
Objectives[79]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[79]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 79
Objectives[79]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[79]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[79]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[79]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 84
Objectives[79]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[79]mission_Vehicles[1]positionX = 1408,463
Objectives[79]mission_Vehicles[1]positionY = -1568,531
Objectives[79]mission_Vehicles[1]positionZ = 56,35419
Objectives[79]mission_Vehicles[1]Heading = 321,4977
Objectives[79]mission_Vehicles[1]Name = Zombie Chopper
Objectives[79]mission_Vehicles[1]Model = zombieb
Objectives[79]mission_Vehicles[1]PrimaryColor = MetallicDarkBlue
Objectives[79]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[79]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[1]HasPearlescent = False
Objectives[79]mission_Vehicles[1]Livery = -1
Objectives[79]mission_Vehicles[1]DirtLevel = 0
Objectives[79]mission_Vehicles[1]LockedForPlayer = False
Objectives[79]mission_Vehicles[1]Locked = False
Objectives[79]mission_Vehicles[1]Alarm = False
Objectives[79]mission_Vehicles[1]HotWired = False
Objectives[79]mission_Vehicles[1]Invincible = True
Objectives[79]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[1]Remove_After = 0
Objectives[79]mission_Vehicles[1]Survive_Number = 0
Objectives[79]mission_Vehicles[1]Failed_Text = 
Objectives[79]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[79]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 79
Objectives[79]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[79]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[79]mission_Vehicles[2]positionX = 1412,422
Objectives[79]mission_Vehicles[2]positionY = -1565,645
Objectives[79]mission_Vehicles[2]positionZ = 56,86067
Objectives[79]mission_Vehicles[2]Heading = 311,9
Objectives[79]mission_Vehicles[2]Name = Hexer
Objectives[79]mission_Vehicles[2]Model = hexer
Objectives[79]mission_Vehicles[2]PrimaryColor = MetallicFormulaRed
Objectives[79]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[79]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[2]HasPearlescent = False
Objectives[79]mission_Vehicles[2]Livery = 0
Objectives[79]mission_Vehicles[2]DirtLevel = 0
Objectives[79]mission_Vehicles[2]LockedForPlayer = False
Objectives[79]mission_Vehicles[2]Locked = False
Objectives[79]mission_Vehicles[2]Alarm = False
Objectives[79]mission_Vehicles[2]HotWired = False
Objectives[79]mission_Vehicles[2]Invincible = True
Objectives[79]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[2]Remove_After = 0
Objectives[79]mission_Vehicles[2]Survive_Number = 0
Objectives[79]mission_Vehicles[2]Failed_Text = 
Objectives[79]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[79]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 79
Objectives[79]mission_Vehicles[2]NeededForActorIndex[0] = 4
Objectives[79]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[79]mission_Vehicles[3]positionX = 1415,807
Objectives[79]mission_Vehicles[3]positionY = -1568,945
Objectives[79]mission_Vehicles[3]positionZ = 57,22233
Objectives[79]mission_Vehicles[3]Heading = 323,098
Objectives[79]mission_Vehicles[3]Name = Daemon
Objectives[79]mission_Vehicles[3]Model = daemon2
Objectives[79]mission_Vehicles[3]PrimaryColor = MetallicNauticalBlue
Objectives[79]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[79]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[3]HasPearlescent = False
Objectives[79]mission_Vehicles[3]Livery = -1
Objectives[79]mission_Vehicles[3]DirtLevel = 0
Objectives[79]mission_Vehicles[3]LockedForPlayer = False
Objectives[79]mission_Vehicles[3]Locked = False
Objectives[79]mission_Vehicles[3]Alarm = False
Objectives[79]mission_Vehicles[3]HotWired = False
Objectives[79]mission_Vehicles[3]Invincible = True
Objectives[79]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[3]Remove_After = 0
Objectives[79]mission_Vehicles[3]Survive_Number = 0
Objectives[79]mission_Vehicles[3]Failed_Text = 
Objectives[79]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[79]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 79
Objectives[79]mission_Vehicles[3]NeededForActorIndex[0] = 2
Objectives[79]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[79]mission_Vehicles[4]positionX = 1411,38
Objectives[79]mission_Vehicles[4]positionY = -1572,747
Objectives[79]mission_Vehicles[4]positionZ = 56,79758
Objectives[79]mission_Vehicles[4]Heading = 321,9041
Objectives[79]mission_Vehicles[4]Name = Daemon
Objectives[79]mission_Vehicles[4]Model = daemon
Objectives[79]mission_Vehicles[4]PrimaryColor = MetallicOrange
Objectives[79]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[79]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[4]HasPearlescent = False
Objectives[79]mission_Vehicles[4]Livery = 0
Objectives[79]mission_Vehicles[4]DirtLevel = 0
Objectives[79]mission_Vehicles[4]LockedForPlayer = False
Objectives[79]mission_Vehicles[4]Locked = False
Objectives[79]mission_Vehicles[4]Alarm = False
Objectives[79]mission_Vehicles[4]HotWired = False
Objectives[79]mission_Vehicles[4]Invincible = True
Objectives[79]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[4]Remove_After = 0
Objectives[79]mission_Vehicles[4]Survive_Number = 0
Objectives[79]mission_Vehicles[4]Failed_Text = 
Objectives[79]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[79]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 79
Objectives[79]mission_Vehicles[4]NeededForActorIndex[0] = 3
Objectives[79]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 2
Objectives[79]ObjectiveMessages[0]positionX = 1110,048
Objectives[79]ObjectiveMessages[0]positionY = 4984,365
Objectives[79]ObjectiveMessages[0]positionZ = 292,5793
Objectives[79]ObjectiveMessages[0]Message = ~o~Oh fuck... again? But, they never give up?
Objectives[79]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = White
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = True
Objectives[79]ObjectiveMessages[0]TypeTextMesage = False
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[1]positionX = 1114,227
Objectives[79]ObjectiveMessages[1]positionY = 4982,825
Objectives[79]ObjectiveMessages[1]positionZ = 290,7308
Objectives[79]ObjectiveMessages[1]Message = ~y~Find a shelter.
Objectives[79]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[1]Sender = 
Objectives[79]ObjectiveMessages[1]Subject = 
Objectives[79]ObjectiveMessages[1]MessageColor = White
Objectives[79]ObjectiveMessages[1]PlayFromStart = False
Objectives[79]ObjectiveMessages[1]Delay = True
Objectives[79]ObjectiveMessages[1]DelayTime = 4
Objectives[79]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[1]TypeSubtitle = True
Objectives[79]ObjectiveMessages[1]TypeTextMesage = False
Objectives[79]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[80]Type = Random_Spawn_Objective
Objectives[80]positionX = 2134,189
Objectives[80]positionY = -844,3279
Objectives[80]positionZ = 77,1716
Objectives[80]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[80]Random_Actors_Vehicle_Model_Name = blista
Objectives[80]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[80]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[80]Random_Actors_Weapon_Model_Name = Pistol
Objectives[80]Random_Actors_Passenger = True
Objectives[80]Random_Actors_Fill_With_Occupants = True
Objectives[80]Random_Actors_Max_Count = 3
Objectives[80]Random_Actors_Max_ReSpawn = 3
Objectives[80]Random_Actors_Spawn_End = True
Objectives[80]Random_Actors_Spawn_Actors_Only = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = GoTo_Actor
Objectives[81]Text = 
Objectives[81]positionX = 2134,409
Objectives[81]positionY = -847,8564
Objectives[81]positionZ = 77,28215
Objectives[81]GoTo_Actor_ChangToCompanion = True
Objectives[81]GoTo_Actor_Distance = 4
Objectives[81]GoTo_Actor_Remove_Blip = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 1
Objectives[81]ObjectiveMessages[0]positionX = 1118,032
Objectives[81]ObjectiveMessages[0]positionY = 4974,203
Objectives[81]ObjectiveMessages[0]positionZ = 289,8615
Objectives[81]ObjectiveMessages[0]Message = ~g~It's Clay and the others, what are they doing here?
Objectives[81]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = White
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = True
Objectives[81]ObjectiveMessages[0]TypeTextMesage = False
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[82]Type = Random_Spawn_Objective
Objectives[82]positionX = 2143,938
Objectives[82]positionY = -840,4852
Objectives[82]positionZ = 76,49372
Objectives[82]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[82]Random_Actors_Vehicle_Model_Name = blista
Objectives[82]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[82]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[82]Random_Actors_Weapon_Model_Name = Pistol
Objectives[82]Random_Actors_Passenger = True
Objectives[82]Random_Actors_Fill_With_Occupants = True
Objectives[82]Random_Actors_Max_Count = 3
Objectives[82]Random_Actors_Max_ReSpawn = 3
Objectives[82]Random_Actors_Spawn_End = True
Objectives[82]Random_Actors_Spawn_Actors_Only = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Hint_Objective
Objectives[83]Text = 
Objectives[83]positionX = 2134,625
Objectives[83]positionY = -851,6646
Objectives[83]positionZ = 77,38802
Objectives[83]Hint_Time = 18
Objectives[83]Hint_FOV = 40
Objectives[83]Hint_Use_Position = False
Objectives[83]Hint_Use_Player = False
Objectives[83]Hint_Use_Actor = True
Objectives[83]Hint_Use_Vehicle = False
Objectives[83]mission_ActorsCount = 3
Objectives[83]mission_Actors[0]SpawnInVehicle = True
Objectives[83]mission_Actors[0]SeatIndex = -1
Objectives[83]mission_Actors[0]Survive_Number = 0
Objectives[83]mission_Actors[0]Failed_Text = 
Objectives[83]mission_Actors[0]Remove_After = 0
Objectives[83]mission_Actors[0]positionX = 2782,576
Objectives[83]mission_Actors[0]positionY = -714,8464
Objectives[83]mission_Actors[0]positionZ = 4,623989
Objectives[83]mission_Actors[0]Heading = 107,207
Objectives[83]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[83]mission_Actors[0]Relationship_Group = Friend
Objectives[83]mission_Actors[0]AddBlip = True
Objectives[83]mission_Actors[0]ShowCone = False
Objectives[83]mission_Actors[0]Invincible = True
Objectives[83]mission_Actors[0]SetHealth = 100
Objectives[83]mission_Actors[0]DieFromHeadShot = True
Objectives[83]mission_Actors[0]CanExitVehicle = True
Objectives[83]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[83]mission_Actors[0]AlwaysFight = True
Objectives[83]mission_Actors[0]Seeing_Range = 30
Objectives[83]mission_Actors[0]Hearing_Range = 30
Objectives[83]mission_Actors[0]CombatMovement = Offensive
Objectives[83]mission_Actors[0]weapon = SawnOffShotgun
Objectives[83]mission_Actors[0]Variation = Random
Objectives[83]mission_Actors[0]Task = 0
Objectives[83]mission_Actors[0]Task_Guard_Range = 5
Objectives[83]mission_Actors[0]Task_Stay_In_Range = True
Objectives[83]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[83]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[83]mission_Actors[0]Task_Scenario = NONE
Objectives[83]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[83]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 91
Objectives[83]mission_Actors[1]SpawnInVehicle = True
Objectives[83]mission_Actors[1]SeatIndex = -1
Objectives[83]mission_Actors[1]Survive_Number = 0
Objectives[83]mission_Actors[1]Failed_Text = 
Objectives[83]mission_Actors[1]Remove_After = 0
Objectives[83]mission_Actors[1]positionX = 2781,967
Objectives[83]mission_Actors[1]positionY = -713,3531
Objectives[83]mission_Actors[1]positionZ = 4,630969
Objectives[83]mission_Actors[1]Heading = 94,93097
Objectives[83]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[83]mission_Actors[1]Relationship_Group = Friend
Objectives[83]mission_Actors[1]AddBlip = True
Objectives[83]mission_Actors[1]ShowCone = False
Objectives[83]mission_Actors[1]Invincible = True
Objectives[83]mission_Actors[1]SetHealth = 100
Objectives[83]mission_Actors[1]DieFromHeadShot = True
Objectives[83]mission_Actors[1]CanExitVehicle = True
Objectives[83]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[83]mission_Actors[1]AlwaysFight = True
Objectives[83]mission_Actors[1]Seeing_Range = 30
Objectives[83]mission_Actors[1]Hearing_Range = 30
Objectives[83]mission_Actors[1]CombatMovement = Offensive
Objectives[83]mission_Actors[1]weapon = SawnOffShotgun
Objectives[83]mission_Actors[1]Variation = Random
Objectives[83]mission_Actors[1]Task = 0
Objectives[83]mission_Actors[1]Task_Guard_Range = 5
Objectives[83]mission_Actors[1]Task_Stay_In_Range = True
Objectives[83]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[83]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[83]mission_Actors[1]Task_Scenario = NONE
Objectives[83]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[83]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 89
Objectives[83]mission_Actors[2]SpawnInVehicle = True
Objectives[83]mission_Actors[2]SeatIndex = -1
Objectives[83]mission_Actors[2]Survive_Number = 0
Objectives[83]mission_Actors[2]Failed_Text = 
Objectives[83]mission_Actors[2]Remove_After = 0
Objectives[83]mission_Actors[2]positionX = 2781,933
Objectives[83]mission_Actors[2]positionY = -710,8764
Objectives[83]mission_Actors[2]positionZ = 4,561219
Objectives[83]mission_Actors[2]Heading = 117,0994
Objectives[83]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[83]mission_Actors[2]Relationship_Group = Friend
Objectives[83]mission_Actors[2]AddBlip = True
Objectives[83]mission_Actors[2]ShowCone = False
Objectives[83]mission_Actors[2]Invincible = True
Objectives[83]mission_Actors[2]SetHealth = 100
Objectives[83]mission_Actors[2]DieFromHeadShot = True
Objectives[83]mission_Actors[2]CanExitVehicle = True
Objectives[83]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[83]mission_Actors[2]AlwaysFight = True
Objectives[83]mission_Actors[2]Seeing_Range = 30
Objectives[83]mission_Actors[2]Hearing_Range = 30
Objectives[83]mission_Actors[2]CombatMovement = Offensive
Objectives[83]mission_Actors[2]weapon = SawnOffShotgun
Objectives[83]mission_Actors[2]Variation = Random
Objectives[83]mission_Actors[2]Task = 0
Objectives[83]mission_Actors[2]Task_Guard_Range = 5
Objectives[83]mission_Actors[2]Task_Stay_In_Range = True
Objectives[83]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[83]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[83]mission_Actors[2]Task_Scenario = NONE
Objectives[83]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[83]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 90
Objectives[83]mission_Vehicles = 3
Objectives[83]mission_Vehicles[0]positionX = 2781,967
Objectives[83]mission_Vehicles[0]positionY = -713,3531
Objectives[83]mission_Vehicles[0]positionZ = 4,630969
Objectives[83]mission_Vehicles[0]Heading = 94,93097
Objectives[83]mission_Vehicles[0]Name = Daemon
Objectives[83]mission_Vehicles[0]Model = daemon
Objectives[83]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[83]mission_Vehicles[0]SecondaryColor = MetallicVermillionPink
Objectives[83]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[83]mission_Vehicles[0]HasPearlescent = False
Objectives[83]mission_Vehicles[0]Livery = 0
Objectives[83]mission_Vehicles[0]DirtLevel = 0
Objectives[83]mission_Vehicles[0]LockedForPlayer = False
Objectives[83]mission_Vehicles[0]Locked = False
Objectives[83]mission_Vehicles[0]Alarm = False
Objectives[83]mission_Vehicles[0]HotWired = False
Objectives[83]mission_Vehicles[0]Invincible = True
Objectives[83]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[83]mission_Vehicles[0]Remove_After = 0
Objectives[83]mission_Vehicles[0]Survive_Number = 0
Objectives[83]mission_Vehicles[0]Failed_Text = 
Objectives[83]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[83]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 87
Objectives[83]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[83]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[83]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 89
Objectives[83]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[83]mission_Vehicles[1]positionX = 2781,933
Objectives[83]mission_Vehicles[1]positionY = -710,8764
Objectives[83]mission_Vehicles[1]positionZ = 4,561219
Objectives[83]mission_Vehicles[1]Heading = 117,0994
Objectives[83]mission_Vehicles[1]Name = Zombie Chopper
Objectives[83]mission_Vehicles[1]Model = zombieb
Objectives[83]mission_Vehicles[1]PrimaryColor = MetallicPurpleBlue
Objectives[83]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[83]mission_Vehicles[1]PearlescentColor = MetallicBrightBlue
Objectives[83]mission_Vehicles[1]HasPearlescent = False
Objectives[83]mission_Vehicles[1]Livery = -1
Objectives[83]mission_Vehicles[1]DirtLevel = 0
Objectives[83]mission_Vehicles[1]LockedForPlayer = False
Objectives[83]mission_Vehicles[1]Locked = False
Objectives[83]mission_Vehicles[1]Alarm = False
Objectives[83]mission_Vehicles[1]HotWired = False
Objectives[83]mission_Vehicles[1]Invincible = True
Objectives[83]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[83]mission_Vehicles[1]Remove_After = 0
Objectives[83]mission_Vehicles[1]Survive_Number = 0
Objectives[83]mission_Vehicles[1]Failed_Text = 
Objectives[83]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[83]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 90
Objectives[83]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[83]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 85
Objectives[83]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[83]mission_Vehicles[2]positionX = 2782,576
Objectives[83]mission_Vehicles[2]positionY = -714,8464
Objectives[83]mission_Vehicles[2]positionZ = 4,623989
Objectives[83]mission_Vehicles[2]Heading = 107,207
Objectives[83]mission_Vehicles[2]Name = Wolfsbane
Objectives[83]mission_Vehicles[2]Model = wolfsbane
Objectives[83]mission_Vehicles[2]PrimaryColor = MetallicRacingGreen
Objectives[83]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[83]mission_Vehicles[2]PearlescentColor = MetallicBrightBlue
Objectives[83]mission_Vehicles[2]HasPearlescent = False
Objectives[83]mission_Vehicles[2]Livery = -1
Objectives[83]mission_Vehicles[2]DirtLevel = 0
Objectives[83]mission_Vehicles[2]LockedForPlayer = False
Objectives[83]mission_Vehicles[2]Locked = False
Objectives[83]mission_Vehicles[2]Alarm = False
Objectives[83]mission_Vehicles[2]HotWired = False
Objectives[83]mission_Vehicles[2]Invincible = True
Objectives[83]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[83]mission_Vehicles[2]Remove_After = 0
Objectives[83]mission_Vehicles[2]Survive_Number = 0
Objectives[83]mission_Vehicles[2]Failed_Text = 
Objectives[83]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[83]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 91
Objectives[83]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[83]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 86
Objectives[83]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 4
Objectives[83]ObjectiveMessages[0]positionX = 1120,804
Objectives[83]ObjectiveMessages[0]positionY = 4969,208
Objectives[83]ObjectiveMessages[0]positionZ = 289,441
Objectives[83]ObjectiveMessages[0]Message = ~b~Hey guys, we saw those bastards come this way and figured they had some bad intention, so we followed them.
Objectives[83]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[0]Sender = 
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = White
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = True
Objectives[83]ObjectiveMessages[0]TypeTextMesage = False
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = 1122,894
Objectives[83]ObjectiveMessages[1]positionY = 4965,16
Objectives[83]ObjectiveMessages[1]positionZ = 289,1089
Objectives[83]ObjectiveMessages[1]Message = ~g~You did well... luckily you arrived.
Objectives[83]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[1]Sender = 
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = White
Objectives[83]ObjectiveMessages[1]PlayFromStart = False
Objectives[83]ObjectiveMessages[1]Delay = True
Objectives[83]ObjectiveMessages[1]DelayTime = 8
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = True
Objectives[83]ObjectiveMessages[1]TypeTextMesage = False
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[2]positionX = 1127,248
Objectives[83]ObjectiveMessages[2]positionY = 4957,49
Objectives[83]ObjectiveMessages[2]positionZ = 287,4905
Objectives[83]ObjectiveMessages[2]Message = ~b~We better keep an eye on you for a while, get on the bikes, we give you a ride.
Objectives[83]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[2]Sender = 
Objectives[83]ObjectiveMessages[2]Subject = 
Objectives[83]ObjectiveMessages[2]MessageColor = White
Objectives[83]ObjectiveMessages[2]PlayFromStart = False
Objectives[83]ObjectiveMessages[2]Delay = True
Objectives[83]ObjectiveMessages[2]DelayTime = 11
Objectives[83]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[2]TypeSubtitle = True
Objectives[83]ObjectiveMessages[2]TypeTextMesage = False
Objectives[83]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[3]positionX = 1132,637
Objectives[83]ObjectiveMessages[3]positionY = 4952,054
Objectives[83]ObjectiveMessages[3]positionZ = 285,3661
Objectives[83]ObjectiveMessages[3]Message = ~g~Okay, thanks.
Objectives[83]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[3]Sender = 
Objectives[83]ObjectiveMessages[3]Subject = 
Objectives[83]ObjectiveMessages[3]MessageColor = White
Objectives[83]ObjectiveMessages[3]PlayFromStart = False
Objectives[83]ObjectiveMessages[3]Delay = True
Objectives[83]ObjectiveMessages[3]DelayTime = 17
Objectives[83]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[3]TypeSubtitle = True
Objectives[83]ObjectiveMessages[3]TypeTextMesage = False
Objectives[83]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = 2134,625
Objectives[84]positionY = -851,6646
Objectives[84]positionZ = 77,38802
Objectives[84]SetPlayerActor_Use_Player = False
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[84]SetPlayerActor_Use_Actor = True
Objectives[84]SetPlayerActor_RelationshipGroup_Change = True
Objectives[84]SetPlayerActor_RelationshipGroup = Friend
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 5
Objectives[84]Task_List[0]Type = EnterVehicle
Objectives[84]Task_List[0]PositionX = 2133,237
Objectives[84]Task_List[0]PositionY = -850,9702
Objectives[84]Task_List[0]PositionZ = 77,93398
Objectives[84]Task_List[0]Speed = 1
Objectives[84]Task_List[0]SeatIndex = -1
Objectives[84]Task_List[0]TaskIndex = 0
Objectives[84]Task_List[0]Warp = False
Objectives[84]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[84]Task_List[1]positionX = 2366,197
Objectives[84]Task_List[1]positionY = -682,5056
Objectives[84]Task_List[1]positionZ = 62,86102
Objectives[84]Task_List[1]Block = True
Objectives[84]Task_List[2]Type = Drive
Objectives[84]Task_List[2]PositionX = 2366,197
Objectives[84]Task_List[2]PositionY = -682,5056
Objectives[84]Task_List[2]PositionZ = 62,86102
Objectives[84]Task_List[2]Speed = 10
Objectives[84]Task_List[2]StopBeforeVehicles = False
Objectives[84]Task_List[2]StopBeforeActors = False
Objectives[84]Task_List[2]AvoidVehicles = True
Objectives[84]Task_List[2]AvoidEmptyVehicles = True
Objectives[84]Task_List[2]AvoidActors = True
Objectives[84]Task_List[2]AvoidObjects = True
Objectives[84]Task_List[2]StopAtLights = True
Objectives[84]Task_List[2]UseBlinkers = True
Objectives[84]Task_List[2]AllowGoingWrongWay = True
Objectives[84]Task_List[2]Reverse = False
Objectives[84]Task_List[2]TakeShortestPath = False
Objectives[84]Task_List[2]IgnoreRoads = False
Objectives[84]Task_List[2]IgnoreAllPathing = False
Objectives[84]Task_List[2]AvoidHighWays = False
Objectives[84]Task_List[3]Type = Drive
Objectives[84]Task_List[3]PositionX = 1373,294
Objectives[84]Task_List[3]PositionY = -1574,845
Objectives[84]Task_List[3]PositionZ = 53,44999
Objectives[84]Task_List[3]Speed = 20
Objectives[84]Task_List[3]StopBeforeVehicles = False
Objectives[84]Task_List[3]StopBeforeActors = False
Objectives[84]Task_List[3]AvoidVehicles = True
Objectives[84]Task_List[3]AvoidEmptyVehicles = True
Objectives[84]Task_List[3]AvoidActors = True
Objectives[84]Task_List[3]AvoidObjects = True
Objectives[84]Task_List[3]StopAtLights = True
Objectives[84]Task_List[3]UseBlinkers = True
Objectives[84]Task_List[3]AllowGoingWrongWay = True
Objectives[84]Task_List[3]Reverse = False
Objectives[84]Task_List[3]TakeShortestPath = False
Objectives[84]Task_List[3]IgnoreRoads = False
Objectives[84]Task_List[3]IgnoreAllPathing = False
Objectives[84]Task_List[3]AvoidHighWays = False
Objectives[84]Task_List[4]Type = Drive
Objectives[84]Task_List[4]PositionX = 129,013
Objectives[84]Task_List[4]PositionY = -1307,995
Objectives[84]Task_List[4]PositionZ = 28,66853
Objectives[84]Task_List[4]Speed = 20
Objectives[84]Task_List[4]StopBeforeVehicles = False
Objectives[84]Task_List[4]StopBeforeActors = False
Objectives[84]Task_List[4]AvoidVehicles = True
Objectives[84]Task_List[4]AvoidEmptyVehicles = True
Objectives[84]Task_List[4]AvoidActors = True
Objectives[84]Task_List[4]AvoidObjects = True
Objectives[84]Task_List[4]StopAtLights = True
Objectives[84]Task_List[4]UseBlinkers = True
Objectives[84]Task_List[4]AllowGoingWrongWay = True
Objectives[84]Task_List[4]Reverse = False
Objectives[84]Task_List[4]TakeShortestPath = False
Objectives[84]Task_List[4]IgnoreRoads = False
Objectives[84]Task_List[4]IgnoreAllPathing = False
Objectives[84]Task_List[4]AvoidHighWays = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = -438,8242
Objectives[85]positionY = -924,5736
Objectives[85]positionZ = 37,32456
Objectives[85]SetPlayerActor_Use_Player = False
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[85]SetPlayerActor_Use_Actor = True
Objectives[85]SetPlayerActor_RelationshipGroup_Change = True
Objectives[85]SetPlayerActor_RelationshipGroup = Friend
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = True
Objectives[85]Int_Task = 99
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]TaskListCount = 2
Objectives[85]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[85]Task_List[0]positionX = 2782,135
Objectives[85]Task_List[0]positionY = -708,4673
Objectives[85]Task_List[0]positionZ = 4,493034
Objectives[85]Task_List[0]Block = True
Objectives[85]Task_List[1]Type = EnterVehicle
Objectives[85]Task_List[1]PositionX = 2782,135
Objectives[85]Task_List[1]PositionY = -708,4673
Objectives[85]Task_List[1]PositionZ = 4,493034
Objectives[85]Task_List[1]Speed = 4
Objectives[85]Task_List[1]SeatIndex = 0
Objectives[85]Task_List[1]TaskIndex = 1
Objectives[85]Task_List[1]Warp = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Set_Player_Actor_Objective
Objectives[86]Text = 
Objectives[86]positionX = -432,7934
Objectives[86]positionY = -922,1459
Objectives[86]positionZ = 33,99195
Objectives[86]SetPlayerActor_Use_Player = False
Objectives[86]SetPlayerActor_Player_Controllable = True
Objectives[86]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[86]SetPlayerActor_Use_Actor = True
Objectives[86]SetPlayerActor_RelationshipGroup_Change = True
Objectives[86]SetPlayerActor_RelationshipGroup = Friend
Objectives[86]SetPlayerActor_Invincible_Change = False
Objectives[86]SetPlayerActor_Invincible = False
Objectives[86]SetPlayerActor_NewTask = True
Objectives[86]Int_Task = 99
Objectives[86]Task_Repeat = False
Objectives[86]Task_Timeout = False
Objectives[86]Task_Guard_Range = 10
Objectives[86]Task_Stay_In_Range = True
Objectives[86]Task_Wander_Range = 10
Objectives[86]Task_Scenario = NONE
Objectives[86]Task_TalkingAnimation = mic_chatter
Objectives[86]Task_Time = 1
Objectives[86]TaskListCount = 2
Objectives[86]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[86]Task_List[0]positionX = 2781,648
Objectives[86]Task_List[0]positionY = -714,3065
Objectives[86]Task_List[0]positionZ = 4,681395
Objectives[86]Task_List[0]Block = True
Objectives[86]Task_List[1]Type = EnterVehicle
Objectives[86]Task_List[1]PositionX = 2781,648
Objectives[86]Task_List[1]PositionY = -714,3065
Objectives[86]Task_List[1]PositionZ = 4,681395
Objectives[86]Task_List[1]Speed = 4
Objectives[86]Task_List[1]SeatIndex = 0
Objectives[86]Task_List[1]TaskIndex = 1
Objectives[86]Task_List[1]Warp = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Text = 
Objectives[87]FaildText = 
Objectives[87]Type = Enter_Vehicle
Objectives[87]positionX = 2783,84
Objectives[87]positionY = -710,1755
Objectives[87]positionZ = 3,905068
Objectives[87]EnterVehicle_AsPassenger = True
Objectives[87]EnterVehicle_CanExit = True
Objectives[87]EnterVehicle_SetIsWanted = False
Objectives[87]EnterVehicle_SeatIndex = 0
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Random_Spawn_Objective
Objectives[88]positionX = 2769,787
Objectives[88]positionY = -707,7508
Objectives[88]positionZ = 6,402398
Objectives[88]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[88]Random_Actors_Vehicle_Model_Name = blista
Objectives[88]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[88]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[88]Random_Actors_Weapon_Model_Name = Pistol
Objectives[88]Random_Actors_Passenger = True
Objectives[88]Random_Actors_Fill_With_Occupants = True
Objectives[88]Random_Actors_Max_Count = 3
Objectives[88]Random_Actors_Max_ReSpawn = 3
Objectives[88]Random_Actors_Spawn_End = True
Objectives[88]Random_Actors_Spawn_Actors_Only = False
Objectives[88]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[88]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[88]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[88]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = 2781,684
Objectives[89]positionY = -711,1428
Objectives[89]positionZ = 4,135594
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = True
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = False
Objectives[89]SetPlayerActor_RelationshipGroup = Neutral
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 99
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]TaskListCount = 3
Objectives[89]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[89]Task_List[0]positionX = 2792,018
Objectives[89]Task_List[0]positionY = -710,6967
Objectives[89]Task_List[0]positionZ = 4,258308
Objectives[89]Task_List[0]Block = True
Objectives[89]Task_List[1]Type = EnterVehicle
Objectives[89]Task_List[1]PositionX = 2781,695
Objectives[89]Task_List[1]PositionY = -711,1377
Objectives[89]Task_List[1]PositionZ = 4,634132
Objectives[89]Task_List[1]Speed = 1
Objectives[89]Task_List[1]SeatIndex = -1
Objectives[89]Task_List[1]TaskIndex = 1
Objectives[89]Task_List[1]Warp = False
Objectives[89]Task_List[2]Type = VehicleFollowActor
Objectives[89]Task_List[2]positionX = 2132,69
Objectives[89]Task_List[2]positionY = -850,4056
Objectives[89]Task_List[2]positionZ = 77,94141
Objectives[89]Task_List[2]minDistance = 10
Objectives[89]Task_List[2]TaskIndex = 2
Objectives[89]Task_List[2]Speed = 30
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Set_Player_Actor_Objective
Objectives[90]Text = 
Objectives[90]positionX = 2780,875
Objectives[90]positionY = -708,7046
Objectives[90]positionZ = 4,119301
Objectives[90]SetPlayerActor_Use_Player = False
Objectives[90]SetPlayerActor_Player_Controllable = True
Objectives[90]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[90]SetPlayerActor_Use_Actor = True
Objectives[90]SetPlayerActor_RelationshipGroup_Change = False
Objectives[90]SetPlayerActor_RelationshipGroup = Neutral
Objectives[90]SetPlayerActor_Invincible_Change = False
Objectives[90]SetPlayerActor_Invincible = False
Objectives[90]SetPlayerActor_NewTask = True
Objectives[90]Int_Task = 99
Objectives[90]Task_Repeat = False
Objectives[90]Task_Timeout = False
Objectives[90]Task_Guard_Range = 10
Objectives[90]Task_Stay_In_Range = True
Objectives[90]Task_Wander_Range = 10
Objectives[90]Task_Scenario = NONE
Objectives[90]Task_TalkingAnimation = mic_chatter
Objectives[90]Task_Time = 1
Objectives[90]TaskListCount = 4
Objectives[90]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[90]Task_List[0]positionX = 2792,018
Objectives[90]Task_List[0]positionY = -710,6967
Objectives[90]Task_List[0]positionZ = 4,258308
Objectives[90]Task_List[0]Block = True
Objectives[90]Task_List[1]Type = EnterVehicle
Objectives[90]Task_List[1]PositionX = 2780,875
Objectives[90]Task_List[1]PositionY = -708,7046
Objectives[90]Task_List[1]PositionZ = 4,619301
Objectives[90]Task_List[1]Speed = 1
Objectives[90]Task_List[1]SeatIndex = -1
Objectives[90]Task_List[1]TaskIndex = 1
Objectives[90]Task_List[1]Warp = False
Objectives[90]Task_List[2]Type = Pause
Objectives[90]Task_List[2]positionX = 2790,511
Objectives[90]Task_List[2]positionY = -710,0613
Objectives[90]Task_List[2]positionZ = 4,357428
Objectives[90]Task_List[2]time = 6
Objectives[90]Task_List[3]Type = VehicleFollowActor
Objectives[90]Task_List[3]positionX = 2132,817
Objectives[90]Task_List[3]positionY = -850,0838
Objectives[90]Task_List[3]positionZ = 77,92682
Objectives[90]Task_List[3]minDistance = 10
Objectives[90]Task_List[3]TaskIndex = 3
Objectives[90]Task_List[3]Speed = 30
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = 
Objectives[91]positionX = 2782,712
Objectives[91]positionY = -714,9968
Objectives[91]positionZ = 4,168419
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = True
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = False
Objectives[91]SetPlayerActor_RelationshipGroup = Neutral
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = True
Objectives[91]Int_Task = 99
Objectives[91]Task_Repeat = False
Objectives[91]Task_Timeout = False
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = mic_chatter
Objectives[91]Task_Time = 1
Objectives[91]TaskListCount = 4
Objectives[91]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[91]Task_List[0]positionX = 2134,339
Objectives[91]Task_List[0]positionY = -850,3271
Objectives[91]Task_List[0]positionZ = 77,86919
Objectives[91]Task_List[0]Block = True
Objectives[91]Task_List[1]Type = EnterVehicle
Objectives[91]Task_List[1]PositionX = 2782,712
Objectives[91]Task_List[1]PositionY = -714,9968
Objectives[91]Task_List[1]PositionZ = 4,668419
Objectives[91]Task_List[1]Speed = 1
Objectives[91]Task_List[1]SeatIndex = -1
Objectives[91]Task_List[1]TaskIndex = 1
Objectives[91]Task_List[1]Warp = False
Objectives[91]Task_List[2]Type = Pause
Objectives[91]Task_List[2]positionX = 2790,511
Objectives[91]Task_List[2]positionY = -710,0613
Objectives[91]Task_List[2]positionZ = 4,357428
Objectives[91]Task_List[2]time = 6
Objectives[91]Task_List[3]Type = VehicleFollowActor
Objectives[91]Task_List[3]positionX = 2134,339
Objectives[91]Task_List[3]positionY = -850,3271
Objectives[91]Task_List[3]positionZ = 77,86919
Objectives[91]Task_List[3]minDistance = 10
Objectives[91]Task_List[3]TaskIndex = 3
Objectives[91]Task_List[3]Speed = 30
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Random_Spawn_Objective
Objectives[92]positionX = 1181,745
Objectives[92]positionY = 4906,932
Objectives[92]positionZ = 261,4395
Objectives[92]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[92]Random_Actors_Vehicle_Model_Name = blista
Objectives[92]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[92]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[92]Random_Actors_Weapon_Model_Name = Pistol
Objectives[92]Random_Actors_Passenger = True
Objectives[92]Random_Actors_Fill_With_Occupants = True
Objectives[92]Random_Actors_Max_Count = 3
Objectives[92]Random_Actors_Max_ReSpawn = 3
Objectives[92]Random_Actors_Spawn_End = True
Objectives[92]Random_Actors_Spawn_Actors_Only = False
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Text = 
Objectives[93]Type = Leave_Area
Objectives[93]positionX = 2792,673
Objectives[93]positionY = -707,0179
Objectives[93]positionZ = 3,520443
Objectives[93]Leave_Area_Distance = 400
Objectives[93]Leave_Area_Use_Objective_Position = False
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 5
Objectives[93]ObjectiveMessages[0]positionX = 1144,668
Objectives[93]ObjectiveMessages[0]positionY = 4947,063
Objectives[93]ObjectiveMessages[0]positionZ = 281,8001
Objectives[93]ObjectiveMessages[0]Message = ~p~Hold on tight.
Objectives[93]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[0]Sender = 
Objectives[93]ObjectiveMessages[0]Subject = 
Objectives[93]ObjectiveMessages[0]MessageColor = White
Objectives[93]ObjectiveMessages[0]PlayFromStart = True
Objectives[93]ObjectiveMessages[0]Delay = False
Objectives[93]ObjectiveMessages[0]DelayTime = 0
Objectives[93]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[0]TypeSubtitle = True
Objectives[93]ObjectiveMessages[0]TypeTextMesage = False
Objectives[93]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[1]positionX = 1148,356
Objectives[93]ObjectiveMessages[1]positionY = 4944,963
Objectives[93]ObjectiveMessages[1]positionZ = 281,6694
Objectives[93]ObjectiveMessages[1]Message = ~g~Okay.
Objectives[93]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[1]Sender = 
Objectives[93]ObjectiveMessages[1]Subject = 
Objectives[93]ObjectiveMessages[1]MessageColor = White
Objectives[93]ObjectiveMessages[1]PlayFromStart = False
Objectives[93]ObjectiveMessages[1]Delay = True
Objectives[93]ObjectiveMessages[1]DelayTime = 2
Objectives[93]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[1]TypeSubtitle = True
Objectives[93]ObjectiveMessages[1]TypeTextMesage = False
Objectives[93]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[2]positionX = 1164,414
Objectives[93]ObjectiveMessages[2]positionY = 4923,192
Objectives[93]ObjectiveMessages[2]positionZ = 270,2902
Objectives[93]ObjectiveMessages[2]Message = ~g~Hey, can you take me to get my van?
Objectives[93]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[2]Sender = 
Objectives[93]ObjectiveMessages[2]Subject = 
Objectives[93]ObjectiveMessages[2]MessageColor = White
Objectives[93]ObjectiveMessages[2]PlayFromStart = False
Objectives[93]ObjectiveMessages[2]Delay = True
Objectives[93]ObjectiveMessages[2]DelayTime = 30
Objectives[93]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[2]TypeSubtitle = True
Objectives[93]ObjectiveMessages[2]TypeTextMesage = False
Objectives[93]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[3]positionX = 1168,141
Objectives[93]ObjectiveMessages[3]positionY = 4919,27
Objectives[93]ObjectiveMessages[3]positionZ = 268,5738
Objectives[93]ObjectiveMessages[3]Message = ~p~Okay, where did you leave it?
Objectives[93]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[3]Sender = 
Objectives[93]ObjectiveMessages[3]Subject = 
Objectives[93]ObjectiveMessages[3]MessageColor = White
Objectives[93]ObjectiveMessages[3]PlayFromStart = False
Objectives[93]ObjectiveMessages[3]Delay = True
Objectives[93]ObjectiveMessages[3]DelayTime = 34
Objectives[93]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[3]TypeSubtitle = True
Objectives[93]ObjectiveMessages[3]TypeTextMesage = False
Objectives[93]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[4]positionX = 1174,352
Objectives[93]ObjectiveMessages[4]positionY = 4913,569
Objectives[93]ObjectiveMessages[4]positionZ = 265,3865
Objectives[93]ObjectiveMessages[4]Message = ~g~Emh... I don't remember...
Objectives[93]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[4]Sender = 
Objectives[93]ObjectiveMessages[4]Subject = 
Objectives[93]ObjectiveMessages[4]MessageColor = White
Objectives[93]ObjectiveMessages[4]PlayFromStart = False
Objectives[93]ObjectiveMessages[4]Delay = True
Objectives[93]ObjectiveMessages[4]DelayTime = 38
Objectives[93]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[4]TypeSubtitle = True
Objectives[93]ObjectiveMessages[4]TypeTextMesage = False
Objectives[93]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[94]Type = Set_Player_Actor_Objective
Objectives[94]Text = 
Objectives[94]positionX = 2823,227
Objectives[94]positionY = -696,6097
Objectives[94]positionZ = 0,5248051
Objectives[94]SetPlayerActor_Use_Player = True
Objectives[94]SetPlayerActor_Player_Controllable = True
Objectives[94]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[94]SetPlayerActor_Use_Actor = False
Objectives[94]SetPlayerActor_RelationshipGroup_Change = False
Objectives[94]SetPlayerActor_RelationshipGroup = Neutral
Objectives[94]SetPlayerActor_Invincible_Change = True
Objectives[94]SetPlayerActor_Invincible = True
Objectives[94]SetPlayerActor_NewTask = False
Objectives[94]Int_Task = 0
Objectives[94]Task_Repeat = False
Objectives[94]Task_Timeout = False
Objectives[94]Task_Guard_Range = 10
Objectives[94]Task_Stay_In_Range = True
Objectives[94]Task_Wander_Range = 10
Objectives[94]Task_Scenario = NONE
Objectives[94]Task_TalkingAnimation = mic_chatter
Objectives[94]Task_Time = 1
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Random_Spawn_Objective
Objectives[95]positionX = 2826,538
Objectives[95]positionY = -694,4482
Objectives[95]positionZ = 0,6424952
Objectives[95]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[95]Random_Actors_Vehicle_Model_Name = blista
Objectives[95]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[95]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[95]Random_Actors_Weapon_Model_Name = Pistol
Objectives[95]Random_Actors_Passenger = True
Objectives[95]Random_Actors_Fill_With_Occupants = True
Objectives[95]Random_Actors_Max_Count = 3
Objectives[95]Random_Actors_Max_ReSpawn = 3
Objectives[95]Random_Actors_Spawn_End = True
Objectives[95]Random_Actors_Spawn_Actors_Only = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

